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  1. Narrator can take asset cards from player

    I think in the same way a narrator can give cards to a player s/he should also be able to take those asset cards away.

    Also, it might be good to have assets be associated with the outcome if a challenge. For example, if a player achieves a strong outcome for an obstacle they might automatically gain a certain asset card. Alternatively, if they have a weak outcome maybe they lose an asset card of the narrators choosing; something like that.

    111 votes
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  2. Detailed Game Description pane accessible from Browse Games

    When I click a game to read it, there is a drop-down pane under the banner image with more detail on the game. It would be nice if this drop-down pane were accessible from the Browse Games screen, so I could get a summary of the game's details without having to navigate into the game.

    4 votes
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  3. Change the color for uncertain outcome

    I'm visually impaired and running games and playing in them, and I've discovered that seeing the weak outcome is difficult for me to see. Just wanted to give you a heads up.

    5 votes
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    started  ·  1 comment  ·  Admin →
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  4. asset usable only in scene

    Allow Narrator to set an Asset card as only being usable in a particular scene, place, or for a particular challenge. For example, I'm running a game where the players can act in real life or in a dream world. If I give them an asset in the dream world, I'd like them to only be able to use that asset card in the dream world (and any associated places).

    1 vote
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  5. Allow nesting asset cards

    If I assign a character something like a backpack as an asset, it would be cool to be able to tuck asset cards inside that, so they remain concealed from other players until the bag is used and one of the cards/items within is pulled out. It would save on the back and forth required in assigning a Sealed Item and then assigning its contents separately later on.

    4 votes
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  6. Notifications list shows icons for players, characters, and games.

    As a player reviewing my notifications I want to be able to quickly understand what games, players, and characters have taken action in stories.

    I believe the inclusion of a small icon for each player, character, and game would assist in players more quickly reading their notifications list. As people can quickly understand visual imagery better and that it emulates the activity feed you find on Github and Facebook.

    2 votes
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  7. Merge Favorite Activity into Notifications

    As a user I want to track the activity in my games as well as those of my favorite games and favorite players in one notification list.

    Right now to track favorites I have to go to another location. I think that the usability of tracking down favorites would be to integrate it into the existing notifications list. This would require some different treatment for your game notifications and favorites (the image I provided is a 2 minute chrome HTML hacking to roughly illustrate the point).

    8 votes
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  8. Event based browsing - Chapters

    I think in individual games, it should be possible to search/browse for events. I would like to implement a chapter system, so that going back it becomes possible to sort the games into Chapters and pages like a story.

    5 votes
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  9. Autorefresh homepage notifications

    I don't want my email spammed with all the notifications from the games I'm in, but I do like to know when stuff is moving quickly. It would be super handy if the notifications sidebar on the player homepage refreshed itself when new moves/comments happened.

    2 votes
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  10. Add more space around card images

    Since I went to the trouble of picking out these images, it would be nice if players were able to see them unobstructed by text, or at larger size.

    1 vote
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  11. Allow co-operative narration and world building

    I'm sitting here with my girlfriend while she's setting up a custom game. And since we both know what this is about, things would be so much easier if we could both edit the same things. But right now you can only have one narrator. It would be nice if a narrator/creator could invite other people to share their editing abilities. Co-GMing is hardly a new thing, and I'd assume eventual world building will be much easier to do with two or three people than alone.

    Thank you for your time.

    394 votes
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  12. Allow narrators define non-objective "goals" in a scene that reward players roleplaying

    Midway through a scene, https://storium.com/game/the-tarland-mystery/chapter-1/scene-1, the players had successfully saved the train so I wanted to entice them to post entries that added to the story in colorful ways (e.g. Having a good time, getting tipsy, talking with a stranger). The stuff that really gives life to the adventure.

    So I laid out goal cards for them to pick up. But really what I wanted to do was create an objective that did not require for them to play a card. Simply write add an entry that encompassed one of those objectives. When they post they would say that…

    4 votes
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  13. Challenge Cards, Editable Values.

    When playing an Obstacle, Challenge or Character/Creature card, it would be excellent to have the ability to set two values on the card. One for Strength and one for weakness.

    For example i can play a really formidable creature and the players have two options. They can play 5 strength cards to fight the beast or play 3 weak cards and flee to look for another route.

    1 vote
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  14. View challenge history

    From the play a card section it would be really useful to be able to somehow view all the posts the relate to a particular challenge. When there is lots going on, it's sometimes hard to remember everyone's moves and it would be good to be able to use previous responses as inspiration for your own move, or at least so you can write with consistently with the action.

    3 votes
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  15. Have an ooc commentary panel for each Move.

    First: How do we disable the email for the commentary, or at least make it so we don't get as many? It's a bit spammy. :/

    Which: Is there a way to have commentary for specific moves? Or some sort of "like" button? Maybe a "woot" button + 128 characters?

    4 votes
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  16. Add a random character button

    Create a process that skips part of character creation by randomly selecting a Nature, Strength, Weakness, and Subplot from the story's defaults, leaving it to the player to explain these selections on their bio. Additionally, add a story setting Narrators can set that makes a given story require only randomized characters, so characters in that story can not click change, edit, or create new for their cards.

    2 votes
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  17. Add an Editor Mode for "post-production"

    I think a nice feature for the Narrator would be an "Editor" mode that can be used after a scene concludes. This would be, ideally, a simple drag-and-drop interface that lets the Narrator reorder the scene's moves (possibly allowing for splitting moves into pieces that retain their original authorship) to better reflect the chronological order of events. This would help resolve confusion caused by near-simultaneous and overlapping moves. The final "Narrator's Cut" would then be the last word on that scene, for the benefit of readers and as canonical reference for the players.

    11 votes
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  18. Narrator Info Page

    We need a narrator info page separate from the teaser page. There are a lot of different ways to play this game, and there should be some place for the narrator to express there expectations and play style. Formatting, voice, tense, and how the narrator wants the cards played. These things just don't fit well in the teaser part.

    3 votes
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  19. A basic blurb for each story

    Each game listed needs to have blurb with a word limit of 15 words or something that gets to the point telling everyone what the theme or basic story plot is about. And also what genre it falls into.

    1 vote
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  20. Give narrators a tense setting

    In the games I've played, there seems to be at least one point in which the issue of what tense the writing is being done in is discussed. What would be handy, for clarity's sake, is to put a Tense: setting in the story notes section similar to how Speed: and Visibility: is displayed. This would help to avoid confusion amongst everyone involved.

    1 vote
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