dareyoutojump

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  1. 26 votes
    7 comments  ·  General  ·  Admin →
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    Thanks very much for that thoughtful feedback. This is one of the key mechanisms we are evaluating in this playtest, so it’s great to hear what you think about it.

    The idea behind this mechanism is the “winner gets to narrate” model encourages people to play more cards sooner and make moves faster, so as to win control more often. Essentially, it’s a carrot to motivate people to “play harder”. And since playing your cards gets you closer to getting new cards, it is always a good thing to do it, even when you don’t end up winning the challenge.

    Now, whether or not this is all actually true — and effective — remains to be seen. We’re keeping a close eye on it and will keep your feedback in mind for sure! Stay tuned…

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    dareyoutojump commented  · 

    Perhaps it can be added as a part of the customization options for the narrator? A drop down selection of what determines who "wins" the challenge, ranging from the person that completes it, to the one that plays the most cards on the challenge, etc. This option could even be included in the obstacle/challenge card itself, where we also select difficulty and outcomes.

  2. 31 votes
    under review  ·  8 comments  ·  General  ·  Admin →
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  3. 14 votes
    planned  ·  4 comments  ·  General  ·  Admin →
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  4. 19 votes
    2 comments  ·  General  ·  Admin →
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  5. 318 votes
    40 comments  ·  General  ·  Admin →
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    We will soon be adding the ability for the narrator to explicitly specify which characters are in a given scene. Would that help a bit?

    Meanwhile, you can visually segment the action in a scene by using a horizontal rule (“-” in our layout syntax). Note also that the system does not require that players make a move in every scene. So you can ask someone to “sit this one out” and the scene will be able to progress just fine. Hopefully these techniques can get you un-stuck for the time being?

    Regarding simultaneous scenes, we’ve received this suggestion from a couple of other users, too, and so we are thinking hard about how we could add it to Storium without making things difficult to use and understand. It’s high on our list so please stay tuned.

    Thanks for the feedback!

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  6. 105 votes
    13 comments  ·  General  ·  Admin →
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    Great suggestion, thank you! We like the idea of some manner of player-to-play recognition, and Karma might be a way to do it. Longer term we are also considering audience recognition — that is, people who are reading your story but not playing in it.

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  7. 66 votes
    4 comments  ·  General  ·  Admin →
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  8. 133 votes
    9 comments  ·  General  ·  Admin →
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  9. 90 votes
    21 comments  ·  General  ·  Admin →
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  10. 309 votes
    planned  ·  24 comments  ·  General  ·  Admin →
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  11. 202 votes
    under review  ·  22 comments  ·  General  ·  Admin →
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  12. 244 votes
    16 comments  ·  General  ·  Admin →
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  13. 496 votes
    20 comments  ·  General  ·  Admin →
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  14. 621 votes
    34 comments  ·  General  ·  Admin →
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