General
1030 results found
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about bullying on storium
Why not have some sort of % system similar to ebay? After a game is finished each player must do a survey that gauges there experience with the other players and the narrator, and, the narrator would do a survey about the players. Everyone would than get a copy of those surveys which would have the survey takers identity removed from the survey. A persons rating on the % scale would be determined by the surveys. Also, everyone should get the chance to refute a negative survey after which either storium management or a council made up of storium members…
6 votes -
game limits
It may be a good idea to put a limit to how many games a person can narrate at one time as well as how many games a person can be participating in at one time. While I am sure that there are some people out there that are multi tasking masters I have looked over many profiles and there are people narrating twenty something games while also having charecters in another dozen or more games. Meanwhile they have 20, 30, 40 suspended games and numerous games they have quit or that have failed. Having a gaming limit could tighten…
7 votes -
Add a Switch Character Button Near Make a Move
If you have more than one character in a game, scrolling all the way back to the top in order to switch characters before making a move can be inconveniencing. Being able to switch characters right at the "make a move" section would be useful.
Alternatively, make the character list on the left more "floaty" so it follows you down the screen could work.
This is mostly useful for really long scenes.
4 votes -
Allow players to edit existing cards that the narrator has made
This used to be a feature that got used all the time to add pictures to basic card outlines. I'm not sure why you can't do this anymore...
1 vote -
Allow GM's to Create Containers for Cards
Just even in the core fantasy game there are places and obstacles and I have no idea where they belong. I am trying to figure out and organize them and there is just this jumble of cards.
Allowing us to create containers that we can label and drag-and-drop to add or remove cards from will be awesome. The base container can be labeled something like General Card Pool. This option should be available for all cards types for the GM - even natures, strengths, etc
4 votes -
Core Game Play Philosophy Shift
Please do not take this the wrong way...
Storium, or any game system, as much as possible, should empower us to run the games that we want in the way that we would like, and not the way that Storium feels we should play. Defaults are great and provide a great starting point to understand how the system is meant to work.
Some of the requested changes here are a call to do just that, and are focused on card usage:
Some Examples:
GM's should be able to determine the number starting cards and their numbers (natures, strength, weakness, wilds),…
11 votes -
Add the ability to send a note when declining an invitation.
I just had to decline an invitation for a new game, and I must admit that it "feels rude" to simply hit the "Decline" button without being able to offer some sort of optional personal message ("Thanks very much for inviting me to your new game, but..."
Without the ability to explain WHY you are declining an invitation seems to me to have the potential of injecting an unintended "sense of rejection" where none is really intended.
thanks
30 votes -
Optional Challenges
In several scenes I've narrated, I've found myself thinking "gosh, I wish there was a way to give my players a challenge that they could choose to do or not do." Say you're kidnapped by a group of hostiles, but there's one particular NPC that seems to sympathize with you. An optional challenge to gain their trust might be played there.
These would work differently than goals; for example, if your current mandatory challenge is NPC A, it'd be hard to fulfill a "make peace with NPC B in this scene" goal.
Perhaps Optional Challenges could be slightly greyed out…
5 votes -
Timestamps within roleplay posts.
The idea is that on a many forums roleplays you have the idea of timestamps it is how narrators and players keep eye on the time and understand when events are taking place.
It would be three options and forth one is optional.
The three ones would be outside the post seperate to the space you type, but once you post they would appear above it in bold.
Time - Date - Year
You could select different times, different years and dates. The only problamatic one would be year, but that could have option for custom year.
Location the forth…
2 votes -
Fonts
I really think there should be some more fonts available for Narrators to pick when they edit their games... the default one is fine... but say... for sci-fi you might want something more futuristic.. or for horror you might want something a bit more gothic looking... or sharp looking... just anything to help build atmosphere.
But I think we should be able to change the font whenever we want, so that we can change things up... and make it easier to do things like putting fictional news articles and emails into the game. Some of that you can do with…
4 votes -
Allow narrators to add assets and goals without having to write a move
Right now if you want to add assets and goals you have to write a move that accompanies it, even if it doesn't contribute anything to the story at the time. There are moments in a story when it makes sense for the narrator to be able to just throw things in without interrupting what the players are up to.
2 votesAdminStephen Hood (Co-founder, Storium) respondedIn the current design of Storium, any card actions have to be associated with a move. However, as the narrator you can edit the parts of the scene you’ve already written and add the card actions there. So you don’t actually have to add new moves. Does it help to know that?
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Restrict games on the Recent Activity page to new moves or move edits only.
When browsing games in the Recent Activity tab it is slightly confusing to have games pop up due to, I assume, comments. Only to find when I jump to the game that the last post was possibly months ago.
1 vote -
Allow editing or Narrator Unlocking of completed challenges.
My Narrator has just asked me to do a rewrite on my part of the challenge, however, the player who went after me spent the card that completed it. So now, I CAN'T edit my part, because Storium says the challenge has already been completed.
Granted, we can't have players rewriting the entire story. So maybe this should be something under the Narrator's control, granting authorization to alter a previous post.
1 vote -
Emulate Character Improvement
As one option, make some cards worth variable points, at the narrator's discretion, to emulate more powerful abilities.
For example, after playing for some time, a wizard's Wizardly Powers card could be upgraded to potentially providing 2 points per card to emulate his increasing skill as a wizard. Later, more upgrades could increase it further.
Another option to emulate increasing characters' abilities would be to issue them more cards and increase their card limit per scene.
One way keeps the choice in the hands of the narrator, the other in the hands of the player.
3 votes -
Not break the links on the arrow buttons
I am in the habit of middle-clicking to open things in new tabs, if I don't want to leave the page I'm on (and potentially lose a post in progress) to view something else. Please don't break the links on the arrow buttons that page through scenes with AJAX!
5 votes -
Move te button for adding of Story Cards on Game edit screen
I am working on starting a new game as a narrator and it already has a large number of cards. And for example, having 90 possible obstacles makes you scroll down for a couple of seconds to add another one.
Please move the add button from the bottom of the list to somewhere where it will be on the game edit screen all the time you work with cards (for example on the right side of the screen, with absolute positioning)
4 votes -
Linked Taxonomy of Cards
Either by tagging cards (such as locations that are related to one another: locations on a planet, or in a ship, etc.) or creating a taxonomy where some cards are children of other cards, you will allow for cleaner naming conventions and also make it easier for players and narrators to see the relationship between cards throughout the course of the story.
1 vote -
Add a highlighter you can use to point out parts of a post
As part of Storium's learning process, some sort of highlighter would be useful to have in order to point out bits and pieces you're talking about in the commentary. It wouldn't be a way to be mean, but a way for people to improve and learn.
I've wrote "Please work on your grammar." in the commentary before and they haven't been able to fix everything after multiple edits without me just pointing out every single flaw and feeling mean about it. I'd rather just highlight the parts with a highlighter and say "Fix these please.".
3 votes -
The setting picture doesn't allign properly when the narrator is making, editing or previewing a post
Is this a bug? It has always happened for me, where the picture is offset lower than it should be and looks weird.
3 votes -
Provide Active Plot Point Reminders
In some games it is difficult to keep track of everything that a character needs to respond to in their next move and across scenes. It would be helpful if there were some space visible to only the players and narrator and separate to the commentary that maintains a list of all the things that players expect to happen soon.
As part of a move players would add bulletpoints to this list and mark for removal ones they feel have been addressed or are outdated. (The narrator takes on the responsibility of actual deletions/ marked points are greyed out)
E.g.…
1 vote
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