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Andrew Shields

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  1. 694 votes
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    planned  ·  33 comments  ·  General  ·  Admin →
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  2. 2 votes
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  3. 4 votes
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    1 comment  ·  General  ·  Admin →
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  4. 83 votes
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    under review  ·  7 comments  ·  General  ·  Admin →
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  5. 130 votes
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    planned  ·  14 comments  ·  General  ·  Admin →
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  6. 8 votes
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  7. 309 votes
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    planned  ·  24 comments  ·  General  ·  Admin →
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  8. 1 vote
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    1 comment  ·  General  ·  Admin →
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  9. 244 votes
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    16 comments  ·  General  ·  Admin →
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    Andrew Shields commented  · 

    it takes a lot of energy for a group or even a pair of people to get from the beginning, through the middle, to the end of a story in a format like this. I aim for more than one story, keep them short, and let them tell a larger story over time.

    I don't like stories to grind to a halt, and one tool to keep that from happening is to keep them short. When a short story is over, the player knows that character better, and we all might want that character in a new story.

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  10. 24 votes
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  11. 950 votes
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    under review  ·  32 comments  ·  General  ·  Admin →
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    Andrew Shields commented  · 

    This could be very helpful; being able to put up which NPCs are present is a good visual reminder. And, then a challenge could be "Win Mabel's Trust" so you could have Mabel there, and possibly being helpful, and choose whether or not to engage the obstacle. In other words, she is not an obstacle, but there may be obstacles to overcome to change how she sees or deals with the party.

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