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miri

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  1. 78 votes
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  2. 48 votes
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  3. 8 votes
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  4. 48 votes
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  5. 15 votes
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  6. 73 votes
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    under review  ·  0 comments  ·  General  ·  Admin →
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  7. 11 votes
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    1 comment  ·  General  ·  Admin →
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  8. 99 votes
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    9 comments  ·  General  ·  Admin →
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  9. 27 votes
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    6 comments  ·  General  ·  Admin →
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  10. 12 votes
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    5 comments  ·  General  ·  Admin →
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    miri commented  · 

    Well, this sounds more like a human issue than a mechanics one to me. If you have concerns within your games about how challenges are structured or how strengths and weaknesses are played, then maybe just a conversation with your narrator/fellow players would help?

  11. 48 votes
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    1 comment  ·  General  ·  Admin →
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  12. 106 votes
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  13. 30 votes
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    6 comments  ·  General  ·  Admin →
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  14. 5 votes
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    5 comments  ·  General  ·  Admin →
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    miri commented  · 

    I'm having a really hard time seeing any good reason for narrators to not know who is applying to their games. Part of what makes Storium fun/workable is discovering/building a group of people with similar/compatible ideas about how to play. To just take in players on the basis of character submissions seems like hiring someone based on their resume without ever meeting, let alone interviewing them.

  15. 45 votes
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    3 comments  ·  General  ·  Admin →
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    miri commented  · 

    I like this idea, especially As it avoids the whole issue of 'disliking' or down voting. Other thought for 'skills': communicates with other players; good technical skills (I'm thinking about things like SPAG); creative; genre-savvy. I'm sure there are lots more, but these are the ones that pop to mind.

  16. 694 votes
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    planned  ·  33 comments  ·  General  ·  Admin →
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    miri supported this idea  · 

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