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  1. View challenge history

    From the play a card section it would be really useful to be able to somehow view all the posts the relate to a particular challenge. When there is lots going on, it's sometimes hard to remember everyone's moves and it would be good to be able to use previous responses as inspiration for your own move, or at least so you can write with consistently with the action.

    3 votes
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  2. Have an ooc commentary panel for each Move.

    First: How do we disable the email for the commentary, or at least make it so we don't get as many? It's a bit spammy. :/

    Which: Is there a way to have commentary for specific moves? Or some sort of "like" button? Maybe a "woot" button + 128 characters?

    4 votes
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    1 comment  ·  Admin →
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  3. Add a random character button

    Create a process that skips part of character creation by randomly selecting a Nature, Strength, Weakness, and Subplot from the story's defaults, leaving it to the player to explain these selections on their bio. Additionally, add a story setting Narrators can set that makes a given story require only randomized characters, so characters in that story can not click change, edit, or create new for their cards.

    2 votes
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  4. Add an Editor Mode for "post-production"

    I think a nice feature for the Narrator would be an "Editor" mode that can be used after a scene concludes. This would be, ideally, a simple drag-and-drop interface that lets the Narrator reorder the scene's moves (possibly allowing for splitting moves into pieces that retain their original authorship) to better reflect the chronological order of events. This would help resolve confusion caused by near-simultaneous and overlapping moves. The final "Narrator's Cut" would then be the last word on that scene, for the benefit of readers and as canonical reference for the players.

    11 votes
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  5. Narrator Info Page

    We need a narrator info page separate from the teaser page. There are a lot of different ways to play this game, and there should be some place for the narrator to express there expectations and play style. Formatting, voice, tense, and how the narrator wants the cards played. These things just don't fit well in the teaser part.

    3 votes
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  6. A basic blurb for each story

    Each game listed needs to have blurb with a word limit of 15 words or something that gets to the point telling everyone what the theme or basic story plot is about. And also what genre it falls into.

    1 vote
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  7. Give narrators a tense setting

    In the games I've played, there seems to be at least one point in which the issue of what tense the writing is being done in is discussed. What would be handy, for clarity's sake, is to put a Tense: setting in the story notes section similar to how Speed: and Visibility: is displayed. This would help to avoid confusion amongst everyone involved.

    1 vote
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  8. Move Character Icon

    Hi,

    Some games get complex with a large cast. When reading back over a scene, could we have the picture of the character at the top of the move clickable just like the pictures in the actual cast list at the top of scene. Then you can quickly get the details of the character. Another way might be to list the character name with their nature below it. Sometimes I first think of a character as "the Dwarf" or "the Sheriff" rather than their name.

    Love your work, though. Lots of fun.

    2 votes
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  9. Renaming Goal Cards

    Sometimes events obviate a goal. For example, 'Befriend Bob' and then Bob gets killed. Why not make it possible to rename them just like Assets, by using up one of the cards?

    1 vote
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  10. Notifications API/Feed

    It'd be great to have either an RSS/Atom feed for notifications or an API to get at them. What I'd love to be able to do is throw together a quick application that sits in my systray (yeah, I'm a windows user) and display when I have new statuses. A feed or API would make that a lot easier.

    25 votes
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  11. ...localize the game for other languages.

    Hi. I'm German, though I'd like to think my English is pretty good. Now, I happen to know a goodly amount of other Germans who enjoy writing, storytelling or role-playing. Not all of them speak English to any appreciable amount but the basic idea of your project would most certainly appeal to them.

    Now I realize that you need to get Storium off the ground first before you can do anything else but I would strongly suggest seeking localization for German and French at the very least. Or barring that, explicitly stating that it's okay to run stories in a…

    38 votes
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    planned  ·  5 comments  ·  Admin →
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  12. allow for branching storylines.

    Create a mechanic in scenes for branching opportunities, where once a single obstacle or character is overcome, new paths are revealed and others lost.

    Ex.
    I'm running a Mysterious Island, and have the players beginning at the plane crash, but do they search the plane? Make their way down the cliff? Enter the jungle?

    If they search the plane, they might discover an object of portent and some other mundane items which I wouldn't want sitting out as Asset cards at the outset of the scene.
    If they journey down the cliff or enter the jungle, they shouldn't still be…

    1 vote
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  13. add "Suits" for cards.

    Allow the narrator to add a suit to a card such as "Dinosaur" or "Dwarf", and then allow cards of a given type to be sorted by suit. Really just a card management tool, but with a little added style.

    1 vote
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  14. Trap Cards

    Something that looks like an asset but becomes an obstacle when picked up. It'd work well for many different situations and would be a fun little trick for the narrator to use.

    6 votes
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  15. Matching players to games

    After being a veteran RP'er and trying to showcase Storium to newbies, I noticed something that may be very helpful for beginners: being able to setup profiles with topic/genre interests and experience levels that allows a search that matches the best games to them. Jumping in on a game seems very hard for even someone like me, whose a veteran. I feel lost trying to choose a game, so can imagine what a newbie might go through

    1 vote
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  16. If there is a time lapse between chapters, the narrator should be able to allow players to discard goals and resources.

    Since I cannot move characters from one story to a new story, then sequels must be in the same line. So there should be a way to dump leftover cards that no longer apply, from the last story.

    1 vote
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  17. Display game speed on the "Games" page summary

    This would make it easier to find a game to match your schedule when you're browsing the "Looking for players" list.

    11 votes
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  18. List of My Games in Dropdown Menu

    Man, it would be awesome if the user dropdown had all of my games in it.

    It would be super-awesome if they were sorted by recent activity.

    It would be super-duper-awesome if the ones that have had activity since I last viewed them were somehow highlighted.

    98 votes
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  19. Have a Delete button! (when revisions are requested)

    I asked a player for revisions. He wanted to completely re-do his post, cards played and all, but after publishing there was no way for him to take back his cards played. A delete post wouldn't be a bad idea, or at least a way to remove the cards!

    2 votes
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  20. Pause capability while players are writing scenes

    It would be nice if there was some sort of "pause" button players and narrators could click while they are writing scenes to alert other players that someone is currently posting. As of right now, there is nothing to stop two players from writing scenes simultaneously, only to find out their scene is rendered worthless by another player who posted just a minute before.

    One of our players just spent half an hour writing their first move, only to find out when he hit "Submit" that another scene had been played while he was writing, thus causing him to have…

    10 votes
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