Wolf

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  1. 394 votes
    under review  ·  8 comments  ·  General  ·  Admin →
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    Wolf commented  · 

    I'd be down for that.

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  2. 621 votes
    34 comments  ·  General  ·  Admin →
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    Wolf commented  · 

    This could be interesting... I had a different idea of what you meant by the title, which sounded like you wanted a separate set of cards explicitly for player to player interactions (in the vein of a game like Dragon Age or something, where you can collect like/dislike points into companions), but what you have... might work. Sounds complicated, though.

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  3. 71 votes
    4 comments  ·  General  ·  Admin →
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    Wolf commented  · 

    I think it's a pretty good idea to expand upon the concept of NPC cards. Seeing as they really don't exist as a separate function yet, it might be worth it to structure this as a system that would work conjointly with hostile NPC cards, and leave any further dissection of its possibilties to the narrator, spliting scenes well and when best required.

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  4. 950 votes
    under review  ·  32 comments  ·  General  ·  Admin →
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    Wolf commented  · 

    Definitely, we need something like this. Even if it's tied to the sort of constraints that Storium deals with now (a limit in cards, challenge points, and whatnot), it should be more that possible to "attach" informational NPC cards to a scene in the same way that you'd "attach" place cards. Maybe a separate option for enemies, too?

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  5. 75 votes
    15 comments  ·  General  ·  Admin →
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  6. 63 votes
    4 comments  ·  General  ·  Admin →
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  7. 695 votes
    planned  ·  33 comments  ·  General  ·  Admin →
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  8. 4 votes
    2 comments  ·  General  ·  Admin →
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  9. 25 votes
    3 comments  ·  General  ·  Admin →
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