Wolf
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394 votes
An error occurred while saving the comment Wolf supported this idea · -
621 votes
We are going to try out something related to these suggestions, probably in the timeframe of Gamma. Thanks for the feedback, everyone!
An error occurred while saving the comment Wolf commentedThis could be interesting... I had a different idea of what you meant by the title, which sounded like you wanted a separate set of cards explicitly for player to player interactions (in the vein of a game like Dragon Age or something, where you can collect like/dislike points into companions), but what you have... might work. Sounds complicated, though.
Wolf supported this idea · -
71 votes
An error occurred while saving the comment Wolf commentedI think it's a pretty good idea to expand upon the concept of NPC cards. Seeing as they really don't exist as a separate function yet, it might be worth it to structure this as a system that would work conjointly with hostile NPC cards, and leave any further dissection of its possibilties to the narrator, spliting scenes well and when best required.
Wolf supported this idea · -
950 votes
An error occurred while saving the comment Wolf commentedDefinitely, we need something like this. Even if it's tied to the sort of constraints that Storium deals with now (a limit in cards, challenge points, and whatnot), it should be more that possible to "attach" informational NPC cards to a scene in the same way that you'd "attach" place cards. Maybe a separate option for enemies, too?
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75 votesWolf supported this idea ·
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63 votesWolf supported this idea ·
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25 votesWolf supported this idea ·
I'd be down for that.