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  1. Add a highlighter you can use to point out parts of a post

    As part of Storium's learning process, some sort of highlighter would be useful to have in order to point out bits and pieces you're talking about in the commentary. It wouldn't be a way to be mean, but a way for people to improve and learn.

    I've wrote "Please work on your grammar." in the commentary before and they haven't been able to fix everything after multiple edits without me just pointing out every single flaw and feeling mean about it. I'd rather just highlight the parts with a highlighter and say "Fix these please.".

    3 votes
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  2. Emulate Character Improvement

    As one option, make some cards worth variable points, at the narrator's discretion, to emulate more powerful abilities.

    For example, after playing for some time, a wizard's Wizardly Powers card could be upgraded to potentially providing 2 points per card to emulate his increasing skill as a wizard. Later, more upgrades could increase it further.

    Another option to emulate increasing characters' abilities would be to issue them more cards and increase their card limit per scene.

    One way keeps the choice in the hands of the narrator, the other in the hands of the player.

    3 votes
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  3. A way to import address books

    One of Storium's excellent uses is allowing friends how have been separated geographically to start a game. However it does not allow for easy way to tell if old friends are using storium.

    IF we could have a tool for importing an address book and seeing if any of those people are on Storium that would be cool.

    For privacy a person could always make themselves unsearchable.

    3 votes
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  4. Too many Notifcations

    I keep seeing people say, sorry for the notif spam, because they accidentally end up submitting commentary. Consider
    a) letting people have paragraph returns, and use a actual submit button, Like Twitter does.
    Affordances are our friends!

    b) Do what facebook and all do, and allow for shift-return to give a paragraph break, w/o submitting
    c) let people opt for daily notification digests (like Linkedin does)

    3 votes
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    The notification options are as follows:

    Real-time (recommended)
    Choose this to be the most engaged and responsive kind of player. You get updated as soon as new things take place in any of your games. But to prevent email overload, chatty things like player comments are still grouped into micro-digests. Sweet!
    Daily digest plus high priority updates
    A good compromise for your inbox: you get a single daily digest of all activity in all your games, plus occasional real-time emails for special things that require your direct attention (for instance: when you’re mentioned in a comment, poked by fellow players, or the narrator requests revisions to your move.)
    Digest only
    The daily digest without any real-time updates. One gameplay email per day, max. But you might lag behind the other players a little bit more!

  5. a search function in the forums.

    I think a search function in the forums would be useful. There has been times that I have had questions or I have been confused about something and I went to the forums to see if it is something that the community had addressed at some point. At the moment scrolling through pages of topic is not to cumbersome, but, as storium grows doing so will get steadily more frustrating. Having a search option that finds any relevent topics would be a real time saver.

    3 votes
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  6. Ability to give Strong or Weak cards as pickups

    The player uses cards to gain influence or favour, and are rewarded with a Strong card to use to influence the result (eg a bribe)

    3 votes
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  7. Allow for the public saving and distribution of custom Storium "worlds"

    Rather than making your own each time, I think it'd be neat to have a database running of unique worlds make with all their cards written and images uploaded made by members of the community. This could allow new users to see how other narrators work within the system to make the game function according to their tastes. Plus, people could comment suggestions and/or praise concerning the world that someone else made and then ultimately use the ones they love themselves.

    3 votes
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  8. Shuffling Deck

    Greetings,

    I would like to propose tbe idea of shuffling decks. Shuffling the cards and bring new and innovate twists to stories and provide a challenge for the players and Narrator in creating far more interesting outcomes.

    The amount of cards drawn per challenge could be a limit left to the desire of the Narrator (or the group as a whole). As well as bonuses could be bestowed to cards played which aid the players (such as playing a strength card which adds an extra card to your hand, playing a weakness which allows you to reshuffle a card in…

    3 votes
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  9. Keep a list of recently viewed stories

    Basically like how Amazon shows the list of items that you have previously looked at, Storium should keep a list of the stories you have previously clicked on/looked at.

    This would definitely help people like me who have accidentally left the page of a story they were interested in (and don't remember the title of the story...) but forgot to favorite it.

    3 votes
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  10. Open Submissions by slot/number/type

    Currently the only way to have character submissions available is all open. It would be nice to have the ability to open X number of slots, and when the narrator accepts a character, decriment the number of open slots. It would be even nicer if you could open X number of slots of type Y, so a narrator can specify 1 magic user, 2 detectives, etc so both potential applicants see what's open and the narrator isn't flooded with ten apps when they want to have three slots.

    3 votes
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  11. language

    When planning for language options, please do include an option for ESL at (example) three levels.
    like simple/beginners, intermediate and advanced.
    ESL= English as second language

    3 votes
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  12. have an active players count on the homepage

    The game banners on your homepage should have a small box in one corner indicating the number of players viewing that game at the moment, perhaps along with an icon indicating if anyone is working on a move.

    3 votes
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  13. allow "cardless games" & scenes

    Allow hosts to make a game or single scene cardless.

    In a cardless game, narrators still have place, character and obstacle cards to use in a scene, but players do not have to choose any cards for a challenge when playing.

    In a cardless scene, same deal, just no challenges will occur.

    Why cardless? Allows more flexibility in creating games, and makes the opposite end of the spectrum possible concerning Game Style (An absolute on Focus on Writing, except hosts don't need to make a minimum of cards to start a game, and players don't need to pick cards at…

    3 votes
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  14. How about personal word-count statistics?

    I'd be interested in knowing my personal word count in games, over time, etc.

    For example, if I could learn that I have written 12,500 words in a particular game over a span of 20 scenes, or something like that.

    A total word count for all games? Just some sort of personal writing stats I could review. It would be helpful for people who have writing goals.

    3 votes
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  15. Green Room link, bottom of the screen as well

    Please include a Green Room link at the bottom of the screen as well as the top, so that while following the new posts in a story, near the bottom of the screen, we can also see new Green Room posts.

    3 votes
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  16. develop a quick game (mobile app)

    I think that storium could benefit from faster mobile first stories(turbo fate), that work with apps...

    I am not sure, but I think they might be different in their gameplay, adding to the options. Being primarily mobile, I think reaction times will be shorter in these games, texts shorter and in general faster. Stories could be cached, offline writing and pushing enabled and so on. This might also make it easier to offer more open games.

    Wanted to put it out there to get some ideas on that. Would it be useful or what do you all think?!

    3 votes
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  17. Storium: Chat variant

    Sometimes, a group prefers short, focused session where there is little to no risk of people dropping out mid-way while also keeping the flow and narrative dynamics of a Storium game intact. This is of course probably more of a long-term thing, but it would be great if a chat-based variant for single or few-session real-time games could be considered.

    The rules could remain largely the same, as could the structure. However, instead of the forum-inspired play-by-post interface, the game would use a chat interface where players could make their posts. In order to keep the sequence of events, individual…

    3 votes
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  18. Produce a physical copy of Storium for tabletop game groups.

    With fairly vague cards that we can interpret at the table, we could play Storium around the table. Social challenges like 'Betrayal by a trusted NPC' and physical challenges like 'Fight!' or 'Escape!' are generic enough to be used in any kind of story, but specific enough to inspire.

    Likewise single adjectives for strengths and weakness like 'The Strongest in the Room' or 'Tragically short sighted planning' can be interpreted in a variety of ways, but still have flavor.

    3 votes
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  19. Instead of choosing characters, choose players.

    In a way that is really hurtful, Storium excels at making narrators cherry-pick characters rather than engaging players to get to know each other. Why not create characters collaboratively, discuss what would work best, as a group. As a regular player of both Storium, storytelling and character-driven roleplay, I feel the way to make the tightest group with characters that work well together is to make the players get to know each other and discuss things among each other.
    Why not?

    3 votes
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    With the Open Lobby narrators are now able to start a discussion with interested players and curate a group before going anywhere near the character-picking stage. Once they are happy with their group they can then send invitations to allow them to create characters and begin a game together.

  20. change card limits at any time and individually

    I'm glad that we can change the card play limit when we start the game.

    However, I think we should also be able to change it at any time, as some scenes should feel like there is more going on in them than others.

    And I also think we should have the ability to set different card limits for each player at any time. This could be useful for introducing new players into it by giving them fewer options at first... and for things like representing crippling injuries that a character suffers during the game.

    3 votes
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    Narrators can change the card play limit from scene to scene through the Green Room. Changes will take hold when the new scene starts.

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