Skip to content

General

1030 results found

  1. Export characters to different stories

    It would be super neat if characters could somehow be "exported" from a concluded story for inclusion in a different story.

    So say I've got a character, Alice in a game, playing happily for ages, and you've got a character, Bob in another game, playing happily for ages. We decide we want our friend Eve to start a new game with our old characters- rather than starting a new "level 1" character, it would be cool to bring over the old character's deck into a new game.

    Yes, I know this is not trivial. :)

    244 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  2. Player vs player conflict

    There doesn't seem to be any way to have player vs player conflict. I mean I could create an obstacle, but that seems to be a little ... flat? There really isn't any benefit or penalty to the players other than just ... kind of being there?

    Thoughts:
    Be able to add characters to the character or conflict system.
    Be able to give up character's items and plot cards as possible rewards for winning.

    202 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  3. Assign new strength/weakness cards to players

    Give the narrator the ability to give and take away strength/weakness cards to players in a scene. For example, someone tries to swim across a cold river in winter and becomes fatigued. By allowing the narrator to give that person (or people if multiple with same condition) a fatigue card to play as their weakness, it allows for some cool immersion.

    You could give them a goal card of getting rest/warming up whatever, and once that's done the narrator takes away the weakness card.

    153 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  4. Add RSS feed to the Looking For Players forum

    Title says it all. It'd be a handy way to track what's going on in there as timeliness in responding to a new post might be the key to getting into a game.

    6 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  5. Allow the narrator to give out personal challenges

    There are ways now to offer advantages but no way to offer setbacks. I suggest, to make it a positive experience for the player even if not for the character, we offer the player personal challenges-- challenge cards given a point value as usual, and issued to a character. The character could then play the challenge card and up to 3 cards on it, not counting towards the scene total. The end card could be a Wild Strength or Wild Weakness depending upon a strong or weak outcome.

    These personal challenge cards could be played on any move where a…

    131 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  6. Narrator can choose for subplots to be hidden

    When creating a game the narrator can choose for subplots (and possible other cards) to be hidden from other players. For example if there is an espionage subplot the player could still play the subplot card without giving the game away. It could also create whodunnits etc. so other players except the narrator are kept guessing.

    157 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  7. Using specific Assets as keys

    I'd like a way to set a Challenge to require a certain card be played. For instance, there's a keycard lock in front of the players, and they need to use the Key Card asset card on it to open said door. Right now, the system allows them to use any card on it. I know that I can just block them and tell them to revise it, but it would be nice if I could make it so it will simply not accept other cards but the one I specify.

    133 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  8. Table of Contents

    It takes a long time to navigate previous scenes and chapters in longer stories--can you add a table of contents to make it easier?

    130 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    planned  ·  14 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  9. Allow assets to be set as Strong by the Narrator

    I like the idea of Assets, but they tend to be things that will help the heroes' chances. It seems a little off for them to be considered neutral cards. It might be better to either make them special Strength cards that always move things towards a Strong outcome, or to let the Narrator set that as an option when creating an Asset.

    (Actually, you could maybe let the Narrator set an Asset as Strong, Neutral, or Weak. The latter, especially when handed directly to a player instead of set on the field, could let them represent things like injuries,…

    96 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  10. Narrator can take asset cards from player

    I think in the same way a narrator can give cards to a player s/he should also be able to take those asset cards away.

    Also, it might be good to have assets be associated with the outcome if a challenge. For example, if a player achieves a strong outcome for an obstacle they might automatically gain a certain asset card. Alternatively, if they have a weak outcome maybe they lose an asset card of the narrators choosing; something like that.

    111 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  11. Allow assets to serve as Strong or Weak toward a challenge outcome

    Sometime it doesn't make sense for an Asset to be neutral towards the outcome of a challenge. If you're trying to kill someone, for example, using a Gun asset seems like it would be awfully helpful. Or if you're trying to cover a long distance quickly, it seems odd that a Car asset would only be neutral. On the other side of things, if the challenge is to take care of some guards while attracting as little attention as possible, using a grenade would definitely take care of the guards, but it would also make a lot of noise and…

    31 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  12. Allow players to take over games as Narrator after extended period of Narrator inactivity or ineffective activity

    Some games stall when Narrators either go missing, or only post ineffective content that doesn't really move the game along. After a reasonable amount of time, or a string of ineffective posts, it would be great if the players could contact Storium and request that the game be reassigned to one of them.

    Most players put a lot of thought, time and energy into their characters and their posts, so when Narrators are absent, or when their posts reflect a low level of interest in the game, players have to either wait it out, or retire. Either option is frustrating,…

    33 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    under review  ·  1 comment  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  13. allow changes to "nature."

    As stories go on, characters change. I had a veteran monster hunter become a werewolf, for example. Alliegances shift, experience levels shift, and it would be helpful to create custom "nature" cards to reflect what characters become.

    83 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  14. Player-made Starter Worlds

    Allow the community to make starter worlds and share them with other people. Would improve the collection dramatically!

    7 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    planned  ·  5 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  15. add a function: Player is finished

    We found that it might be handy to have some kind of an option, where players can indicate that they have nothing else to contribute to the scene. Once all players have activated this option, this indicates to the narrator that he can close the scene. That way nobody is left out just because they are not back from work yet ;-)

    63 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  16. Private character notes

    Just starting out, but seems it would be useful to have a private log where you can take notes about your character without disclosing to others. Attributes or events you hint at, characteristics you think of but it isn't the right time to tell, or notes about things you've said about your character that would be embarrassing to contradict later.

    106 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  17. Change how NPC characters work

    I know that there is already a suggestion to: "Allow narrators to pick NPC characters for scenes without making them obstacles." But I don't think this goes far enough. Right now, characters are identical to obstacles and in many cases that does not make sense.

    How this game handles NPCs as obstacles makes no sense, even when they are supposed to be hostile. When you write an NPC card, you naturally want to write a description of who they are. However, when you play such a card, your players have no idea how he/she is an obstacle. When you play…

    71 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  18. Allow players to post pics

    Would love to be able to post pics along with the post if we wanted to show the avatar in a certain position, or an object, etc.

    75 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  19. Parallel scenes, each w/ only specified characters

    One scene at a time in monolithic procession, with the expectation that every character will interact, isn't working for us. As narrator I cut a scene too short but couldn't go back; I want to run two at once, i want to interleave two scenes, all currently impossible.

    318 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We will soon be adding the ability for the narrator to explicitly specify which characters are in a given scene. Would that help a bit?

    Meanwhile, you can visually segment the action in a scene by using a horizontal rule (“-” in our layout syntax). Note also that the system does not require that players make a move in every scene. So you can ask someone to “sit this one out” and the scene will be able to progress just fine. Hopefully these techniques can get you un-stuck for the time being?

    Regarding simultaneous scenes, we’ve received this suggestion from a couple of other users, too, and so we are thinking hard about how we could add it to Storium without making things difficult to use and understand. It’s high on our list so please stay tuned.

    Thanks for the feedback!

  20. Allow users to change usernames

    Right now we're stuck with the one we chose when we sign up, and it might be good if Storium could allow users to change their usernames, but put a limit on it so things don't get too confusing. Or perhaps have a display name separate from the username entirely.

    53 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    If you email support@storium.com we will be happy to change your username! Please include the following info:

    - your current username
    - the email address asssociated with your account
    - you first and second choices for a new user name (just in case the first is already taken)

  • Don't see your idea?

General

Categories

Feedback and Knowledge Base