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  1. Actual italics/bold button

    I know it says formatting help, but it's small and hard to see and seriously, asterisks? Unintuitive much? (Seriously, I went through <i> and [i] before finally realising *.)

    Put in some buttons to italicise and bold text. Even if it just puts in the asterisks around the highlighted words.

    0 votes
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  2. Have a "view story all on one page" button for when you need to review what's happened so far

    Obviously the normal view is best normally, but there should be a button to see everything in the story all on one page, from the original premise through all chapters and scenes. This would make it a lot easier to review or get caught up

    1 vote
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  3. Smart Arrangement

    If Auto-refreshing certain section of the page (like comments) is enabled, then it would be nice if I can "paint my canvas (monitor) by drag and drop with any Storium or narrator objects.

    -because we could play or watch from any device regardless of monitor size and take advantage of the entire screen.

    -because we could Save different layouts depending on the part/type of the story we're playing

    -because we could support multiple monitors

    -because we won't need a 'customized' app for all the different devices out there.

    To a certain extent this is achievable by using Open Link in…

    1 vote
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  4. CTRL+F-able Manuals

    Videos are nice, especially if they have captions.

    1 vote
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  5. Allow specifics spectators to view private games

    So you want a private game where none but you and the players can view it. No problem. What about if you want certain people to be able to watch, but not everyone, like another narrator, or a friend of a player who is interested in Storium after that friend talking up the excellent game they're participating in. Being able to invite specific spectators much like specific players would allow this.

    2 votes
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  6. Storium for Schools as a TEFL/ESL tool

    I am an English teacher in the Netherlands and I have often wondered how to integrate my hobby of playing RPG's/storytelling into my lessons. I have used Atlas Games' Once Upon a Time to great effect, but that's where my experiments stopped, mainly due to time constraints. However, I see possibilities for Storium to play a role in and outside of my classroom.
    Maybe you could partner with a publisher of TEFL material, maybe a group of TEFL-teachers could help with working this out, but please seriously consider this option for future development.

    3 votes
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  7. Pause Scene Posting When Challenge Reaches a Certain Point Number

    This one might be a bit hard to get across, but when the Narrator sets up a challenge, allow them to specify that player posting should be "on hold" when a certain number of challenge points have been played. This is to allow the Narrator to interject and continue the scene with new information.

    For example, on a 8 point challenge the Narrator may put a hold on posting once 3 points have been played then again at 6. This will let them add more information at set times.

    4 votes
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  8. Award Additional Cards to Play During a Scene

    Let the Narrator give players additional "card plays" during a scene as a reward for good posts, active play, etc.

    3 votes
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  9. Post as Player

    Allow the Narrator to post as a player if that player hasn't posted in game in a set number of days. This will allow the Narrator to keep things flowing when a player vanishes.

    2 votes
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  10. Set Maximum Cards Allowed to Play

    Let the Narrator set the maximum number of cards allowed to be played per move. This will alleviate players from using 2 or more cards in a single move.

    2 votes
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  11. Make more options configurable

    I am running a looser story than the storium structure recommends.

    I have some slow players and some fast players. The fast ones tell me they are getting warnings to slow down when they try to post. I cannot find how to turn these off.

    Also I want to run a scene with multiple obstacles. When the first obstacle was carded up there were prompts that the players had 'won control' of the story. Firstly that's a very strong phrase implying they are fighting me as narrator instead if working with me to create a story. You've called it storium…

    1 vote
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  12. Drag and drop to add art; rename "upload image" button

    The current "Upload Image" button (in several places) reminds me of a drag-and-drop target used in some modern web apps, so much that I have multiple times accidentally dropped a file on it only to have the file open in the browser (causing my work to be lost). Clicking this button actually opens a dialog with two options (upload and gallery), so renaming the button might be sufficient. A fancier option would be to add a drag-and-drop target near the button, so I can just drag art into the editor. This might also work for the gallery, as a tray…

    1 vote
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  13. Auto-save that is robust to accidental browser navigation

    I see several suggestions for auto-save, and I wanted to call out a specific case I've hit several times where I have accidentally navigated away from Storium, causing work to be lost. It might be difficult to catch all the places where material is being drafted (e.g. custom card descriptions), but it'd be worth it.

    1 vote
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  14. Get rid of automated prompts & "hey there speedy" message.

    The system right now applies pressures that it really shouldn't to players. There are times when some players will need to be gone for RL issues, and having the system pester them will create stress and avoidance in the pestered player. There are other times when one player is looking to catch up with the action, and the system shouldn't discourage them from doing so. The narrator can politely ask for speed adjustments if they need to, having an automated system to nag and/or discourage them isn't a good idea.

    15 votes
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  15. Integration with online editing tools, such as Google Drive

    Now I often write my texts in Word or Google Drive and then copy/paste them into Storium, preview the text, re-tool the formatting, and then publish them. Partial integration of Google Drive could make that an easier process and allow for more formatting and language options.
    I like the simplicity of the layout of the site, and you shouldn't change too much about that, but more options in the layout would be great.

    3 votes
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  16. Seeing other people's favorites

    It'd be neat to view other player's favorites, there might be something that would interest you or would like to read or follow that you haven't seen before.

    1 vote
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  17. 1 vote
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  18. Sorting out cards as narrator

    After playing a game for a while, I've collected a great deal of different character/places/obstacles cards only sorted out by name. As the game goes on, surely, more cards will be added to that--to a point where it will be hard to pre-make a bunch of cards for the next scene, and finding them later when the cards actually need to be played.

    I'd like to see an option to move cards into folders, allowing me to sort them out by whatever I want. For example, a folder in the character cards section for NPC of an organization, or obstacle-folders…

    6 votes
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    under review  ·  1 comment  ·  Admin →
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  19. Not "Kill" Characters

    A game I was playing recently disbanded. I loved my character there. He's gone now. I didn't think to save his bio in other places, etc, so he's just...gone. I've learned my lesson, but I'd love to have a "retired" section on, say, my profile page so that people could see what I've played in the past/the retired characters can still be accessed. I miss my Jedi Ewok a lot! ;)

    Also, can retired character be resurrected in other games? I mean, I could write a similar character, but can I use the same name? Could a retired character be…

    1 vote
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    Sorry about what happened! Until recently, a narrator could delete a game at any time, which caused everything — including characters — to be deleted. We recently changed this, so you shouldn’t have this happen to you again.

    In the future (hopefully for our Gamma release) you’ll be able to rejoin a game after leaving it. We’re not sure yet about bringing a retired character into a different game, but we are thinking about it!

  20. 'Experience Point' system

    Much as I really like the system now, I feel there could be a kind of 'kudos points' system that buys bonuses later on, such as the right to regain a card, or play a fourth card in a scene, for instance. I'd model it on the fantastic 'best player' idea from Unknown Armies: At the end of a scene/chapter, the players and narrator get a quick vote on which player was the most interesting, valuable, or otherwise worthwhile player, with a reason attached. This becomes a really valuable way to permit players to compliment each other, reinforce each other,…

    2 votes
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