General
1030 results found
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Notification when starting the game not in scene 1
When a player enters the game after scene 1, s/he should get a clear notification that this is not scene 1 and get a link to scene 1, so that they can immediately start to read up on past events. Even so on the top of the side the current scene-number is mentioned it is not enough. From the handful of people I know personally who play Storium, two (incl. me) started a game in scene 2 or 3 of chapter 1 and we both didn't notice until much later that we didn't start in the first scene.
3 votes -
Integration with online editing tools, such as Google Drive
Now I often write my texts in Word or Google Drive and then copy/paste them into Storium, preview the text, re-tool the formatting, and then publish them. Partial integration of Google Drive could make that an easier process and allow for more formatting and language options.
I like the simplicity of the layout of the site, and you shouldn't change too much about that, but more options in the layout would be great.3 votes -
Award Additional Cards to Play During a Scene
Let the Narrator give players additional "card plays" during a scene as a reward for good posts, active play, etc.
3 votes -
Storium for Schools as a TEFL/ESL tool
I am an English teacher in the Netherlands and I have often wondered how to integrate my hobby of playing RPG's/storytelling into my lessons. I have used Atlas Games' Once Upon a Time to great effect, but that's where my experiments stopped, mainly due to time constraints. However, I see possibilities for Storium to play a role in and outside of my classroom.
Maybe you could partner with a publisher of TEFL material, maybe a group of TEFL-teachers could help with working this out, but please seriously consider this option for future development.3 votes -
Add a page or tab for the world to reference places and show a map?
It be interesting to have some tools to organize a bigger game or if players are on two different adventures to show the world to the players whether it be in a city or across continents that were created by the players. maybe even a tool to make maps as the narrator would be interesting to hear your guys thoughts.
3 votes -
The Storium forums should be called Foriums.
That is all.
3 votesI love you.
Seriously considering this. :)
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Preview the posts we make to the forums
Right now when we're playing a game, we have the option to preview what we're posting, rather than publishing it immediately. This lets us look at it, make sure we didn't mess up italics, paragraphs, etc.
Can you please add the same functionality to the forums? Since we can't edit our posts (except for a brief window when creating a new thread), it'd be nice to be able to get them right the first time.
3 votesAdminehardee (Admin, Storium) respondedUsers can now edit their forum posts as long as they are the most recent entry on the page.
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Allow readers to rate stories
Number of followers on a story is a somewhat useful barometer of what's good and what's not, but I'd also like to be able to tell people how much I enjoyed a particular story. A simple five-star system would probably suffice for this. Might also be cool to be able to "send" stories to other people who might enjoy them.
3 votes -
Management of email preferences
It would be nice if there was a list of the things you provide email notifications for and let us choose (by way of check box) whether we wanted updates from them in real time, as part of a daily digest, or not at all.
I want real time notice if my players have tagged me in a comment, or if they've made a move, but I'm less concerned about comments or moves in games where I'm a player.
An example list might include:
+Moves in games I'm playing
+Moves in games I'm narrating
+Comments in games I'm playing
+Comments…3 votes -
Reconsider the labels 'strong' and 'weak' for scene outcomes in favour of 'upbeat' vs 'downbeat'
The outcome we currently get are not really strong or weak in themselves. They are derived from strengths or derived from weakness, yes, but that does not make them strong or weak.
The problem with calling an outcome a 'weak outcome' is that it sounds like a qualitative judgement of the narrative. If we say, for example, that a film has a weak resolution, that's a criticism. We mean that the resolution is wishy-washy, poorly handled or incomplete.
If 'weak outcomes' were retitled, players might be more keen to embrace them and the interesting narrative complications they offer. To that…
3 votes -
Game Ratings, Both ESRB and Experince Levels.
Game Ratings To not only Label if a game has mature content or not, but also to help label it's genre as well as the play level of the characters. For example: People who type less then a Paragraph vs People who type full out pages.
3 votes -
allow the Narrator to give Assset, Goal, and Subplot cards secretly.
The narrator should be able to give out these cards to a player without the others seeing them. Knowing that another player recieved a "Threatening Letter" asset or "Spy on player X" sublot card could color some of the other players behavior.
Also, if a card is given secretly, it wouldn't show up in the players' card popup box if the other players click on them, but it would show up to visitors, the Narrator, and the player who owns them.
3 votes -
Always allow editing of the OP in forum topics
It might be nice to be able to create a cleaner repository of stories or whatnot, particularly reminded of the Collected World of Darkness Games that would look so much neater if the author of the thread could just add all mentioned stories into the OP at a later date to keep everything at the top.
3 votes -
Show completed goals in character bios
After a few scenes, characters can have completed a few goal cards, which can have story implications. The character bio should show these completed cards, perhaps with an annotation for how the goal was resolved.
3 votes -
Subplot: Player Created Challenges
The difference between a goal and a subplot is typically defined as follows. A goal is a personal objective. A subplot is a portion of a story that is aside from the main plot.
Subplots don't have much to do with objectives, but are instead a way for players to contribute their own plot concepts.
This should be asserted more strongly by both game explanation and examples, perhaps even changing the way they're played.
I think a subplot should permit player created challenges.
3 votes -
Second Natures with character creation
Allow for the possibility of a second nature in character creation. The second nature can be a different set of cards than that in the 'primary' nature. Nature can then represent the primary attribute, such as a fantasy or alien race and the second nature is a personality type, or vice versa.
3 votes -
Unlimited Strengths & Weaknesses
Why limit these cards to only 3 of each? Players are already limited to only 3 cards per scene and cannot play a duplicate card when facing a Challenge, so why not allow Strengths & Weaknesses to be unlimited?
The Strengths & Weaknesses you begin with are the core concept of your character, so why not make it possible to always use them? You then wouldn't need to refresh cards in the current way and could instead have the option to add a new Strength or Weakness upon playing your last Sub-plot card. The total variety of Strengths & Weakness…
3 votes -
Game speed wording - Use of the word "Scenes"
I'm just getting started and trying to learn how this all works. It is my understanding that if a game lists its speed as 2–3 scenes per week, it means that each player needs to post 2–3 times per week. This is a little confusing because "scene" also refers to something that the narrator creates that gets posted to multiple times by all players before completion.
3 votes -
Visibility of games on player profile
It would be good to be able to choose the visibility of suspended games and retired characters in one’s profile, probably? This isn’t an issue for me but it seems like a logical thing to include.
3 votes -
The setting picture doesn't allign properly when the narrator is making, editing or previewing a post
Is this a bug? It has always happened for me, where the picture is offset lower than it should be and looks weird.
3 votes
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