Damien Manier
My feedback
9 results found
-
31 votesDamien Manier supported this idea ·
-
90 votes
An error occurred while saving the comment -
950 votes
An error occurred while saving the comment Damien Manier commentedSince a player can only play one character, currently, and because many characters are likely to not have a large enough role to demand a player, it seems like the narrator is the best choice to play minor roles and would be nice to allow a formal way to slip into character and then back to narrator. In several of the stories I've started reading so far it seems to have been mostly role play back and forth with the narrator assuming supporting cast roles. I think if there was distinct NPC characters and the narrator it would help delineate those roles to make it easier for readers but also to encourage the more traditional narration that may not include direct interaction with players by NPCs but more environment and event building.
Damien Manier supported this idea · -
318 votes
We will soon be adding the ability for the narrator to explicitly specify which characters are in a given scene. Would that help a bit?
Meanwhile, you can visually segment the action in a scene by using a horizontal rule (“
-” in our layout syntax). Note also that the system does not require that players make a move in every scene. So you can ask someone to “sit this one out” and the scene will be able to progress just fine. Hopefully these techniques can get you un-stuck for the time being?Regarding simultaneous scenes, we’ve received this suggestion from a couple of other users, too, and so we are thinking hard about how we could add it to Storium without making things difficult to use and understand. It’s high on our list so please stay tuned.
Thanks for the feedback!
An error occurred while saving the comment Damien Manier commentedAlso, I think the single scene / non-present player sits out model, besides hurting momentum from a player standpoint, pushes a narrator to herding the group along together. In an actual story it would be common for characters to not be together but the narrator may feel obligated to keep as many characters as possible present in each scene. I think this limits the overall potential of the narrative.
An error occurred while saving the comment Damien Manier commented@C David Dent I think the multiple location approach would work pretty well. It would avoid splitting characters into separate tabs or pages. It would also split the card pool for the scene. I also agree with @Mr. Cat that this feature is a necessity and people will simply find cumbersome workarounds if it is not implemented. If the multiple location approach is taken I think it would make sense to still separate the action within the scene, as opposed to interleaving actions occurring at different locations. I also think that some of the scene options should be available for each locale: challenges, assets, specifying characters (if/when that feature is added), etc.
Damien Manier supported this idea · -
145 votesDamien Manier supported this idea ·
-
244 votesDamien Manier supported this idea ·
-
17 votes
-
695 votesDamien Manier supported this idea ·
-
496 votes
We’re going to experiment with this idea during Gamma, along with some related concepts. Thanks for the feedback!
Damien Manier supported this idea ·
I definitely prefer the focus on collaborative storytelling versus potentially cumbersome game mechanics. Maybe some sort of social mechanic to deter this behavior would be better.