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  1. Change the Subplot card icon

    I'm not a fan of the pennant icon for Subplot. It doesn't seem to speak "I AM A SUBPLOT" and it's a little too close to the Goal icon.

    Perhaps something like a bent arrow, forked path, or detour sign might more clearly identify what it represents.

    1 vote
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    Thanks for the feedback, I totally see what you mean. We really struggled with this icon because Subplot cards are functionally VERY similar to Goal cards — they are both things that your character is working towards, and in both cases you earn a reward once you play all the cards.

    That said, agree that the similarity could be confusing. We’ll give this more thought, and really appreciate the suggestions.

  2. add a homepage for games in which I am a player.

    As games grow, it would be really useful to be able to click on the game I play in and, instead of being brought directly into a scene, instead be brought to the game's homepage. The homepage would be the name, game blurb, list of player characters, and then the list of scenes within that game. That will also make it easy to go back and reread things that have happened, keep up with scenes in which I am not playing, and refresh myself on character bios.

    I do really like the "play" button attached to games I belong to,…

    6 votes
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  3. Please don't limit us in Alpha 2 or other updates

    The rules you described for Alpha 2 are neat, but not at all how we've been running our games. Please consider giving us tools, suggestions on how to use the tools, but also many alternate ways to use those tools. That's the best way you can build the biggest most diverse community. For example in my games cards are like criticals, plain and simple. You couldn't have done it before? With a card now you can. Couldn't have seen the clue? With a card now you can. I don't like the idea of players closing the story as they don't…

    2 votes
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    1 comment  ·  Admin →
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    Thank you for the honest comments and for caring enough to write us about your concerns!

    When Alpha 2 launches existing games will be unaffected and unchanged, so your existing games will keep working exactly the way they have been, no need to fear.

    New games will use the new Alpha 2 rules. When they’re ready I hope you’ll want to give the new rules a try and let us know what you think!

  4. Phone App

    Have a Storium App added to the App store so I can play wherever I go

    117 votes
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  5. Give Narrator full edit control always

    Sometimes mistakes happen, retcons need to be applied. Please give the narrator the ability to edit everything in the story at any time. Hopefully experienced players will rarely need it, but even the best players make mistakes.

    145 votes
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  6. Commentary comment box too small

    On the main page for our game. This is about the Commentary area on the right side of the screen.

    The box should be expanded down more or at least grow as I type. It doesn't show very much while I'm entering in Text.

    29 votes
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  7. implement a "bulk copy" button.

    A method to make multiple copies of one or more cards would be great.

    5 votes
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  8. "Like"-ing moves, scenes, characters, etc.

    I think that it would be neat if there was a like button on moves, so that you could show other players when you liked what they were doing without having to write a comment.

    It would be gratifying way of telling people to "do more of this".

    34 votes
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  9. 17 votes
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    Thanks for the feedback!

    Just wanted to make sure you saw that you can write and save scene drafts? That allows you to write the next scene before publishing it.

    If you’re talking about writing scenes that are further into the story’s future — say, beyond the next scene — that seems difficult since the narrator doesn’t yet know what the players are going to do next, right?

    Thanks for any additional thoughts on this…

  10. Parallel scenes, each w/ only specified characters

    One scene at a time in monolithic procession, with the expectation that every character will interact, isn't working for us. As narrator I cut a scene too short but couldn't go back; I want to run two at once, i want to interleave two scenes, all currently impossible.

    318 votes
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    We will soon be adding the ability for the narrator to explicitly specify which characters are in a given scene. Would that help a bit?

    Meanwhile, you can visually segment the action in a scene by using a horizontal rule (“-” in our layout syntax). Note also that the system does not require that players make a move in every scene. So you can ask someone to “sit this one out” and the scene will be able to progress just fine. Hopefully these techniques can get you un-stuck for the time being?

    Regarding simultaneous scenes, we’ve received this suggestion from a couple of other users, too, and so we are thinking hard about how we could add it to Storium without making things difficult to use and understand. It’s high on our list so please stay tuned.

    Thanks for the feedback!

  11. Include default portrait options with settings

    Since a portrait is required to submit a character, having a handful of options unique to each setting would be helpful. It might also be expensive to create that library of images.

    2 votes
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    Great idea, thank you! We’re planning to build up an art library (probably as part of an upcoming Kickstarter campaign), but I also like the idea of including default character portraits as a part of the fictional world itself. That would be really useful.

  12. Add more info about the setting at character creation

    When I was invited to the game, it wasn't very clear what was going on in the setting that was chosen. I guess I am supposed to help invent the setting by adding facts and establishing things in my character's bio, but it wasn't clear that this is how it's supposed to work (I just know that's generally how it goes in story games). I think it would be better if there were either more info about the chosen setting or if there were more guidance about how story games work for first time players and the extent of their…

    5 votes
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    Thank you for the feedback, that’s really helpful perspective. Agree we need to do more here. There’s (usually) more context available as part of the fictional world you’re playing in, but we’re perhaps not showing enough of it to the new player. You also make a good point about the player’s agency over their character and the setting itself; we are looking for ways to make that clearer to newcomers!

  13. Allow editing of the "poke" message

    The "poke" feature is handy, and the email that goes out is serviceable, but sometimes I don't feel that "holding up the action" is the way I want to phrase my notification. Any chance the poke function could provide an editable text box?

    12 votes
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  14. Use gravatars for profile pictures

    Unless someone specifically overrides that.

    2 votes
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  15. Allow people to browse and share cards from other games

    Along with the privacy controls some others have suggested, I think it would be super cool if you would enable a searchable catalog of cards across all genres.

    Like if I need an "Arrogant" card, I could browse all of the cards storytellers have permitted to be "re-used" and choose the one I like best.

    12 votes
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  16. Provide EVEN MORE help for first-time narrators

    So you guys have done a fine job helping new narrators get started. But I'm needy and want even more help for my first game.

    1. Sample description. I won't go so far as to say you need to give me a title, but even the short description had me freezing up with writer's block. Stephen told me that there's a pre-written first scene -- awesome! But I hit the description first and that was a hurdle.

    2. Checklist? Or something like it. The "% Configured" bar is fine, but let me know the steps I'm missing! You have them color coded…

    4 votes
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    Thanks for the great feedback! Responding your points in turn:

    1. Totally hear you about the game description being a “blank page” of sorts. We here at hate blank pages! We’ll come up with a way to help you out with this step.

    2. There actually is already a checklist of remaining items, just to the left of the progress bar. We might need to make it more visible…

    3. You can find a couple of example games at the following URLs:

    http://storium.com/game/columbus-hope

    http://storium.com/game/beyond-the-imperium/chapter-1/scene-1

  17. Let players award Karma to each other

    Karma does well at encouraging players to write setbacks and complications for their characters. But there are other kinds of awesomeness that deserve reward! It's pretty clear the "Adjust Karma" option is not intended for that sort of thing, so what if there were an "attaboy" mechanic by which players could award Karma to each other for moves they really enjoyed?

    I'm thinking the Narrator could define a number of awardable Karma points per chapter, either per player or in a shared pool. Then by way of a "like" button of sorts on moves, players can zing Karma to each…

    105 votes
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    Great suggestion, thank you! We like the idea of some manner of player-to-play recognition, and Karma might be a way to do it. Longer term we are also considering audience recognition — that is, people who are reading your story but not playing in it.

  18. Include Markdown in comments

    The markdown available in story posts is just right for the style of play involved in Storium. But it'd be nice to also allow markdown in the running commentary: bolding, etc. Maybe even linkify URLs there, which would be less appropriate in story text.

    2 votes
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  19. More Card Slots at Character Creation

    I like the way that you create characters right now, in that you pick your archetype and your strength and your weakness. But I was wondering if there was a way to pick more cards at creation. Maybe just have it be something the narrator can set when they start the game. "Players are allowed to start with this many cards."

    I assume that once the game starts a player can accumulate any number of cards, but starting off with a couple more could change the tone of the game... and being able to start with five cards would make…

    6 votes
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  20. enable reordering of cards in play

    I added some extra cards as afterthoughts, but they're not arranged in an appropriate way. I need to delete them all and readd them if i want to change that.

    5 votes
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