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  1. Adding levels of strength and weaknesses.

    Instead of having a flat strength or weakness power level you could instead have it as a level system in terms of:
    -Major
    -Normal
    -Minor

    These cards would help to give more options to players and narrators with how they react to situations. These levels would also have different impacts on challenges, for example playing a major strength card would fill in two or three pips instead of just one since its a major card while a minor card would only act as either an equalizer to negative cards or fill in one pip.

    4 votes
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  2. treat games like "objects": allow splitting and merging

    I think games should be treated like "objects" in object-oriented programming. You should be able to split them apart and merge them together.

    Say that a game has run to the point where it's evolved multiple characters for each player. You should be able to select some of those characters and export them into a new game, either in the same setting or using a new setting, and let players pick up from there. That way the already-developed characters don't have to lie fallow while the players concentrate on others.

    By the same token, you should be able to import…

    4 votes
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  3. Give an easier way to get from the "Play" pages to the "Apply to join" page

    When a game still as applications open, you can favourite it or find it from a narrator or player page, but I don't think you can find the "apply to join" page except by going back to the "browse"->"looking for players" list. This can be painful, especially when it may have many pages and no good way to search through it.

    8 votes
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  4. Allow any card to be Strong, Neutral, or Weak

    Anything about a given character, whether that's their inherent traits, their goals, or their tools, will vary in usefulness and efficacy from situation to situation. I think Storium would be greatly improved if any card type could have any value (Strong, Neutral, or Weak) to reflect this. Right now the game engine tends to strain suspension of disbelief, but this change would help fix that.

    Sometimes a gun is just the right thing to have, but sometimes it's just the wrong thing to have -- yet right now Storium says a Gun Asset card is only ever neutral. Similarly, sometimes…

    23 votes
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  5. Locking Cards

    Perhaps add a means for the narrator to lock out cards from play.

    For example, in my current game one of the Obstacle cards is an escape the current environment card. However, the players pursued another Obstacle card, that caused them to pause. I'd like the ability to say. 'Your progress toward escape was halted, and until the current card is completed, you can't play any more on the Escape card.' basically lock players from playing cards to resolve this card.

    1 vote
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  6. Make the Card Play Dynamic Narrator Adjustable

    Alllow the Narator to dictate how many cards a player can post between scene continuations. The purpose this serves is it allows the Narrator to put multiple time sensitive obstacles on the scene, and they advance in interesting ways based on how the party plays those cards.

    This would allow great tactical play with cards and obstacles.

    1 vote
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  7. Notification customization

    The notification system is beyond helpful. Prevents myself, one of the most unorganised humans digitally, from forgetting that I have an activity with friends. But it'd be great to customise what the email notifications send. Just having a simple message that says "A new comment was made" or "A new move was made by..." It sounds trivial but if the email is a shared one it allows for some enjoyable anonymity from those who might want to keep content private.

    1 vote
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  8. Notification customization

    The notification system is beyond helpful. Prevents myself, one of the most unorganised humans digitally, from forgetting that I have an activity with friends. But it'd be great to customise what the email notifications send. Just having a simple message that says "A new comment was made" or "A new move was made by..." It sounds trivial but if the email is a shared one it allows for some enjoyable anonymity from those who might want to keep content private.

    2 votes
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  9. a search function in the forums.

    I think a search function in the forums would be useful. There has been times that I have had questions or I have been confused about something and I went to the forums to see if it is something that the community had addressed at some point. At the moment scrolling through pages of topic is not to cumbersome, but, as storium grows doing so will get steadily more frustrating. Having a search option that finds any relevent topics would be a real time saver.

    3 votes
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  10. Too many Notifcations

    I keep seeing people say, sorry for the notif spam, because they accidentally end up submitting commentary. Consider
    a) letting people have paragraph returns, and use a actual submit button, Like Twitter does.
    Affordances are our friends!

    b) Do what facebook and all do, and allow for shift-return to give a paragraph break, w/o submitting
    c) let people opt for daily notification digests (like Linkedin does)

    3 votes
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    The notification options are as follows:

    Real-time (recommended)
    Choose this to be the most engaged and responsive kind of player. You get updated as soon as new things take place in any of your games. But to prevent email overload, chatty things like player comments are still grouped into micro-digests. Sweet!
    Daily digest plus high priority updates
    A good compromise for your inbox: you get a single daily digest of all activity in all your games, plus occasional real-time emails for special things that require your direct attention (for instance: when you’re mentioned in a comment, poked by fellow players, or the narrator requests revisions to your move.)
    Digest only
    The daily digest without any real-time updates. One gameplay email per day, max. But you might lag behind the other players a little bit more!

  11. Change how past dates are denoted around the site

    As it is, if a post, comment, or message was made more than a single day ago, it is noted as having been done "Last [X]day" as opposed to simply "[X]day"-- which is what it ought to be while the day in question still resides within the same week as the present day.

    I propose/request this dating mechanic be amended for clearer timekeeping. "Last" should be reserved for when an action is now a week old. Then things can switch to numerical dates, perhaps, when things are two weeks old and more.

    12 votes
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  12. A way to import address books

    One of Storium's excellent uses is allowing friends how have been separated geographically to start a game. However it does not allow for easy way to tell if old friends are using storium.

    IF we could have a tool for importing an address book and seeing if any of those people are on Storium that would be cool.

    For privacy a person could always make themselves unsearchable.

    3 votes
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  13. Add "active on" and "vacation" options to user profiles

    I've come to the conclusion that saying in chat that I only log in on certain days of the week (in every game I join) is all well and good, but not only is the effort tediously redundant, but once that first scene is done, the information is left back there with it.

    I propose a line be added to the user profiles that is something to the effect of "Active On:" and then auto-filled with what the user checks in their settings. They can select certain days of the week, or other encompassing options like "Daily" or "Flexible". I…

    51 votes
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    Users can now set ‘vacation mode’ through their profiles with an optional return date. When set, this displays an icon on all instances of their avatars (Narrator or player) and when clicked will display the return date so that absences can be more easily communicated. Thanks!

  14. Add character creation advice

    As I've studied character creation, a way to make sure characters are really interesting is GMC - Goal, Motivation, Conflict. Good article here http://www.adventuresinyapublishing.com/2010/09/gmct-goal-motivation-confict-tension.html It might be a useful tool either formally or informally to make better rounded characters.

    1 vote
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  15. syntax on outcome results that censors part of the result until the outcome is complete

    I would love some tags that I could use to hide part of the text of an outcome until it is completed.

    For example, an outcome could be "You realize you are not alone in the room. Suddenly, from the left {{a zombie-cat pounces on top of you!}}

    It would make completing the final outcome even more dramatic, and allow for a better workflow when revealing mysteries.

    8 votes
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  16. Remove picked up player cards from character creation

    So, in an ideal world, either incoming players to a game will have a look at the current cast to make sure what they make doesn't step on anyone's thematic toes, or if that doesn't happen the narrator will review the character and compare it to what's already on the table to make sure everything gels. Or better yet, both!

    But, since we're human, that doesn't always happen, and what does happen sometimes is that a new character comes in who ends up covering the same sort of thematic ground as an existing character–which, to me, feels like stealing someone…

    4 votes
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  17. Allow narrators to start new games with characters from the old one

    Sometimes in a game you reach a point where it would be dramatically appropriate to end the story, but would like to allow players to carry on later with characters as they were. I'd like a function that would allow you to end a game but start a new one with those characters, complete with all cards they had at the end of the last one.

    Alternately, make it possible to start the chapter numbering over in the same game when a dramatically appropriate end point has been reached.

    55 votes
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  18. Image uploads?

    Some friends and I are playing a fantasy/medieval game in Storium and loving every minute of it! However, given the complex nature of our game, sometimes it takes a significant amount of text just to portray a simple idea or location.

    The age old axiom "A picture is worth a thousand words," comes to mind here. I was wondering if you could implement a feature that allowed users to insert images into the "MOVE" text.

    For example, if I was describing a mythological beast, it would be enormously helpful to have a drawing of it uploaded. Or if geography was…

    13 votes
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  19. Messaging Feature Suggestions

    The current player to player messaging system is great, but some additional development would be useful:

    1) Let players know that if they do not want to have a conversation with someone who's messaged them, don't reply as replying opens the dialog. They can't send you a message after the first unless you reply.

    2) Once you have started a dialog all new messages are sent to the END of the list. If it is a long conversation that could mean a long thread that you have to scroll through to get to the new messages.

    3) There does not…

    4 votes
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  20. adapt to smartphones

    It would help my playing if the text and pictures automatically adapted to the iphone screen. As it is, I often have to manually make the text smaller and it is sometimes difficult to press the buttons on the far right to post an action or to chose a card.

    1 vote
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