Skip to content

General

1030 results found

  1. Move Character Icon

    Hi,

    Some games get complex with a large cast. When reading back over a scene, could we have the picture of the character at the top of the move clickable just like the pictures in the actual cast list at the top of scene. Then you can quickly get the details of the character. Another way might be to list the character name with their nature below it. Sometimes I first think of a character as "the Dwarf" or "the Sheriff" rather than their name.

    Love your work, though. Lots of fun.

    2 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  2. Renaming Goal Cards

    Sometimes events obviate a goal. For example, 'Befriend Bob' and then Bob gets killed. Why not make it possible to rename them just like Assets, by using up one of the cards?

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  3. Notifications API/Feed

    It'd be great to have either an RSS/Atom feed for notifications or an API to get at them. What I'd love to be able to do is throw together a quick application that sits in my systray (yeah, I'm a windows user) and display when I have new statuses. A feed or API would make that a lot easier.

    25 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  4. ...localize the game for other languages.

    Hi. I'm German, though I'd like to think my English is pretty good. Now, I happen to know a goodly amount of other Germans who enjoy writing, storytelling or role-playing. Not all of them speak English to any appreciable amount but the basic idea of your project would most certainly appeal to them.

    Now I realize that you need to get Storium off the ground first before you can do anything else but I would strongly suggest seeking localization for German and French at the very least. Or barring that, explicitly stating that it's okay to run stories in a…

    38 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    planned  ·  5 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  5. allow for branching storylines.

    Create a mechanic in scenes for branching opportunities, where once a single obstacle or character is overcome, new paths are revealed and others lost.

    Ex.
    I'm running a Mysterious Island, and have the players beginning at the plane crash, but do they search the plane? Make their way down the cliff? Enter the jungle?

    If they search the plane, they might discover an object of portent and some other mundane items which I wouldn't want sitting out as Asset cards at the outset of the scene.
    If they journey down the cliff or enter the jungle, they shouldn't still be…

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  6. add "Suits" for cards.

    Allow the narrator to add a suit to a card such as "Dinosaur" or "Dwarf", and then allow cards of a given type to be sorted by suit. Really just a card management tool, but with a little added style.

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  7. Trap Cards

    Something that looks like an asset but becomes an obstacle when picked up. It'd work well for many different situations and would be a fun little trick for the narrator to use.

    6 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  8. Matching players to games

    After being a veteran RP'er and trying to showcase Storium to newbies, I noticed something that may be very helpful for beginners: being able to setup profiles with topic/genre interests and experience levels that allows a search that matches the best games to them. Jumping in on a game seems very hard for even someone like me, whose a veteran. I feel lost trying to choose a game, so can imagine what a newbie might go through

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  9. If there is a time lapse between chapters, the narrator should be able to allow players to discard goals and resources.

    Since I cannot move characters from one story to a new story, then sequels must be in the same line. So there should be a way to dump leftover cards that no longer apply, from the last story.

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  10. Display game speed on the "Games" page summary

    This would make it easier to find a game to match your schedule when you're browsing the "Looking for players" list.

    11 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  11. List of My Games in Dropdown Menu

    Man, it would be awesome if the user dropdown had all of my games in it.

    It would be super-awesome if they were sorted by recent activity.

    It would be super-duper-awesome if the ones that have had activity since I last viewed them were somehow highlighted.

    98 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  12. Have a Delete button! (when revisions are requested)

    I asked a player for revisions. He wanted to completely re-do his post, cards played and all, but after publishing there was no way for him to take back his cards played. A delete post wouldn't be a bad idea, or at least a way to remove the cards!

    2 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  13. Pause capability while players are writing scenes

    It would be nice if there was some sort of "pause" button players and narrators could click while they are writing scenes to alert other players that someone is currently posting. As of right now, there is nothing to stop two players from writing scenes simultaneously, only to find out their scene is rendered worthless by another player who posted just a minute before.

    One of our players just spent half an hour writing their first move, only to find out when he hit "Submit" that another scene had been played while he was writing, thus causing him to have…

    10 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  14. have the ability to go tabletop and back.

    It would be great to be able to play the game throughout the week and then print the updated materials to play a table game. Then have some form of summary tab that summarizes play on that day, and allows adjustments to the characters. People can then play through the week again.

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  15. Offer a free flow story area

    Each game is going to have it's game master driven story line but while people are waiting for their GM to post, or for other players to join the game so that the game master can begin a free flow story area would be a great place to allow people ready to play a place to introduce their characters. Not to use something so cliche as the tavern in a D&D game but we need a tavern like in a D&D game.

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  16. PC Information available only to Narrator

    Players often develop very detailed histories for their characters, including information that may play into the plot but that they only want the Narrator to know until the appropriate time.

    Having a section of the Character Sheet that is only visible to that player and the Narrator would allow this. It would also allow for more chances to integrate the players and the story more closely.

    16 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  17. Edit email settings

    At the moment, I like the setup where every comment, move, or scene update is emailed. However, narrator-written scene continuations are a gap in the sequence; I get the full text of a player move, then just a notification that the scene has continued, then the full text of the next player move, which of course refers to the narrator's input, which I can't read on the go without breaking away and logging into the site. So full text would be good for that.

    Also it would be nice to have the option of what gets emailed; ie, moves and…

    11 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  18. Better scrolling on the comments

    If you miss a chunk of comments, it's kind of hard to scroll in small increments to read them.

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  19. Permit mutually-exclusive obstacles to allow greater player choice

    Right now, all the players are, by default, on the same "side" in all conflicts. Allowing the Narrator to set mutually-exclusive obstacles will let players use Storium's mechanics to work at cross-purposes.

    I know that a Narrator can set two Obstacles and end the scene manually when one is met. I think implementing this as a Narrator-side choice from the beginning will allow more dynamic stories.

    369 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  20. Do something different with word count restrictions

    I understand why you have the word count limit. But I think it either needs to be increased (especially for early on in stories, when we're trying to provide character development) or at the very least have the countdown displayed from the very beginning. It was frustrating to be typing along and then all of a sudden "98 words left". Well, crap, now I have to go back and delete some stuff. Knowing exactly where we are at all times with the word count limit would be very helpful.

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  • Don't see your idea?

General

Categories

Feedback and Knowledge Base