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  1. an FAQ for common questions & problems

    i run into minor issues from time to time that have nothing to do with how to play storium, which is the only thing it talks about in the Help section. i think it would be extremely helpful if there were an easily accessible FAQ

    3 votes
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  2. Make notifications deleteable

    I feel like people should be able to close/delete notifications; for example, things like 'It's time to make a move in X' or 'consider concluding the scene in X' aren't actually updates, which is what I feel notifications should primarily be, so I'd like to be able to remove those notifications from my list. Thank you :)

    3 votes
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  3. Storium 2?

    I love Storium!! But maybe we could have a Storium, and a Storium 2? We can link our Storium account to Storium 2, but the second one could have more features. It'd also help lots of people, because I know I'm not the only one checking Storium after being gone for a few days, and coming back to no notifications. :)
    (Sorry, I know I didn't explain this well!)

    3 votes
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  4. Storium 2?

    I love Storium!! But maybe we could have a Storium, and a Storium 2? We can link our Storium account to Storium 2, but the second one could have more features. It'd also help lots of people, because I know I'm not the only one checking Storium after being gone for a few days, and coming back to no notifications. :)
    (Sorry, I know I didn't explain this well!)

    3 votes
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  5. Allow Animated gif's as move images

    Animated Gif's would allow us to create a Visuel novel effect with light looping movements to bring it more to life, mostly for those of us who like to draw/animate our own.

    3 votes
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  6. Allow a narrator to 'add card' to the basic pool, based on player's suggestion

    My players came up with some great alternative character types for my world while creating their characters. I'd love to be able to add them to the pool with a single click.

    2 votes
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  7. Include Markdown in comments

    The markdown available in story posts is just right for the style of play involved in Storium. But it'd be nice to also allow markdown in the running commentary: bolding, etc. Maybe even linkify URLs there, which would be less appropriate in story text.

    2 votes
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  8. Use gravatars for profile pictures

    Unless someone specifically overrides that.

    2 votes
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  9. Include default portrait options with settings

    Since a portrait is required to submit a character, having a handful of options unique to each setting would be helpful. It might also be expensive to create that library of images.

    2 votes
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    Great idea, thank you! We’re planning to build up an art library (probably as part of an upcoming Kickstarter campaign), but I also like the idea of including default character portraits as a part of the fictional world itself. That would be really useful.

  10. Please don't limit us in Alpha 2 or other updates

    The rules you described for Alpha 2 are neat, but not at all how we've been running our games. Please consider giving us tools, suggestions on how to use the tools, but also many alternate ways to use those tools. That's the best way you can build the biggest most diverse community. For example in my games cards are like criticals, plain and simple. You couldn't have done it before? With a card now you can. Couldn't have seen the clue? With a card now you can. I don't like the idea of players closing the story as they don't…

    2 votes
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    1 comment  ·  Admin →
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    Thank you for the honest comments and for caring enough to write us about your concerns!

    When Alpha 2 launches existing games will be unaffected and unchanged, so your existing games will keep working exactly the way they have been, no need to fear.

    New games will use the new Alpha 2 rules. When they’re ready I hope you’ll want to give the new rules a try and let us know what you think!

  11. Speed up email notifications

    Storium is great! But it'd be nice if email notifications came quicker: right now our game is doing mostly lengthy posts, so it's not bad, but if we were going back and forth with short dialogue, it'd be cool to get those notifications immediately.

    2 votes
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  12. Use the Prismatic Art Collection as a source for fantasy avatars

    I love that you want players to only use images for which they have permission and rights for avatars - but the reality is the vast majority of us have no access to such images. This wouldn't be a problem except that avatars are required for characters.

    I see there's already a plan to include a gallery of avatars in a future update; I'd suggest for fantasy worlds it'd be worth checking out the Prismatic Art Collection. It has characters of a variety of genders and ethnicities, all released under a Creative Commons license.

    You can find the collection here: …

    2 votes
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  13. Clarify how points work.

    At present, the engine tells you how many points you have left for a scene, as narrator. Might want to add some advice on holding points back to play later in the scene. Also, it's unclear whether or not I'm "supposed" to use all of those points in the current scene, or if that's the budget for multiple scenes. More clarity would be good.

    2 votes
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  14. Improve keyboard accessibility

    I try to not use the mouse as much as possible; keyboard centric navigation is easier for me. While I can tab around, being able to cmd-enter in text fields (à la Github) would be really nice.

    2 votes
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  15. Crop Larger than Image

    Like most image uploaders, users cannot "crop" an image to a size wider than the original. I think it'd be nice to be able to crop WIDER than the source image, filling the new space in with white, so that I can upload a square image and make it FIT inside the oblong space provided for any of the card images.

    2 votes
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  16. Provide character background

    I think I've noticed my players balk at character creation when it comes to background writing. maybe some copy there, or some suggestions to speed the players getting to play?

    2 votes
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  17. Outcome colors aren't color-blind friendly

    The colors used to denote a strong and weak outcome look very similar to someone with protanopia, like me. Uncertain is pretty distinct, but strong and weak look almost identical. This is why I'm generally not a fan of using red and green to represent opposing concepts.

    2 votes
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    under review  ·  1 comment  ·  Admin →
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  18. 2 votes
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  19. Scroll down the cast list

    Because of my tiny scene, I can't access the full cast list. It would be great if we could scroll down.

    2 votes
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  20. This medium seems perfect for online "Powered by the Apocalypse" games.

    Just a few tweaks, like player bond cards and "move" cards and it could work.

    2 votes
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