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Fredrik Svanberg

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  1. 6 votes
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    under review  ·  2 comments  ·  General  ·  Admin →
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    Fredrik Svanberg supported this idea  · 
  2. 26 votes
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    7 comments  ·  General  ·  Admin →
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    Thanks very much for that thoughtful feedback. This is one of the key mechanisms we are evaluating in this playtest, so it’s great to hear what you think about it.

    The idea behind this mechanism is the “winner gets to narrate” model encourages people to play more cards sooner and make moves faster, so as to win control more often. Essentially, it’s a carrot to motivate people to “play harder”. And since playing your cards gets you closer to getting new cards, it is always a good thing to do it, even when you don’t end up winning the challenge.

    Now, whether or not this is all actually true — and effective — remains to be seen. We’re keeping a close eye on it and will keep your feedback in mind for sure! Stay tuned…

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    Fredrik Svanberg commented  · 

    Something I found confusing was that I "won" the scene *during* my last move, and I was apparently expected to write the outcome during that move. I was expecting the Outcome system to work more like this: players make moves and play cards, and the Narrator describes what happens based on the cards played - strong or weak. I suppose the way we have now is more collaborative and less roleplay-gamey. I keep thinking of the narrator as the Dungeon Master, who sits with all the information, and who is the only one who can really move the story forward. It's hard to get past this way of thinking, for me.

  3. 17 votes
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    3 comments  ·  General  ·  Admin →
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    Thanks for the feedback!

    Just wanted to make sure you saw that you can write and save scene drafts? That allows you to write the next scene before publishing it.

    If you’re talking about writing scenes that are further into the story’s future — say, beyond the next scene — that seems difficult since the narrator doesn’t yet know what the players are going to do next, right?

    Thanks for any additional thoughts on this…

    Fredrik Svanberg supported this idea  · 
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    Fredrik Svanberg commented  · 

    I don't know exactly what players are going to do but I have a rough outline of the story (as a narrator), so I know a few key scenes I will (probably) need. If I could prep them with cards beforehand, and begin writing things that won't change (e.g. location descriptions) it would save some time when switching scenes. If I could prepare a few of these so I have different ones to choose between depending on player actions in the previous scene, that would be even better. Just having three obvious choices prepared then when it's time to end the scene I can just pick one of them and slot it into the next scene, would really help. The two I have left will of course remain available should they become necessary later.

  4. 394 votes
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    under review  ·  8 comments  ·  General  ·  Admin →
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    Fredrik Svanberg commented  · 

    Can't you just log in on the same account when editing?

    Fredrik Svanberg supported this idea  · 
  5. 145 votes
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    under review  ·  13 comments  ·  General  ·  Admin →
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  6. 621 votes
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    34 comments  ·  General  ·  Admin →
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  7. 323 votes
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    under review  ·  10 comments  ·  General  ·  Admin →
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    Fredrik Svanberg supported this idea  · 
  8. 950 votes
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    under review  ·  32 comments  ·  General  ·  Admin →
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  9. 244 votes
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    16 comments  ·  General  ·  Admin →
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  10. 695 votes
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    planned  ·  33 comments  ·  General  ·  Admin →
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  11. 133 votes
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    9 comments  ·  General  ·  Admin →
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  12. 98 votes
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    2 comments  ·  General  ·  Admin →
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  13. 9 votes
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