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  1. syntax formatting guide - Expand the Syntax Formatting guides to include format guides for all aspects of Storium. please.

    Expand the formatting syntax guide/s to be as complete as feasible for all aspects of Storium: Narrating, Playing, Card Writing, Game Description, Comments, Forums, and any new format-table functions added to Storium. At the moment the Syntax Guide thread in the Forum is doing a good job of this. It would be cool if at some point this was overtaken by the official guide/s. thanks.

    1 vote
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  2. Move delete buttons further from any other button and/or make deletion a 2-stage process to prevent accidental deletion.

    On the Game setup screen for narrators [and the character screen for players] the deletion buttons are often adjacent to the other buttons, it is very easy (especially on phones) to accidentally delete pictures and cards. If the delete buttons are moved or/and are two staged (requiring confirmation) this will prevent accidental deletion. Most of all The flip/turn card over button is very close to the delete button, especially on phones, moving the flip page to the top right corner might be an option. thank you for you work, thanks

    1 vote
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  3. Player-made Starter Worlds

    Allow the community to make starter worlds and share them with other people. Would improve the collection dramatically!

    7 votes
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    planned  ·  5 comments  ·  Admin →
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  4. Create Default Cards

    Rather than needing to come up with your own specific cards for custom games, having the option of adding 'generic' cards to Natures, Strengths, Weaknesses, and Subplots would allow people to add general roles to their settings.

    8 votes
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  5. Create a seprate flag for avoiding disliked players.

    I've seldom found a bad game to participate in on Storium, but there have been a few rare occasions that I struggled to tolerate. However one time was enough, and I'd like to be able to flag certain players so that I could avoid any future frustrations.

    9 votes
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  6. activity

    Get an real idea of the activity for a game by using a graph showing for example the number of message in the last 30 days. So you can immediately see if this is a very active game or a slow one even if the narrator has not updated his description. Here is a good example from a French forum:
    http://www.liber-mundi.org/index.cfm?Param=TTpcQS0nRTYgUEBKRzg5RjpeWFYxRF5FTEc5Ljo9JjIuTD5QPUA7VihEWFk1QlpSUDY0JiozOV5YTSEmXgorRikuRk8kRShcPik3N04wIAo%3D&ChronicleLoaded=False&CFID=6844852&CFTOKEN=2800f6431dabf440-F0BE6E07-0508-7080-07FF1A77D60CB3E8

    You could also have other useful indicators like the number of words per message, or the number of active characters...
    This would have the advantage to be constantly updated reflecting the current state of activity and not the one…

    1 vote
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  7. favorite games currently playing

    Why can we not favorite games we're involved in?

    0 votes
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  8. Narrator Choice option for who assumes control after a challenge

    Many times, one player will have played more cards, made more compelling posts, or had a more character-centric interest or effect on the outcome of a challenge than some other players.

    However, as it stands, the player who plays the last card will always get to control the way the challenge is resolved, leading to "ebay sniping" style play in many games where everyone tries to hold out and be the last person to play a card on a challenge. This is bollocks.

    While it wouldn't work for all games, I'd love to see a setting where the Narrator decides…

    16 votes
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  9. Save an entire "character sheet"

    To port into other games, or to allow another player to own that same character; even to move ownership in ongoing games from one player to another, that way they don't go stale if they're really good. Just an idea!

    13 votes
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  10. Alter the Number of Strengths and Weaknesses by World

    The world itself should specify the number of strength cards and the number of weaknesses each player gets. This would help with genre. A thriller game should probably have an even number of strengths and weaknesses. But an action game romp should probably be tilted slightly to strengths — Aid the power fantasy. And a comedy? Should be much more weakness tilted: Things going wrong are far funnier than things going right.

    9 votes
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  11. "Blocking" cards

    Here's a weird idea.

    "Blocker" cards must be played, at least one per challenge, until they're all gone. You can play a strength or a weakness or an item as well, but until the blocker cards are gone, they must be played. Worse, they count as 'weak'.

    However, when you finish the stack, you get a wild strength for each blocker card you played.

    What would these be used for? "Chained up". "Drunk." "Dazed". Anything where there's an ongoing, temporary effect that drains a character. Narrators could place them like objects or give them to characters as appropriate.

    17 votes
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  12. Create a flashback system.

    Allow the narrator to suspend the current card state and instead give characters simply a wild strength and wild weakness card. Subplots or items can be given out by the narrator at the start of the scene. At the end of the scene, all cards in the flashback are removed and the card state is restored to what it was before the flashback.

    This would allow for more non-linear storytelling and variation.

    13 votes
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  13. Links to profiles, games and characters in forum posts

    It would be nice if the @JapaG links in forum posts would link to profiles. This same functionality could also be extended to games, characters, worlds, etc.

    4 votes
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  14. A better system for playing

    So here we are, months later and still not a game. I have submitted several characters only to never hear anything or the game is disbanded before play. Will there be a better system down the road or should a paying customer, when you get those, expect to go months without playing simply because they are unable to get into a game? I know I could scan the message boards, and I have, but all with the same result.

    1 vote
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    I’m sorry you’re having trouble finding people to play with. :( Since Storium is still backers-only, the pool of available games and players is artificially small right now; we anticipate that will change when we open it up to the general public. Also, Storium’s current functionality for matching people with open games is a bit limited. We are planning to overhaul that, as well. Meanwhile, you might have better luck if you invite a few people you already know to play with you. As a backer, you can start a game and invite anyone you want. Your invitees don’t have to become backers themselves in order to play with you. I hope that helps. Thanks for your patience!

  15. View all watched forum threads on a single page

    Right now I am 'watching' threads in a few different forums. To see the watched threads, I have to go to the forum itself and then hit the 'watched thread' button. It would be more convenient if all the watched threads could be grouped together on a single page, perhaps a 'watched threads' button the main page.

    1 vote
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  16. Unlimited Strengths & Weaknesses

    Why limit these cards to only 3 of each? Players are already limited to only 3 cards per scene and cannot play a duplicate card when facing a Challenge, so why not allow Strengths & Weaknesses to be unlimited?

    The Strengths & Weaknesses you begin with are the core concept of your character, so why not make it possible to always use them? You then wouldn't need to refresh cards in the current way and could instead have the option to add a new Strength or Weakness upon playing your last Sub-plot card. The total variety of Strengths & Weakness…

    3 votes
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  17. Ability to add countdown timer on unfinished challenges

    So, it seems to me that most games I'm in fizzle when a challenge has too many points on it, and the players don't know what to do with their cards. Here's my suggestion:

    If a challenge has gone unanswered for a certain period of time, email the narrator. The narrator can then flag the challenge, putting a countdown timer of a day or two on it. This then sends an email to all of the players to inform them of the countdown. If the challenge doesn't get finished before the countdown runs out, it automatically finishes with a weak…

    10 votes
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  18. Second Natures with character creation

    Allow for the possibility of a second nature in character creation. The second nature can be a different set of cards than that in the 'primary' nature. Nature can then represent the primary attribute, such as a fantasy or alien race and the second nature is a personality type, or vice versa.

    3 votes
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  19. develop an optional pacing mechanic.

    Have an optional system that allows the narrator to set deadlines for a scene in real time. When the deadline passes, the scene closes except for the narrator getting to put in a closing post.

    2 votes
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  20. allow me to "keep an eye on" open stories

    ...Mind, I'm not favoriting them per se, but I should be able to do it from the "able to join" stories screen, and it should alert me if it closes or a spot opents up. I would be tracking these stories on a purely meta angle.

    1 vote
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