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105 votes
Great suggestion, thank you! We like the idea of some manner of player-to-play recognition, and Karma might be a way to do it. Longer term we are also considering audience recognition — that is, people who are reading your story but not playing in it.
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5 votes
An error occurred while saving the comment Anonymous commentedAgreed. There's been a new game where a new player got painted into a situation she didn't intend, and if play continued it would have been harder and harder to fix. We ended up creating another scene and ending the "bad scene" immediately at the loss of the cards played (which has advantages and consequences.)
I would suggest this as a Host command (so no one narrator could shanghai the game progress in a rotating narrator environment), and consent of the players involved (if a player isn't in a scene, they don't need to consent) being mandatory before the button works. If a player disagrees, then the host can abort the action. This can help save a game from being abandoned as a Retired game.
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This might be easier to implement over people making characters apart from a game and 'attaching' them to a game. I can see this 'flagging' characters from the Character Library to all the characters that match in your games to be able to hop to the in-game character, read and search past posts from that character to look up their past, or when making a new character, you can feed the bio, name, pic from your character library after picking cards according to the narrator's directions...
I would be a supporter of this idea as a middle ground over changing one of Storium's fundamental arrangements (the game is more important than the character, as making characters persist between games would break that arrangement.)