Mr. Cat
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2 votesMr. Cat shared this idea ·
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20 votes
Thanks for the suggestion! We are planning to do this! It will probably happen around the time of our Kickstarter campaign, sooner if we can manage. There will be wiki-like pages for both narrators and for players. Pre-built Storium worlds will come with “canon” content for both pages, and then participants will be able to add to them. Sound good?
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13 votes
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15 votesMr. Cat supported this idea ·
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318 votes
We will soon be adding the ability for the narrator to explicitly specify which characters are in a given scene. Would that help a bit?
Meanwhile, you can visually segment the action in a scene by using a horizontal rule (“
-” in our layout syntax). Note also that the system does not require that players make a move in every scene. So you can ask someone to “sit this one out” and the scene will be able to progress just fine. Hopefully these techniques can get you un-stuck for the time being?Regarding simultaneous scenes, we’ve received this suggestion from a couple of other users, too, and so we are thinking hard about how we could add it to Storium without making things difficult to use and understand. It’s high on our list so please stay tuned.
Thanks for the feedback!
An error occurred while saving the comment Mr. Cat commentedHonestly, I think if functionality like this isn't added, people will try to innovate non-ideal workarounds which will clutter things up. (For example, by creating duplicate games "Empire of Bob: Tavern" and "Empire of Bob: Palace" and running scenes in each.)
This seems to me a question of "how" not "if" and most importantly if the first (beta) implementation has flaws, no Narrator is obligated to use it.
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9 votes
An error occurred while saving the comment Mr. Cat commentedI think the custom card library idea suggested here might be the best approach for this?
https://storium.uservoice.com/forums/211322-general/suggestions/5755057-custom-card-bank
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11 votesMr. Cat supported this idea ·
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75 votesMr. Cat supported this idea ·
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309 votes
An error occurred while saving the comment Mr. Cat commentedThe folks I play with on IRC (Hi Elanya!) like to archive our logs, and put information on a shared Wiki. I'd certainly like to continue having archives of games here.
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950 votesMr. Cat supported this idea ·
An error occurred while saving the comment Mr. Cat commentedIt's not necessary (many things aren't); but, it will often be desirable for some.
I think this would also be appealing when the narrator resumes a scene. Currently each move has the associated character's image, but whether or not a single NPC is most responsible for the action, the narrator's scene addition has no image. If a supporting cast function is added, there can simply be a radio button (.) or preferrably a checkbox list [x] to select the appropriate characters to display in association with that segment.
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4 votesMr. Cat shared this idea ·
I see this as detrimental if the action and result are somewhat simultaneous. For example if the "action" requires multiple steps, by necessity the narration should have results amidst the steps. To force "results" later will just make for awkward flow.
Methods of player education definitely seems to be the best solution to this rather than a mechanical method.