Whitman
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We’re going to experiment with this idea during Gamma, along with some related concepts. Thanks for the feedback!
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An error occurred while saving the comment Whitman commentedIt would also enable creators to share their worlds with friends who might not be full members (yet).
Like some commenters have said, there are advantages and disadvantages to enforced move order. Personally, I'd be reluctant to enforce move order with a group I didn't know that well, as the risk of stalling out the game would probably be greater (although in a tabletop RPG, forced move order is kind of essential to stop glory hoarders). With closed games, where I know the players, I'd like to have a scene by scene option to enforce move order (along with other options that affect which players can move, in which order and in which ways). Might be worth implementing enforced move orders in a game informally to see what impact it has on play.