General
1033 results found
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Speed up email notifications
Storium is great! But it'd be nice if email notifications came quicker: right now our game is doing mostly lengthy posts, so it's not bad, but if we were going back and forth with short dialogue, it'd be cool to get those notifications immediately.
2 votesWe’ll see what we can do to speed this up, thanks!
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All Player Accessible NPC information page?
A simple editable document (basic formatting and bullet points) attached to each game, accessible to players and Narrators only, to jot notes to maintain continuity during the story. Players/Narrator could use the page to include NPC names, important plot point, bit of backstory, etc for use specifically during the composition of a move. It would need to be accessible to players while writing moves, but not need to include as many details as would be included on a previously suggested 'cast list' of NPCs.
25 votesGreat suggestion, thank you! We actually have this in our evil plans. Worlds will come with narrator and player-oriented documents that provide backstory, plot ideas, etc. You’ll be able to edit and add to these in the course of play!
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Not require three identical strength/weakness cards in character creation.
I realize people have lots of opinions about this.
My instinct would be to have one "constant" Strength or Weakness that returns to the player's hand after play, like a permanent schtick. You still get three choose-your-own and one write-your-own.
33 votesFYI, we are still looking at this but the initial Gamma launch will have an evolutionary improvement. New characters will start with:
2 Strength cards
2 wild Strength card
2 Weakness cards
2 wild Weakness cardsThis gives you more flexibility at the start of the game (which you need it the most, because your character is new and not well-developed) without making the character creation process itself more complex.
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Allow challenge point overrides
So, I understand that you usually only have three points per player per scene. It would be nice to allow a Narrator override if the fiction warrants or the players choose.
31 votes -
Movable request revisions dialog
When requesting revisions, you can't see the original text, since the Request Revisions pop up is directly over it.
Maybe have it appear off to one side or as a movable dialog?
1 voteExcellent point, we’ll find another design for this, perhaps not as a modal at all.
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Provide for uploads via URLs as well as local files
It would be nice if there was an option to paste a URL instead of always uploading an image. (I've gotten comfortable with Imgur's ease of pasting.)
3 votesGreat idea, we’ll figure out a way to do this. Thanks!
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Change the Subplot card icon
I'm not a fan of the pennant icon for Subplot. It doesn't seem to speak "I AM A SUBPLOT" and it's a little too close to the Goal icon.
Perhaps something like a bent arrow, forked path, or detour sign might more clearly identify what it represents.
1 voteThanks for the feedback, I totally see what you mean. We really struggled with this icon because Subplot cards are functionally VERY similar to Goal cards — they are both things that your character is working towards, and in both cases you earn a reward once you play all the cards.
That said, agree that the similarity could be confusing. We’ll give this more thought, and really appreciate the suggestions.
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add a homepage for games in which I am a player.
As games grow, it would be really useful to be able to click on the game I play in and, instead of being brought directly into a scene, instead be brought to the game's homepage. The homepage would be the name, game blurb, list of player characters, and then the list of scenes within that game. That will also make it easy to go back and reread things that have happened, keep up with scenes in which I am not playing, and refresh myself on character bios.
I do really like the "play" button attached to games I belong to,…
6 votesThis is a great idea. We’ve long planned to add a “table of contents” view, which has a lot in common with your suggestion.
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Please don't limit us in Alpha 2 or other updates
The rules you described for Alpha 2 are neat, but not at all how we've been running our games. Please consider giving us tools, suggestions on how to use the tools, but also many alternate ways to use those tools. That's the best way you can build the biggest most diverse community. For example in my games cards are like criticals, plain and simple. You couldn't have done it before? With a card now you can. Couldn't have seen the clue? With a card now you can. I don't like the idea of players closing the story as they don't…
2 votesThank you for the honest comments and for caring enough to write us about your concerns!
When Alpha 2 launches existing games will be unaffected and unchanged, so your existing games will keep working exactly the way they have been, no need to fear.
New games will use the new Alpha 2 rules. When they’re ready I hope you’ll want to give the new rules a try and let us know what you think!
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Phone App
Have a Storium App added to the App store so I can play wherever I go
117 votesWe can’t wait to do this! Thanks for the request.
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Give Narrator full edit control always
Sometimes mistakes happen, retcons need to be applied. Please give the narrator the ability to edit everything in the story at any time. Hopefully experienced players will rarely need it, but even the best players make mistakes.
145 votes -
Commentary comment box too small
On the main page for our game. This is about the Commentary area on the right side of the screen.
The box should be expanded down more or at least grow as I type. It doesn't show very much while I'm entering in Text.
29 votesGreat feedback, thank you!
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implement a "bulk copy" button.
A method to make multiple copies of one or more cards would be great.
5 votes -
"Like"-ing moves, scenes, characters, etc.
I think that it would be neat if there was a like button on moves, so that you could show other players when you liked what they were doing without having to write a comment.
It would be gratifying way of telling people to "do more of this".
34 votesWe’re planning to do something like this in he near future. Thanks for the suggestion!
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17 votes
Thanks for the feedback!
Just wanted to make sure you saw that you can write and save scene drafts? That allows you to write the next scene before publishing it.
If you’re talking about writing scenes that are further into the story’s future — say, beyond the next scene — that seems difficult since the narrator doesn’t yet know what the players are going to do next, right?
Thanks for any additional thoughts on this…
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Parallel scenes, each w/ only specified characters
One scene at a time in monolithic procession, with the expectation that every character will interact, isn't working for us. As narrator I cut a scene too short but couldn't go back; I want to run two at once, i want to interleave two scenes, all currently impossible.
318 votesWe will soon be adding the ability for the narrator to explicitly specify which characters are in a given scene. Would that help a bit?
Meanwhile, you can visually segment the action in a scene by using a horizontal rule (“
-” in our layout syntax). Note also that the system does not require that players make a move in every scene. So you can ask someone to “sit this one out” and the scene will be able to progress just fine. Hopefully these techniques can get you un-stuck for the time being?Regarding simultaneous scenes, we’ve received this suggestion from a couple of other users, too, and so we are thinking hard about how we could add it to Storium without making things difficult to use and understand. It’s high on our list so please stay tuned.
Thanks for the feedback!
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Include default portrait options with settings
Since a portrait is required to submit a character, having a handful of options unique to each setting would be helpful. It might also be expensive to create that library of images.
2 votesGreat idea, thank you! We’re planning to build up an art library (probably as part of an upcoming Kickstarter campaign), but I also like the idea of including default character portraits as a part of the fictional world itself. That would be really useful.
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Add more info about the setting at character creation
When I was invited to the game, it wasn't very clear what was going on in the setting that was chosen. I guess I am supposed to help invent the setting by adding facts and establishing things in my character's bio, but it wasn't clear that this is how it's supposed to work (I just know that's generally how it goes in story games). I think it would be better if there were either more info about the chosen setting or if there were more guidance about how story games work for first time players and the extent of their…
6 votesThank you for the feedback, that’s really helpful perspective. Agree we need to do more here. There’s (usually) more context available as part of the fictional world you’re playing in, but we’re perhaps not showing enough of it to the new player. You also make a good point about the player’s agency over their character and the setting itself; we are looking for ways to make that clearer to newcomers!
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Allow editing of the "poke" message
The "poke" feature is handy, and the email that goes out is serviceable, but sometimes I don't feel that "holding up the action" is the way I want to phrase my notification. Any chance the poke function could provide an editable text box?
12 votesGreat idea, thanks, we will add it to our list!
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Use gravatars for profile pictures
Unless someone specifically overrides that.
2 votesGood idea, we’ll look into this. Thanks!
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