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  1. Auto-Save for Story Descriptions and Character Bios

    Auto-Save for Story Descriptions and Character Bios.

    Seriously... why isn't this already a feature?

    I can't tell you how many times I've had to start from scratch because I switch to a different tab to take care of something for a moment... just to switch back to the one I had open for Storium... click on the wrong part of the screen, and have all of the work I'd put into it for anywhere from thirty minutes to two hours just disappear because of that.

    Its REALLY annoying and makes me not want to even bother sometimes. This REALLY needs…

    27 votes
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  2. Allow stories that don't use the card mechanics

    I frequently play games that would benefit from Storium's scene and move support, but they already have their own mechanics.

    It would of course be possible to have the players GM ignore Storium mechanics except as necessary to manage scenes, but it would be nice to not have to bother.

    12 votes
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  3. Ability to view 'X most recent moves' of a specific player

    It'd be useful to have an option from a person's profile to view 'X most recent moves' (5, 10, variable) in order to get a sense of how that person writes and how frequently they make moves. Yes, we could just add them as a favorite and try to sift through our overall list for what the specific person has done, but this is time-consuming and imperfect.

    This function could probably be linked in with plans for an upcoming search function (basically a one-button 'search for moves by this player' tool).

    22 votes
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    1 comment  ·  Admin →
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  4. Please make it more mobile friendly!

    I check my games on my Android phone and sometimes the text is too small to read on my screen, but there is no way to make the text larger and it won't rotate sho I can try to make out bigger that way. Needles to say, it makes it very difficult to tap on links in the drop-down menu. Please fix!

    Thanks!
    Anna

    12 votes
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  5. Narrator Autopost function

    In some games, like the one I am running now, would benefit greatly from a narrator being able to have posts ready in advance when challenges are completed.

    For example - The challenge is: "there's a closed door - do you open it?" The moment the players complete that challenge the result (aka what is behind the door) is automatically posted regardless of whether the narrator is around or not.

    2 votes
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    1 comment  ·  Admin →
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  6. Authorize the Developers to Delete dead games (those that have been inactive for almost a year, but the narrator didn't bother to Suspend.

    I have several games on my Profile that I retired from because the narrators went missing, or got so involved in creating new games that they abandoned their existing games (and their players.) A couple of these games haven't even been Suspended by the narrators, and while it won't make my profile look MUCH prettier, at least I'd have the satisfaction of not having games that have had no activity for over 6 months (closer to 10 months!) "count against me" when narrators (or anyone else) is reviewing my profile and sees that I've retired from over a dozen games.…

    89 votes
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  7. Pressing Enter

    In private messaging, wish we had the option of pressing enter to send the message, as opposed to hitting the "send" button.

    1 vote
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  8. Splitting a game into two

    I've heard through the grapevine that a "sequel" feature is being planned that will allow players to carry over their characters as they are at the end of a story into a new one.

    This is fantastic news, but it's also come a little late for me, as I've finished "Part One" of a story, but I had to continue with the same game to start "Part Two." So instead of being able to just hop back to the beginning of Part Two, we still have to go through individual chapters to get to "Chapter 20," which is the start…

    11 votes
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  9. abandoned characters

    Sometimes players just vanish but the characters were in the middle of a story. A mechanic where a player can be assumed to have abandoned the game, for whatever reason, so that the character can be used to quickly transfer items and/or be removed via a plot and not just retired and gone the next scene.

    1 vote
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  10. template sandbox

    After having narrated a few games, it seems to me that it would of great use for a narrator to have access to a way to set up the next scene or act in a format that could be saved within Storium that could then be applied to the story when needed. As it currently stands (as far as I can tell) the only way to do this is to create the scene but not "Publish" only holding it in "Preview" which works because it is saved but I have been caught out by publishing in error at the wrong…

    5 votes
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  11. Confirm deleting cards in story edit mode when creating a game

    One touch of delete deletes a card, which is next to the readnmore arrow, so missing the target on a tablet means writing the card over again.

    1 vote
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    Hi there — Any chance you could provide a screenshot or describe this in a little more detail? I’m not sure I understand the context in which you’re running into this issue. Thanks!

  12. Separate profile records for suspensions of played games and narrated games

    Currently, so far as I can tell, the count of suspended games in a player's profile contains all games that they were narrating and suspended, and all games that they were playing in that the narrator suspended.

    I think it would be nice to separate those. That way, a person who has never narrated before but who has been in a few suspended games doesn't look like he, as a narrator, has suspended a lot of games. The current record could pretty easily be misunderstood, leading people to potentially avoid a narrator who hasn't actually suspended anything because it…

    30 votes
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  13. Add the ability to mark a character "completed" instead of forcing retirement

    Stories can end either by "suspension"--meaning they didn't actually reach a conclusion--or by "completion"--meaning that they did. But if a story is ongoing but a character has died or otherwise completed his story, currently the only option is for the player to retire or be retired.

    It would be cool to give narrators the option to mark a character "completed" rather than forcing retirement in these cases, and have Completed characters show up on the player's profile. (I think I'd keep it just as a narrator power, but not sure on that.)

    This can matter, as honestly a player having…

    175 votes
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  14. Add a link to each post

    It would be great if each post had a url generated when the post was made so anyone could copy and paste the link to any post so others could jump to that post on the page - almost like a bookmark in ms word. The alternative when trying to reference some specific part of the story is just to manually search for it which, for longer games can be quite time-consuming.

    11 votes
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  15. Secret card

    A card that narrator can give to one player or more without anyone seeing it or knowing about it.
    It will create a “Game of Throne” kind a story

    Example: Josh saw Gerard drinking blood from a man they just killed.
    1. The narrator can give the card to Josh character and Gerard character, they both know that the other one know about it and it create a “cat mouse” relationship between the two, Gerard can't do much about it and need to be careful with his approach to Josh and Josh can use it to his advantage.
    2. The…

    72 votes
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  16. Consistent use of names

    This relates to and generalises "Change notifications to display character name". There is very poor consistency in use of names in the game between character, user name and real name. I suggest never using real names, and always using one of "character name (@username)" or "@username (character name)" - always with the "@".

    For example of the problem, I got two notifications
    Keevee (Sage Hendrix) made a move in “Survivor: Storium”
    then
    CoffeeNinjaB8 edited their move in “Survivor: Storium”
    and these refer to the same player and character!

    Think I may have raised this before, possibly a year ago, but…

    9 votes
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  17. Narrator should see characters that have been started

    Add functionality so narrator can see if a character has been started by a player in their game. A few times I've made my character selection and disabled open invitations only to get PMs from players saying they had character half made, and asking for inclusion.

    10 votes
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  18. Ability to give Strong or Weak cards as pickups

    The player uses cards to gain influence or favour, and are rewarded with a Strong card to use to influence the result (eg a bribe)

    3 votes
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  19. drop or remove assets from a character

    Sometimes a character or player has to be retired. A lot of time they still have assets on them. This idea would allow the Narrator to retire a character - describe their sudden and inevitable death - then "drop" all the assets they have on them so players can no loot their corpse. A player, in addition, could also just "drop" an Asset card so it can be picked up by anyone and not handed off directly all the time.

    8 votes
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  20. Usability Fixes

    There are a few really simple things that I'd like to see done that would help usability on the pages a TON.

    1) Make the cast-characters div fixed to the side like the comments so I don't have to scroll to the top every time I want to change characters, view a character, or interact with a character at all.

    2) Place links at the top and the bottom of the page that will take me to either the top of the page or the most recent move at the bottom of the page.

    3) Every time a character's name…

    13 votes
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