General
1037 results found
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A better system for playing
So here we are, months later and still not a game. I have submitted several characters only to never hear anything or the game is disbanded before play. Will there be a better system down the road or should a paying customer, when you get those, expect to go months without playing simply because they are unable to get into a game? I know I could scan the message boards, and I have, but all with the same result.
1 vote
AdminStephen Hood
(Co-founder, Storium)
responded
I’m sorry you’re having trouble finding people to play with. :( Since Storium is still backers-only, the pool of available games and players is artificially small right now; we anticipate that will change when we open it up to the general public. Also, Storium’s current functionality for matching people with open games is a bit limited. We are planning to overhaul that, as well. Meanwhile, you might have better luck if you invite a few people you already know to play with you. As a backer, you can start a game and invite anyone you want. Your invitees don’t have to become backers themselves in order to play with you. I hope that helps. Thanks for your patience!
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View all watched forum threads on a single page
Right now I am 'watching' threads in a few different forums. To see the watched threads, I have to go to the forum itself and then hit the 'watched thread' button. It would be more convenient if all the watched threads could be grouped together on a single page, perhaps a 'watched threads' button the main page.
1 vote -
Unlimited Strengths & Weaknesses
Why limit these cards to only 3 of each? Players are already limited to only 3 cards per scene and cannot play a duplicate card when facing a Challenge, so why not allow Strengths & Weaknesses to be unlimited?
The Strengths & Weaknesses you begin with are the core concept of your character, so why not make it possible to always use them? You then wouldn't need to refresh cards in the current way and could instead have the option to add a new Strength or Weakness upon playing your last Sub-plot card. The total variety of Strengths & Weakness…
3 votes -
Ability to add countdown timer on unfinished challenges
So, it seems to me that most games I'm in fizzle when a challenge has too many points on it, and the players don't know what to do with their cards. Here's my suggestion:
If a challenge has gone unanswered for a certain period of time, email the narrator. The narrator can then flag the challenge, putting a countdown timer of a day or two on it. This then sends an email to all of the players to inform them of the countdown. If the challenge doesn't get finished before the countdown runs out, it automatically finishes with a weak…
10 votes -
Second Natures with character creation
Allow for the possibility of a second nature in character creation. The second nature can be a different set of cards than that in the 'primary' nature. Nature can then represent the primary attribute, such as a fantasy or alien race and the second nature is a personality type, or vice versa.
3 votes -
develop an optional pacing mechanic.
Have an optional system that allows the narrator to set deadlines for a scene in real time. When the deadline passes, the scene closes except for the narrator getting to put in a closing post.
2 votes -
allow me to "keep an eye on" open stories
...Mind, I'm not favoriting them per se, but I should be able to do it from the "able to join" stories screen, and it should alert me if it closes or a spot opents up. I would be tracking these stories on a purely meta angle.
1 vote -
Allow weakness cards as rewards for completed Goals/Subplots
Seeing as the plot can drive characters in a negative/regressive direction as a result of their choices in the face of circumstance, it would stand to reason that sometimes a Strength card simply does not make sense as the result of completing a Goal/Subplot. For instance, a character who sacrifices the good of their fellows for the sake of their own selfish goals is shown to be weak of heat, and that weakness should be reflected in the received cards.
The forcing of characters to increase in "power" as a result of completing Goals/Subplots also reinforces the idea that completing…90 votes -
Allow games to be auto suspended after a certain period of inactivity.
I've been in a number of games where the narrator has announced in the comments that they are ending the game, but haven't moved the inactive game to suspended status. It would be nice if games with no activity by narrator or players could automatically be moved to suspended. The narrator could always reactivate them if this was a mistake. The narrator could even pick the amount of time before the game auto suspends during game creation.
1 vote -
Allow players to take over games as Narrator after extended period of Narrator inactivity or ineffective activity
Some games stall when Narrators either go missing, or only post ineffective content that doesn't really move the game along. After a reasonable amount of time, or a string of ineffective posts, it would be great if the players could contact Storium and request that the game be reassigned to one of them.
Most players put a lot of thought, time and energy into their characters and their posts, so when Narrators are absent, or when their posts reflect a low level of interest in the game, players have to either wait it out, or retire. Either option is frustrating,…
33 votes -
allow narrators to place scene photos in the middle or end of their moves as well.
Sometimes it's great to place a photo at the very end of the move, as a punctuation to illustrate what has just taken place. Right now, the only way to do that is for the narrator to make a second move right afterward in order to place the photo by itself.
Just a quality of life change.
4 votes -
Let Narrators Give Players The Option To Refresh Cards
If the Narrator wants to start a scene out with the players fully relaxed and refreshed, then it might make sense for the Narrator to let players refresh their cards at the start of the new scene/chapter/whatever. This sort of soft refresh probably shouldn't give additional Wilds, but could probably give a player back all of their current cards.
6 votes -
Give each game a Links Page
This would allow narrators to provide players with a list of links to off-site reference pages for their games. Many of us use places like LiveJournal, WordPress, or Google Docs to store useful information, such as character lists, culture info, etc. that cannot be conveniently stored on Storium.
2 votes -
On a player profile other than your own, sort their games by "active" and "suspended"
I've seen that you do group a player's games by 'active' and 'suspended'. That's great! It helps keep track of what game is in what state.
It would be nice if say I viewed another player's profile, the list of games they are playing were grouped in the same way. It would be a consistent UX experience when compared to viewing the games I'm playing in ... which ... are grouped.
2 votes -
Subplot: Player Created Challenges
The difference between a goal and a subplot is typically defined as follows. A goal is a personal objective. A subplot is a portion of a story that is aside from the main plot.
Subplots don't have much to do with objectives, but are instead a way for players to contribute their own plot concepts.
This should be asserted more strongly by both game explanation and examples, perhaps even changing the way they're played.
I think a subplot should permit player created challenges.
3 votes -
Collective Item
E.g., say my party is in an apple orchard. Let me create a collective item so that anyone in the party who wants to do so can take some apples.
1 vote -
Include a rough estimate of 'posts per day' in Speed levels.
Currently, the Speed of play is measured in number of Scenes per week. But I'd argue that this isn't a great indicator of how often players should post. The number of moves in a scene can vary widely, after all.
Maybe 'moves per week/day' would be a more helpful measurement, or could be included as an elaboration of 'X scenes per day', based on an average of moves per scene?
10 votes -
Show completed goals in character bios
After a few scenes, characters can have completed a few goal cards, which can have story implications. The character bio should show these completed cards, perhaps with an annotation for how the goal was resolved.
3 votes -
Add a bit more structure...
It would be nice if there were more risks and rewards and rules to things that emphasized the "game" aspect as opposed to people being able to pretty much do anything. Maybe incorporate a bit from the rpg side of things? Its fun right now, but it doesn't feel like a game...
Maybe NPC's could play cards that would affect the characters, and maybe obstacles could have rewards cards attached to them that characters could see and divvy as opposed to just being given them randomly by the narrator. Something to increase the challenge and make it more rewarding when…
1 vote -
It would be great if there was some kind of search function within a story
...to be able to search for the occurrence of a certain word/s in a story, for instance, "golden harp". This would allow a player to be able to read all the times this has appeared in the story and refresh ones memory of how and when it was mentioned. At the moment trying to keep up continuity without having to re-read the whole pervious story is quite hard.
9 votes
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