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  1. Allow weakness cards as rewards for completed Goals/Subplots

    Seeing as the plot can drive characters in a negative/regressive direction as a result of their choices in the face of circumstance, it would stand to reason that sometimes a Strength card simply does not make sense as the result of completing a Goal/Subplot. For instance, a character who sacrifices the good of their fellows for the sake of their own selfish goals is shown to be weak of heat, and that weakness should be reflected in the received cards.
    The forcing of characters to increase in "power" as a result of completing Goals/Subplots also reinforces the idea that completing…

    90 votes
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  2. Allow games to be auto suspended after a certain period of inactivity.

    I've been in a number of games where the narrator has announced in the comments that they are ending the game, but haven't moved the inactive game to suspended status. It would be nice if games with no activity by narrator or players could automatically be moved to suspended. The narrator could always reactivate them if this was a mistake. The narrator could even pick the amount of time before the game auto suspends during game creation.

    1 vote
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  3. Allow players to take over games as Narrator after extended period of Narrator inactivity or ineffective activity

    Some games stall when Narrators either go missing, or only post ineffective content that doesn't really move the game along. After a reasonable amount of time, or a string of ineffective posts, it would be great if the players could contact Storium and request that the game be reassigned to one of them.

    Most players put a lot of thought, time and energy into their characters and their posts, so when Narrators are absent, or when their posts reflect a low level of interest in the game, players have to either wait it out, or retire. Either option is frustrating,…

    33 votes
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    under review  ·  1 comment  ·  Admin →
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  4. allow narrators to place scene photos in the middle or end of their moves as well.

    Sometimes it's great to place a photo at the very end of the move, as a punctuation to illustrate what has just taken place. Right now, the only way to do that is for the narrator to make a second move right afterward in order to place the photo by itself.

    Just a quality of life change.

    4 votes
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  5. Let Narrators Give Players The Option To Refresh Cards

    If the Narrator wants to start a scene out with the players fully relaxed and refreshed, then it might make sense for the Narrator to let players refresh their cards at the start of the new scene/chapter/whatever. This sort of soft refresh probably shouldn't give additional Wilds, but could probably give a player back all of their current cards.

    6 votes
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  6. Give each game a Links Page

    This would allow narrators to provide players with a list of links to off-site reference pages for their games. Many of us use places like LiveJournal, WordPress, or Google Docs to store useful information, such as character lists, culture info, etc. that cannot be conveniently stored on Storium.

    2 votes
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  7. On a player profile other than your own, sort their games by "active" and "suspended"

    I've seen that you do group a player's games by 'active' and 'suspended'. That's great! It helps keep track of what game is in what state.

    It would be nice if say I viewed another player's profile, the list of games they are playing were grouped in the same way. It would be a consistent UX experience when compared to viewing the games I'm playing in ... which ... are grouped.

    2 votes
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  8. Subplot: Player Created Challenges

    The difference between a goal and a subplot is typically defined as follows. A goal is a personal objective. A subplot is a portion of a story that is aside from the main plot.

    Subplots don't have much to do with objectives, but are instead a way for players to contribute their own plot concepts.

    This should be asserted more strongly by both game explanation and examples, perhaps even changing the way they're played.

    I think a subplot should permit player created challenges.

    3 votes
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  9. Collective Item

    E.g., say my party is in an apple orchard. Let me create a collective item so that anyone in the party who wants to do so can take some apples.

    1 vote
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  10. Include a rough estimate of 'posts per day' in Speed levels.

    Currently, the Speed of play is measured in number of Scenes per week. But I'd argue that this isn't a great indicator of how often players should post. The number of moves in a scene can vary widely, after all.

    Maybe 'moves per week/day' would be a more helpful measurement, or could be included as an elaboration of 'X scenes per day', based on an average of moves per scene?

    10 votes
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  11. Show completed goals in character bios

    After a few scenes, characters can have completed a few goal cards, which can have story implications. The character bio should show these completed cards, perhaps with an annotation for how the goal was resolved.

    3 votes
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  12. Add a bit more structure...

    It would be nice if there were more risks and rewards and rules to things that emphasized the "game" aspect as opposed to people being able to pretty much do anything. Maybe incorporate a bit from the rpg side of things? Its fun right now, but it doesn't feel like a game...

    Maybe NPC's could play cards that would affect the characters, and maybe obstacles could have rewards cards attached to them that characters could see and divvy as opposed to just being given them randomly by the narrator. Something to increase the challenge and make it more rewarding when…

    1 vote
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  13. It would be great if there was some kind of search function within a story

    ...to be able to search for the occurrence of a certain word/s in a story, for instance, "golden harp". This would allow a player to be able to read all the times this has appeared in the story and refresh ones memory of how and when it was mentioned. At the moment trying to keep up continuity without having to re-read the whole pervious story is quite hard.

    9 votes
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  14. Changing difficulty of a challenge while a scene is active

    I had the idea of giving a player an asset card that would lower the difficulty of a challenge if used. A kind of one off type card that would call in a powerful npc perhaps.

    Depending on the roleplaying actions of the characters I'd like to increase or decrease the difficulty of a challenge or character.

    1 vote
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  15. Add the ability to search the forums

    With the forums filling up with posts, a search feature is becoming vital in order to find what's needed. I want to start up a new game but want to make sure someone else isn't running something similar. Right now there's no way for me to quickly search to see if something's been posted.

    12 votes
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    planned  ·  2 comments  ·  Admin →
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  16. Allow assets to serve as Strong or Weak toward a challenge outcome

    Sometime it doesn't make sense for an Asset to be neutral towards the outcome of a challenge. If you're trying to kill someone, for example, using a Gun asset seems like it would be awfully helpful. Or if you're trying to cover a long distance quickly, it seems odd that a Car asset would only be neutral. On the other side of things, if the challenge is to take care of some guards while attracting as little attention as possible, using a grenade would definitely take care of the guards, but it would also make a lot of noise and…

    31 votes
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  17. Give Narrators the Ability to Name Individual Chapters

    I think it would add interest to the story if Narrators had the ability to add names to individual chapters. Compare the interest level between a section simply titled "Chapter 1" and one with a more descriptive title such as "Chapter 1: Odd Lights in the Woods"

    30 votes
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  18. Remove or edit the DPI info on the request-for-illustrations blog post

    On the call-for-illustrations blog post at http://blog.protagonistlabs.com/post/87614173284/call-for-illustration-portfolios-from-artists, it says:

    World banners (sometimes called cover banners) are 650px by 200px images. To support Retina displays and accommodate future uses of this art to promote or expand Storium, we’re commissioning these pieces at print-ready resolutions (300+ ppi).

    Avatar images — including backgrounds — are 150px by 150px squares. We’re seeking print-resolution images here, too.

    Card art displays either tall (100px by 160px) or wide (182px by 120px), depending on the card type. Again, we seek print-resolution images for these.

    150x150 avatars at 300dpi are 1/2 inch on a side. Is that…

    0 votes
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  19. Retired characters on the profile.

    A profile should have a listing for retired games in which the person played, from which the person retired.

    4 votes
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  20. Ability to add optional mechanics

    I'd like it if Narrators could add additional rulesets to the game. Storium works great as a simple tool and I think that should remain the default option for most games - but what if the Narrator could add more complex rule sets on top of that?

    Imagine the option to customize how Strength and Weakness cards work (set the default # of cards to a different amount, allow characters to have one of several different kinds instead of a single stack of one, etc). Or if you could allow Assets to sometimes produce Strong outcomes on Challenges, or if…

    9 votes
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