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  1. Allow players to edit moves and have narrators approve them

    Sometimes, players make small typos that don’t really hinder the game, but they are bothersome upon rereading. Instead of the narrator requesting revisions, it would be cool if players could edit their move and the revised version went to the narrator for approval (preferably with highlights of the edits). Then, the narrator could approve or deny the changes and they either go public or return to the player with an explanation.

    4 votes
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  2. Mark notifications as "read".

    Right now, there's no way to tell at a glance if any of the notifications are new to me. I can look at the notification area, and see that Bob made a move 30 minutes ago, and Sally made a comment an hour ago. But I look and go "... Crap, did I read that one already?" And then I have to open up each of the games in question and check.

    4 votes
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    1 comment  ·  Admin →
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  3. Enable embedded video clips to serve same purpose as images.

    I am a newbie to Storium and learning how it all works..but i have an idea based on the fact users can place images along with their stories..

    There is a new webapp from Mozilla called Popcorn maker, basically in a nutshell this is like an online video editor where you can search for video clips on youtube and mash them together with other clips, be it have a several videos playing at once overlapped or single frame. The user can mute the audio, and run their own music over top (i think) this then can be shared and embedded…

    8 votes
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  4. Make game info and other characters more visible during creation

    I see that another comment was posted about this and it was indicated that this was now smoother...I disagree. There's still no way to view the game summary and other characters when creating a character without flipping back and forth between views. Is there a way to have it all on the creation page, possibly in an abbreviated form that pops out with more detail if needed? It'd really speed up creation.

    7 votes
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  5. distinguish between stories / adventures and worlds / campaigns.

    I've created a game world for a story, but I don't really have a single story in mind (it's more of a context for stories and the first one is still evolving).

    Ideally, I'd like to be able to take the story to a conclusion, then make a new story with the same persistent world and some of the same characters, then archive those stories under that world's banner.

    At the moment, it feels like that might be the purpose of chapters, but I suppose it depends on the length of the story, and whether other people might want to…

    46 votes
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    1 comment  ·  Admin →
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    Yes! Love it!

    This is something we have thought about quite a lot but have not yet built. We absolutely want Storium to support both short stories and long, ongoing tales that might span multiple “books”. Chapters aren’t quite the same thing — they’re just thematic demarcations within a single story.

    It’s a fair bet that we will add this ability to Storium in the future, and we should be able to do it in a way that works for games and worlds you create today.

  6. Indication on homepage of games that need attention

    With just 4 active games, I find that I spend most of my time on Storium trying to figure out where I should play, rather than actually playing.

    It'd be great if rather than simply grouping games by "you're the narrator" or "you're a player in" on the homepage, if the homepage list of games were prioritized by how much they need your attention.

    For instance:
    A game in which you've had the last move would go to the bottom of the list.
    A game where you're the narrator and all the challenges have been completed would move towards the…

    5 votes
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  7. Autorefresh homepage notifications

    I don't want my email spammed with all the notifications from the games I'm in, but I do like to know when stuff is moving quickly. It would be super handy if the notifications sidebar on the player homepage refreshed itself when new moves/comments happened.

    2 votes
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  8. Allow the Narrator to Upload a Photo Pool

    This would allow the Narrator to furnish a consistent pool of photos for the players to draw their cards from. For example, as it is, you could end up with a mix of black-and-white and color pictures, photo realistic portraits and manga-style characters, photos of actors and sketches the players did themselves. It's a visual nightmare.

    If the narrator could furnish a pool of consistent photos, it would allow for a very visually cohesive game. And it would speed up character creation too!

    6 votes
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  9. make goal cards private.

    This may already be the case (and I can just see them because I'm narrating), but I just gave my players contradictory goals to experiment with texture in the narrative. Is that visible to the players? Or do they just know they've been given a personal goal?

    16 votes
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    1 comment  ·  Admin →
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    Currently, any card in play is visible to everyone, and each characters’ cards are visible to everyone. The only cards that are “private” are the ones that the narrator holds in their hand.

    We’ve toyed with various ideas for making some information “secret”. This is a good addition that we will put into the mix, thank you.

  10. Add more info about the setting at character creation

    When I was invited to the game, it wasn't very clear what was going on in the setting that was chosen. I guess I am supposed to help invent the setting by adding facts and establishing things in my character's bio, but it wasn't clear that this is how it's supposed to work (I just know that's generally how it goes in story games). I think it would be better if there were either more info about the chosen setting or if there were more guidance about how story games work for first time players and the extent of their…

    6 votes
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    Thank you for the feedback, that’s really helpful perspective. Agree we need to do more here. There’s (usually) more context available as part of the fictional world you’re playing in, but we’re perhaps not showing enough of it to the new player. You also make a good point about the player’s agency over their character and the setting itself; we are looking for ways to make that clearer to newcomers!

  11. allow for randomized cards

    The narrator should be able to designate a set of cards as a themed "mini-deck" that he can attach to a scene. He can then give players "draws" from the deck over the course of the scene as a response to play. These decks could be random treasures, outcomes, unexpected events, or even just a random number generator. Whatever the narrator needs.

    8 votes
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  12. Rich Text Editor

    I'm kind of surprised Storium doesn't have this yet, and it would really speed up posting without having to go back and edit formatting mistakes and such several times. Is this something we can look forward to, including the ability to put coloured text and images into our posts?

    7 votes
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  13. make "Name your character" easy to find.

    Creating a character, all but the name. There's no place to put the name.

    1 vote
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  14. Customize Card Orientation

    Allow narrators to choose between landscape and portrait orientation for card art. This greatly widely art options as well as solving the problem of how/where to align the card type overlay on images.

    13 votes
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  15. make it so non members can have more charcters

    This would make it so more beginner stories would sprout up. We need those. Lots more people would join your site and write stories. You've got a good website that has a chance to be great.

    9 votes
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  16. Maybe having a search boxes

    We should have a search box, so we can find what we want to roleplay in. Some people (like me) want to find some anime roleplaying, or fandom roleplaying. And we have no idea on how to find it.

    12 votes
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  17. an FAQ for common questions & problems

    i run into minor issues from time to time that have nothing to do with how to play storium, which is the only thing it talks about in the Help section. i think it would be extremely helpful if there were an easily accessible FAQ

    3 votes
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  18. give notification-triggering @user mentions visually distinct formatting

    The ability to @ someone in game comments is great, but this feature is not consistent across the site.

    Would it be possible to make it so that an @ mention which has triggered a notification is somehow visibly distinct from regular text? Changing the font weight or linking to the user's Storium profile (if they're a valid user) would be sufficient I think.

    7 votes
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  19. distinguish between inline/block pre/code text

    The current markdown processes (A) lines which begin with four spaces, (B) text enclosed by ticks (text), and (C) text enclosed by three ticks (text) as <pre>.

    Could we instead use for inline (potentially not fenced/without a background, just plaintext/monospace) and`` for preformatted blocks? Otherwise, it seems we have three unique bits of syntax that do exactly the same thing.

    1 vote
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  20. Give Narrators the option to put moves in the right order

    Naturally players respond on a challenge when they have time. Usually this results in moves that are out of order, interrupting conversations and the like. For the player this isn't much of an issue but I see it turning away readers. Maybe you could give narrators the option to move the moves around the page so that they can happen in the chronological order

    13 votes
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