General
1033 results found
-
Save card after adding/altering image attribution
Right now, you can only save a card if you alter the text (or the image, I think). If you crop the image or add an attribution, it doesn't recognize that any changes have been made. You should be able to save after making these kinds of minor alterations without having to make false edits.
3 votes -
Improve the UI of the All Notifications feed
It would be nice if all the notifications from one story were grouped (perhaps with a graphical element), or people somehow saw only the most recent notification from each game, or color-coding, or something to improve the wall-o-text.
Thanks!
4 votes -
add a function: Player is finished
We found that it might be handy to have some kind of an option, where players can indicate that they have nothing else to contribute to the scene. Once all players have activated this option, this indicates to the narrator that he can close the scene. That way nobody is left out just because they are not back from work yet ;-)
63 votes -
have a 'narrator' section for character cards
I'd like to be able to put narrator-only information on character cards (or scenes, or anything else actually). I know it looks like there's going to be a narrator-eyes-only area eventually, but it would be easier for me to be able to hide some things -on- the card so I don't have to go searching for them when it comes up in game -- like a character's full/real name, for example!
2 votes -
Expand the range of e-mail preferences
The current settings seem to strongly imply that most games are going to run at what strikes me as a pretty fast clip, with a notification e-mail every day coming with a warning that you're likely to slow everyone up. Honestly, more than anything else, I just prefer to read things here, so getting every move e-mailed to me, also, was irritatingly redundant. Some people might like that, but some less frequent digest options for less fast-paced games would be nice.
(It might be even nicer if it were possible to set e-mail preferences per game, rather than…
4 votes -
Permit more than one Place Card for each scene.
I understand that only one Place Card can be played per scene.
If this is not true, please let me know, soon---my game could start as soon as this weekend (April 26th)...
A Scene should not be defined by one place---many scenes in literature flow from one location to another.
Having the ability to play, perhaps, three Place Cards per scene would allow more literary "fidelity".........
20 votes -
allow narrators to invite guests as observers without making story public
It would be great, if narrators could invite guests as passive observers to a story, without making the story public (i.e. invitation by email or private link). I have a few people who are curious about Storium and I would love to be able to give them access to a story, so that they can passively wathc.
13 votes -
Narrow Search & Preview Game & Profile Pages
I would like to have the ability to narrow searches. Right now I do not see this being a problem but later I can see searching through pages and pages being frustrating. It would be nice to be able to search first by Open Invitation and through those by genre and through those by letter or any combination of. Also a search function for keywords would be excellent.
Once you have found a potential game I think it is just as important to be able to see where that game is and interview the game via visual survey and approve…
8 votes -
People are having trouble noticing the challenges
In two separate games, people haven't been noticing the challenges, or the character cards, and realizing that they need to click them. I'd maybe include a pop-up notification being like 'Yo! you have unmet challenges. Are you sure you want to submit?' (at that time, highlight the place they should click to address the unmet challenges / characters).
Also: I REALLY WANT TO BE ABLE TO MAKE A CHARACTER THAT HAS NO ATTACHED CHALLENGE. Like none at all. I want a dumb NPC that can be like "golly jee willikers would you like some ale" without having it be a…
2 votes -
Warn, do not block, older browser users.
It's reasonable to withdraw support for old browsers. It's not reasonable to completely block users from using the site. (This used to be a thing I found extremely irksome in the 90s when using Opera or another perfectly capable browser that the web designer wasn't fluent in.) I understand that there is a desire to preserve a certain amount of control over the user experience to ensure your vision is true, but blocking access is not the solution. Some people don't have the luxury of upgrading the browser they use in all contexts (be it work, a public terminal, a…
2 votes -
nickname on the site
Opps - when I 1st registered and filled out the nickname for this site, I did not realize that I could not change it. Thus, I used my MMO gaming handle... which sounds ... well, it gives a bad impression in context of this writing/gaming site. Can you either let players change their nicknames within the 1st day of signing up, or post a message in the sign up form that lets users know that their nickname cannot be changed so think it through?
1 voteGood point, thanks for the feedback! Meanwhile, please open a support ticket (which is private) and let us know your current nickname and what you would like it changed to — we’ll fix it. :)
-
Comments submit button problem on iPad
Running Chrome on and iPad, and the comments field doesn't register the return key as a signal to post the comment - and without a backup submit comment button, I am just muted until I get back to my desktop pc.
5 votes -
Guilds/Clubs/Societies
I would love to have a way to meet like minded people, and have some kind of official forum to chat in, swap ideas, hints, tricks, tips, or just brag. Some examples would be a Narrator's board, a D&D player's board, a board for each world, a board for world building, a board of art, a board for religious people of various belief systems (or for atheists), a board for feminists, a board for LGBTQ, (these last few could be really good, as they would allow players to find like minded players more easily).
6 votes -
"Nature" could be a positive card once per chapter.
That way it has some mechanical weight, but not too much. As it is, the nature provides nothing but flavor text. It should help the character somehow.
8 votesWe’re considering several different mechanics like this for playing Nature cards, and we hope to try some of them out in Gamma.
-
Separate game description from character requirements
Right now, narrators have to use the game description box not only to describe the world, but also to tell players what kinds of characters to make, what tone the game will have, and any additional notes (like, "keep it in 3rd person" or "no swearing" or "will only update on weeknight evenings"). There should be a separate place for meta-notes about the game--or at least a cut tag, so that a long description with character details doesn't require scrolling past a screen and a half of text.
13 votes -
Allow people to post when they are able to be active
Since it might make a difference when people are expecting posts, it would be a good idea to indicate when people are able to post as part of their profile or when their most active time is (ie, evenings from 4-10 pm cst).
2 votes -
Quick scroll when you click on feed activity
If you could set it up so that the page automatically scrolls to the bottom of the scene when you click the link in "[So-and-so] has made a move in [Epic Story Name]. Minor thing, but I'm sure it's easy enough to incorporate. It can be annoying scrolling through very deep scenes, especially on a mobile device.
3 votes -
Use Nature cards in game
I noticed that is a good idea if we could use the Nature cards on an action.
2 votes -
Display the number of cards you have left in this scene
Near the the button "Make another move" it would be very handy to have the number of cards you have left in this scene displayed.
9 votes -
Offer story narration guideline options for Narrators to chose
Offer some guideline options for Narrators to include in their story descriptions to help players understand the expectations of what they should and shouldn't do to other characters and how to interact when making moves. Examples:
"use the comments box to let other people know you are typing a move, and when you are done with it"
"use 3rd person omniscient point of view"
"use 3rd person subjective point of view"
(along with example/definition)"please do not write actions for NPCs or other player characters"
"feel free to write actions for NPCs if you have control of the story, but…
22 votes
- Don't see your idea?