Skip to content

Mo

My feedback

9 results found

  1. 30 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    under review  ·  0 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Mo shared this idea  · 
  2. 11 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Mo supported this idea  · 
  3. 99 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    9 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Mo commented  · 

    Ah, there IS an old request from way back when, it seems. No attention at the time though.

    An error occurred while saving the comment
    Mo commented  · 

    Ah hah, there IS a request for this! I just logged one, I'll delete it. My notes on the topic:

    Right now, player moves text (though not card play details but that's less important) are sent out in full in email notifications for those of us who receive them. Narrator moves however are not - we only receive a message saying "The Narrator has continued the scene". If I had to guess as to why this descrepancy exists I'd say it's to spur users to log into the site and actually look at the scene in full?

    However, the effect is to not only hamper the usefulness of email notifications generally but also to impact on the usefulness of the player move emails.

    How? Well, say I'm on the move (or at work and unable to be on Storium) and I'm keeping up with my games via email only. I'm reading along with players' moves. But as soon as the narrator moves the scene on, I lose all context, and I can no longer follow the scene.

    Every player move email I receive after that is now useless to me until I've logged into the site. Am I due to post? WHO KNOWS? This hampers my ability to make an informed choice about whether I need to, say, crank up and navigate Storium on my phone (always an exercise in frustration) to make a move, or whether I can feel reassured that I'm not needed yet and wait 'til I'm home. Perhaps more importantly it hampers my ability to keep up with reading the game so that when I DO log in I already have a post written in my head.

    I'm sure there is some rationale behind things working as they do but I'd say there's reason to consider changing to sending move text for narrators as well as players' moves.

    Mo shared this idea  · 
  4. 318 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    40 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We will soon be adding the ability for the narrator to explicitly specify which characters are in a given scene. Would that help a bit?

    Meanwhile, you can visually segment the action in a scene by using a horizontal rule (“-” in our layout syntax). Note also that the system does not require that players make a move in every scene. So you can ask someone to “sit this one out” and the scene will be able to progress just fine. Hopefully these techniques can get you un-stuck for the time being?

    Regarding simultaneous scenes, we’ve received this suggestion from a couple of other users, too, and so we are thinking hard about how we could add it to Storium without making things difficult to use and understand. It’s high on our list so please stay tuned.

    Thanks for the feedback!

    An error occurred while saving the comment
    Mo commented  · 

    This is one of the top ten most supported requests on the feedback list and it's been almost two years since there was any word from the Storium crew on it. Has there been any further consideration? Where do things stand? The lack of ability to run parallel scenes continues to be a daily irritation on Storium and is resulting in a lot of the writing going on on Google Docs or in email in many of my games. It's only one small step from doing most of our writing elsewhere to choosing to host it elsewhere too...

    Mo supported this idea  · 
    An error occurred while saving the comment
    Mo commented  · 

    Parallel scenes, please - Storium is only semi-functional without it!

  5. 75 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    15 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Mo supported this idea  · 
    An error occurred while saving the comment
    Mo commented  · 

    *players
    Ugh, can't type.
    Ooooh, OR approval of pictures could be a game setting? Then if the narrator trusts their players in X game they can allow it, and in other games they can keep it (a) turned off as an option or (b) you can post a picture link that will show up with title text ("the mysterious box I found", "my character's beautiful axe", "my character's outfit") but not a picture, with the (c) option being 'all pictures show when players post them'?

    An error occurred while saving the comment
    Mo commented  · 

    I would love for played to be able to post pictures but share others' concerns. Perhaps a blanket narrator approval button? Which would add a bit of extra overhead to development, sadly...

  6. 96 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    under review  ·  5 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Mo supported this idea  · 
  7. 67 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    3 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Mo supported this idea  · 
  8. 43 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    5 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Mo supported this idea  · 
    An error occurred while saving the comment
    Mo commented  · 

    Just ran into this - weird change to make. Frequently narrators will provide cards without images for example for you to add your own, or guidance cards with questions on them that you need to edit to make into player cards.

  9. 17 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    under review  ·  5 comments  ·  General  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Mo commented  · 

    Among my lot on Storium we just use asset cards on this and tell players they have to play them out, and the narrator does the maths of counting them as negative. Given that we have to account for goals, subplots etc as strong/weak depending on situation, it seems to work as well as these 'blockers' would - assume you trust your players to do what you've told them of course, and if you don't... well...

Feedback and Knowledge Base