General

  1. Character Relationship Cards

    I would like to see cards that establish relationships with other player characters that you could then call on to address challenges. This would integrate the player characters better and allow for more player interactions.

    620 votes
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    34 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Narrator Pause Button

    It would be nice to have a way for the Narrator to pause the ability to make moves in a scene until they are ready to allow the action to continue. This way they could pause the scene after someone makes a really disruptive or 'dick' post and then 'resume' once it is straightened out without having the moves continue roughshod along making it impossible to reverse something.

    494 votes
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    20 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Allow co-operative narration and world building

    I'm sitting here with my girlfriend while she's setting up a custom game. And since we both know what this is about, things would be so much easier if we could both edit the same things. But right now you can only have one narrator. It would be nice if a narrator/creator could invite other people to share their editing abilities. Co-GMing is hardly a new thing, and I'd assume eventual world building will be much easier to do with two or three people than alone.

    Thank you for your time.

    389 votes
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    under review  ·  8 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Permit mutually-exclusive obstacles to allow greater player choice

    Right now, all the players are, by default, on the same "side" in all conflicts. Allowing the Narrator to set mutually-exclusive obstacles will let players use Storium's mechanics to work at cross-purposes.

    I know that a Narrator can set two Obstacles and end the scene manually when one is met. I think implementing this as a Narrator-side choice from the beginning will allow more dynamic stories.

    369 votes
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    under review  ·  9 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. export function

    HI,

    sorry, this may be redundant but is there a function for exporting finished games/stories as pdf for archival purposes? I'm hosting a side-campaign of an original rp here, and this would be killer for our group - so that other members can catch up and for my personal reference as a dm.

    305 votes
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    planned  ·  23 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Custom Card Bank

    Allow custom cards made by the narrator to be tied to the narrator and used for new games. Allow narrator to pick and choose from previous custom cards when creating a new game. Allow narrators a venue to trade cards or ideas for cards.

    322 votes
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    under review  ·  10 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Invite other player(s) to review move draft and suggest edits

    Sometimes we have to "take control" of another player's character in our moves... it would be nice to be able to invite specific players to review the move draft and allow them to suggest edits. We should allow unlimited iterations of drafts/review/edits.

    This feature will also allow two players to build a dialogue.

    I've previously used Google Docs for this, but I think it's better if I don't have to share my Google account to every Storium player I have to collaborate moves with. :)

    19 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  8. Export characters to different stories

    It would be super neat if characters could somehow be "exported" from a concluded story for inclusion in a different story.

    So say I've got a character, Alice in a game, playing happily for ages, and you've got a character, Bob in another game, playing happily for ages. We decide we want our friend Eve to start a new game with our old characters- rather than starting a new "level 1" character, it would be cool to bring over the old character's deck into a new game.

    Yes, I know this is not trivial. :)

    243 votes
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    16 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Player vs player conflict

    There doesn't seem to be any way to have player vs player conflict. I mean I could create an obstacle, but that seems to be a little ... flat? There really isn't any benefit or penalty to the players other than just ... kind of being there?

    Thoughts:
    Be able to add characters to the character or conflict system.
    Be able to give up character's items and plot cards as possible rewards for winning.

    200 votes
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    under review  ·  22 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Assign new strength/weakness cards to players

    Give the narrator the ability to give and take away strength/weakness cards to players in a scene. For example, someone tries to swim across a cold river in winter and becomes fatigued. By allowing the narrator to give that person (or people if multiple with same condition) a fatigue card to play as their weakness, it allows for some cool immersion.

    You could give them a goal card of getting rest/warming up whatever, and once that's done the narrator takes away the weakness card.

    152 votes
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    19 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Add RSS feed to the Looking For Players forum

    Title says it all. It'd be a handy way to track what's going on in there as timeliness in responding to a new post might be the key to getting into a game.

    6 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. Allow the narrator to give out personal challenges

    There are ways now to offer advantages but no way to offer setbacks. I suggest, to make it a positive experience for the player even if not for the character, we offer the player personal challenges-- challenge cards given a point value as usual, and issued to a character. The character could then play the challenge card and up to 3 cards on it, not counting towards the scene total. The end card could be a Wild Strength or Wild Weakness depending upon a strong or weak outcome.

    These personal challenge cards could be played on any move where a…

    130 votes
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    9 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Narrator can choose for subplots to be hidden

    When creating a game the narrator can choose for subplots (and possible other cards) to be hidden from other players. For example if there is an espionage subplot the player could still play the subplot card without giving the game away. It could also create whodunnits etc. so other players except the narrator are kept guessing.

    157 votes
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    7 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Using specific Assets as keys

    I'd like a way to set a Challenge to require a certain card be played. For instance, there's a keycard lock in front of the players, and they need to use the Key Card asset card on it to open said door. Right now, the system allows them to use any card on it. I know that I can just block them and tell them to revise it, but it would be nice if I could make it so it will simply not accept other cards but the one I specify.

    133 votes
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    9 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Table of Contents

    It takes a long time to navigate previous scenes and chapters in longer stories--can you add a table of contents to make it easier?

    130 votes
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    planned  ·  14 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Narrator can take asset cards from player

    I think in the same way a narrator can give cards to a player s/he should also be able to take those asset cards away.

    Also, it might be good to have assets be associated with the outcome if a challenge. For example, if a player achieves a strong outcome for an obstacle they might automatically gain a certain asset card. Alternatively, if they have a weak outcome maybe they lose an asset card of the narrators choosing; something like that.

    106 votes
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    8 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. allow changes to "nature."

    As stories go on, characters change. I had a veteran monster hunter become a werewolf, for example. Alliegances shift, experience levels shift, and it would be helpful to create custom "nature" cards to reflect what characters become.

    83 votes
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    under review  ·  7 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. add a function: Player is finished

    We found that it might be handy to have some kind of an option, where players can indicate that they have nothing else to contribute to the scene. Once all players have activated this option, this indicates to the narrator that he can close the scene. That way nobody is left out just because they are not back from work yet ;-)

    63 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  19. Player-made Starter Worlds

    Allow the community to make starter worlds and share them with other people. Would improve the collection dramatically!

    6 votes
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    planned  ·  5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Private character notes

    Just starting out, but seems it would be useful to have a private log where you can take notes about your character without disclosing to others. Attributes or events you hint at, characteristics you think of but it isn't the right time to tell, or notes about things you've said about your character that would be embarrassing to contradict later.

    103 votes
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    11 comments  ·  Flag idea as inappropriate…  ·  Admin →
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