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  1. Allow the Narrator to Upload a Photo Pool

    This would allow the Narrator to furnish a consistent pool of photos for the players to draw their cards from. For example, as it is, you could end up with a mix of black-and-white and color pictures, photo realistic portraits and manga-style characters, photos of actors and sketches the players did themselves. It's a visual nightmare.

    If the narrator could furnish a pool of consistent photos, it would allow for a very visually cohesive game. And it would speed up character creation too!

    6 votes
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  2. Categorise or allow filtering of games with keywords in their description

    Because I don't want to play one of the eleventy vampire based games that show up in EVERY damn role play type place.

    7 votes
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  3. Link public commentary to the time of moves

    Reading the excellent The Lady Vanishes is enhanced by the backchannel-like discussion/commentary, but it isn't clear when moves are being commented on, or 'spoiled' in the commentary. An optional or unobtrusive indicator of the link in time between the two sets of text would be great.

    6 votes
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    under review  ·  1 comment  ·  Admin →
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  4. show characters as 100% when complete rather than 95%

    After filling out all the cards, adding a description, adding an image (with attribution) and a note for the narrator, the character is still shown as 95% complete.

    I spent a minute looking around for other things to fill out before I decided to just hit the submit for approval button anyway, which bumped it up to 100% complete.

    1 vote
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    Thanks for the feedback. Ironically, what you describe is how it used to work — it used to read 100% at that point. But the problem was that a large number of people interpreted that to mean that they were “done” and didn’t realize they still needed to hit that final button to actually submit their character. So we seem to have confusion here either way! :)

  5. Custom Card Bank

    Allow custom cards made by the narrator to be tied to the narrator and used for new games. Allow narrator to pick and choose from previous custom cards when creating a new game. Allow narrators a venue to trade cards or ideas for cards.

    323 votes
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  6. Tag Categories

    Ability to tag a story with categories users can search to find games they would be interested in.

    30 votes
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  7. Outcome colors aren't color-blind friendly

    The colors used to denote a strong and weak outcome look very similar to someone with protanopia, like me. Uncertain is pretty distinct, but strong and weak look almost identical. This is why I'm generally not a fan of using red and green to represent opposing concepts.

    2 votes
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    under review  ·  1 comment  ·  Admin →
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  8. Scale Refreshes

    Refresh is a really interesting thing to happen to a character, and it'd be awesome to have that happen faster early on - by my experience, it takes a couple of weeks before first refresh.

    What if at character creation, you got 1 Strength card, 1 Weakness and 1 Wild each.

    At first refresh, you pick up your 2 S, 1 W, where the new S card is a copy of any of the cards you played (so you could have more of your starting S, or more of your Wild S.)

    At second refresh, you take 2 S, 2…

    3 votes
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    under review  ·  1 comment  ·  Admin →
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  9. Player vs player conflict

    There doesn't seem to be any way to have player vs player conflict. I mean I could create an obstacle, but that seems to be a little ... flat? There really isn't any benefit or penalty to the players other than just ... kind of being there?

    Thoughts:
    Be able to add characters to the character or conflict system.
    Be able to give up character's items and plot cards as possible rewards for winning.

    201 votes
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  10. Indication on homepage of games that need attention

    With just 4 active games, I find that I spend most of my time on Storium trying to figure out where I should play, rather than actually playing.

    It'd be great if rather than simply grouping games by "you're the narrator" or "you're a player in" on the homepage, if the homepage list of games were prioritized by how much they need your attention.

    For instance:
    A game in which you've had the last move would go to the bottom of the list.
    A game where you're the narrator and all the challenges have been completed would move towards the…

    4 votes
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  11. Make buttons clickable on mobile safari

    I was using my phone to make a move but when I went to the dialog to pick an item I could not hit the "send" or "ok" button (forget the button label) after picking something for my character to pick up.

    1 vote
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  12. Offer 'Sliders' for either characters or stories

    Many games explicitly have, or are often described, with the phrase 'sliders' - Much like these UI elements, the idea is that it represents movement back and forth across a continuum of options.

    How 'Hard' is the science in our SF game? How much is this game split between Mystery and Horror? How much control of NPC's does the Gm want to cede to players? Of course, you can't think of every one of these continuums, so why not make them an option for Narrators to use when describing their game? These are ubiquitous web elements already, and could be…

    9 votes
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  13. Tech issue: commentary not posting with ipad

    Love this game! Trying to post commentary doesn't work with iPad. Just an FYI.

    4 votes
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    1 comment  ·  Admin →
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    Sorry for your trouble! Note that in portrait (tall) mode on the iPad, you have to actually hit the “Submit” button in order to post your commentary. It doesn’t automatically submit when you hit enter. Did you maybe overlook the submit button?

  14. Character bio text needs to be visible in popup under the cast list

    There is a small free form bio section attached to each player character. It would be nice if that was shown in the rollover popup for the Cast area.

    I noticed this was marked completed as in Alpha 2, but I don't see it on the rollover.

    6 votes
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    Thanks for the feedback. In Alpha 2 we have added more character info to the popups, but you’re right that the bio is still not shown. This is mostly a space consideration, because bios can be quite long (and many are). We’ll noodle on how we might be able to fit this in…

  15. Allow narrators to pick NPC characters for scenes without making them obstacles.

    Narratively, I'd like to pick NPC characters that are currently in a scene and not have to make them all obstacles for the players. Perhaps I have three jungle explorers that I want my player to talk to, in order to get needed information. I'd like to be able to include all three NPC explorers as characters in the scene (with their pictures and such). But make the obstacle more general with a separate card.

    950 votes
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  16. 'Last one to play always wins'

    In the current framework, the last person to play a card on a Challenge gets to write the outcome for that Challenge (assuming it's not the Narrator).

    That's a bit problematic in that other players can do all the 'work' (so to speak) of playing Strengths and lining up a strong outcome, but it's the person who gets in last that actually gets the narrative control.

    Best case scenario, that can mean that a player who simply hasn't had the time to respond right away (which is the case in my group) suddenly gets the narrative power and is put…

    26 votes
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    Thanks very much for that thoughtful feedback. This is one of the key mechanisms we are evaluating in this playtest, so it’s great to hear what you think about it.

    The idea behind this mechanism is the “winner gets to narrate” model encourages people to play more cards sooner and make moves faster, so as to win control more often. Essentially, it’s a carrot to motivate people to “play harder”. And since playing your cards gets you closer to getting new cards, it is always a good thing to do it, even when you don’t end up winning the challenge.

    Now, whether or not this is all actually true — and effective — remains to be seen. We’re keeping a close eye on it and will keep your feedback in mind for sure! Stay tuned…

  17. Use the Prismatic Art Collection as a source for fantasy avatars

    I love that you want players to only use images for which they have permission and rights for avatars - but the reality is the vast majority of us have no access to such images. This wouldn't be a problem except that avatars are required for characters.

    I see there's already a plan to include a gallery of avatars in a future update; I'd suggest for fantasy worlds it'd be worth checking out the Prismatic Art Collection. It has characters of a variety of genders and ethnicities, all released under a Creative Commons license.

    You can find the collection here: …

    2 votes
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  18. Allow users to edit/delete comments

    Minor thing: I'd like to be able to go back and edit things I've written in the commentary. Along the same lines, and mentioned by others: letting the comment box grow as we type, and allowing for multiple paragraph comments (I tried using shift+enter to start a new graph which accidentally posted my comment which prompted this feedback). Not a huge deal, but would be useful to long-winded jerks like me.

    25 votes
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  19. Not require three identical strength/weakness cards in character creation.

    I realize people have lots of opinions about this.

    My instinct would be to have one "constant" Strength or Weakness that returns to the player's hand after play, like a permanent schtick. You still get three choose-your-own and one write-your-own.

    33 votes
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    FYI, we are still looking at this but the initial Gamma launch will have an evolutionary improvement. New characters will start with:

    2 Strength cards
    2 wild Strength card
    2 Weakness cards
    2 wild Weakness cards

    This gives you more flexibility at the start of the game (which you need it the most, because your character is new and not well-developed) without making the character creation process itself more complex.

  20. Allow challenge point overrides

    So, I understand that you usually only have three points per player per scene. It would be nice to allow a Narrator override if the fiction warrants or the players choose.

    31 votes
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