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Wesley Obenshain

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  1. 15 votes
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    5 comments  ·  General  ·  Admin →
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    Wesley Obenshain supported this idea  · 
  2. 4 votes
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    Wesley Obenshain supported this idea  · 
  3. 20 votes
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    4 comments  ·  General  ·  Admin →
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    We will figure out a way to allow game deletion while also respecting players’ rights to their own content. This may take a bit because our current architecture doesn’t support editing a game’s history, extracting a specific user’s contributions, or exporting game content. All of these things are planned, though.

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    Wesley Obenshain commented  · 

    There's also a bug where if a game has ever had a character submitted it can't be deleted, even if it hasn't started and has no approved characters.

    Wesley Obenshain supported this idea  · 
  4. 318 votes
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    40 comments  ·  General  ·  Admin →
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    We will soon be adding the ability for the narrator to explicitly specify which characters are in a given scene. Would that help a bit?

    Meanwhile, you can visually segment the action in a scene by using a horizontal rule (“-” in our layout syntax). Note also that the system does not require that players make a move in every scene. So you can ask someone to “sit this one out” and the scene will be able to progress just fine. Hopefully these techniques can get you un-stuck for the time being?

    Regarding simultaneous scenes, we’ve received this suggestion from a couple of other users, too, and so we are thinking hard about how we could add it to Storium without making things difficult to use and understand. It’s high on our list so please stay tuned.

    Thanks for the feedback!

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    Wesley Obenshain commented  · 

    @Damien Manier Isn't that kind of the point? If Player A can place cards on Location B and Player B can place Cards on Location A, then there really in the same scene and there's no point. Sometimes I WANT my players to be in two different locations engaged in vastly different activities and this is exactly what a tabbed approach would allow for. It's like having a scene with one set of players and then a scene with a different set but instead both scenes can be accomplished at the same time, so no one has to wait on actions that don't affect them.
    Otherwise, I don't see any point to adding additional mechanics.

  5. 41 votes
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    5 comments  ·  General  ·  Admin →
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    Wesley Obenshain commented  · 

    Suggestion for OP: This is one of the generalized uses for Goals. As the players play them they "discover" links to the overarching plot objective.

  6. 2 votes
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    1 comment  ·  General  ·  Admin →
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    Wesley Obenshain commented  · 
  7. 56 votes
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    7 comments  ·  General  ·  Admin →
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    Wesley Obenshain supported this idea  · 
  8. 153 votes
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    19 comments  ·  General  ·  Admin →
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    Wesley Obenshain supported this idea  · 
  9. 31 votes
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    under review  ·  6 comments  ·  General  ·  Admin →
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