General
1037 results found
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Create a space for NPC character sheets
I realize that, in general, the idea is for player characters to move the action forward. However, some stories need NPC's with detailed histories and developed personalities, which a narrator doesn't necessarily want adopted out. In one of the games I created, the NPC's were characters I had developed and knew extensively. I needed them for the story, but I did not want other people playing them and changing them. But aside from their challenge cards, there was no real way to make them usable by anyone but me.
39 votes -
change card limits at any time and individually
I'm glad that we can change the card play limit when we start the game.
However, I think we should also be able to change it at any time, as some scenes should feel like there is more going on in them than others.
And I also think we should have the ability to set different card limits for each player at any time. This could be useful for introducing new players into it by giving them fewer options at first... and for things like representing crippling injuries that a character suffers during the game.
3 votes
Adminehardee
(Admin, Storium)
responded
Narrators can change the card play limit from scene to scene through the Green Room. Changes will take hold when the new scene starts.
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Instead of choosing characters, choose players.
In a way that is really hurtful, Storium excels at making narrators cherry-pick characters rather than engaging players to get to know each other. Why not create characters collaboratively, discuss what would work best, as a group. As a regular player of both Storium, storytelling and character-driven roleplay, I feel the way to make the tightest group with characters that work well together is to make the players get to know each other and discuss things among each other.
Why not?3 votes
Adminehardee
(Admin, Storium)
responded
With the Open Lobby narrators are now able to start a discussion with interested players and curate a group before going anywhere near the character-picking stage. Once they are happy with their group they can then send invitations to allow them to create characters and begin a game together.
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Produce a physical copy of Storium for tabletop game groups.
With fairly vague cards that we can interpret at the table, we could play Storium around the table. Social challenges like 'Betrayal by a trusted NPC' and physical challenges like 'Fight!' or 'Escape!' are generic enough to be used in any kind of story, but specific enough to inspire.
Likewise single adjectives for strengths and weakness like 'The Strongest in the Room' or 'Tragically short sighted planning' can be interpreted in a variety of ways, but still have flavor.
3 votes -
Storium: Chat variant
Sometimes, a group prefers short, focused session where there is little to no risk of people dropping out mid-way while also keeping the flow and narrative dynamics of a Storium game intact. This is of course probably more of a long-term thing, but it would be great if a chat-based variant for single or few-session real-time games could be considered.
The rules could remain largely the same, as could the structure. However, instead of the forum-inspired play-by-post interface, the game would use a chat interface where players could make their posts. In order to keep the sequence of events, individual…
3 votes -
How do I get at the custom cards I've created in other games?
I've narrated several games, and in the course of them, I've created, probably, hundreds of Strength and Weaknesses of a generic sort useful for any a game.
When I am setting up a new game, is there a way I can get at those custom cards I've created myself? For Add cards, I see "Add from world" and "Add custom" but the latter only seems to look at the current game, not other games I have created.
Is there a way to do this that I am missing?
1 voteCloning a game will duplicate all existing cards, but there is currently no way to access all cards a narrator has ever created.
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lose 'nudges'
Back in the day, when there were few communication options open to narrators, this may have been a really useful piece of functionality, so I'm absolutely not dissing the original decision to have it.
But now that there are character comment areas, PMs, discussion areas and comment sections, allowing for a 'nudge' seems to just encourage narrators to use a non-communicative automated response when a message would do a much better job.
Having spoken to some other folk, I've discovered that Storium users, on balance, find nudging to be irritating at best and at worst downright rude. If you think…
30 votes -
Add Decks or Tags for Narrator cards
As a narrator who enjoys mechanic-heavy games with large numbers of unique cards and the current options for card organization are a little on the lean side as-is.
Currently, a Narrator has to go through a very long list of cards on a very small selection interface to hunt down what they need.
A feature that allows Narrators to organize Obstacle/Character, Asset, and Goal cards into Decks would be extremely helpful.
For instance, if a player character were going to schmooze at a party, a narrator might use:
Deck: Schmancy Party
- Obstacle: Traffic Jam
- Obstacle: That Stain on…7 votes -
Recent Game Activity Pane
I would love to see a docking pane under games on my home page that, when clicked, show recent activity. Additionally, it would be great if it highlights when there is new/unseen activity. I personally find myself sometimes missing activity in games because another game gets a lot of activity in a short amount of time and "pushes" the other game off the recent notifications list. This would be a cool way to solve it!
Here are some mockups I made to show how I think it would work
1: Home page, no new game activity
2: Home page, 1…21 votes -
True Shared Narration
Single narration is great. And rotating narration adds a fun bit of chaos to proceedings...
but there are times when two or more people want to narrate a story together... and while handing narration back and forth is perfectly functional... games with more than one regular or even semi-regular narrator would flow much more smoothly if we could share narration duties with someone right from the start without either handing back and forth or manipulating the rotating narration system to get that to work.
So... yeah... another narration button in the game management screen would be great... that lets us…
49 votes -
use google chrome's notification system
that way we can know if a new post or a comment got made in an active game, even if the tab is closed.
8 votes -
Improve wild card creation on mobile devices
I find that on Android phones (this problem may exist on other types of phones, but since I don't own one, I can't verify this) creating or editing a Wild card is impossible, as the "Confirm" button is so far to the right that it is off the screen, leaving a sliver of a button visible, but not big enough to actually allow you to hit it. Rotating the phone doesn't help, as it just keeps the same framing and increases the resolution. If the Confirm button were left-aligned rather than right-aligned, that would probably be enough to fix this.
…
4 votes -
Create an "Adults Only" Looking for Players forum section
Recently, I've noticed a few "erotica" games or things of that nature being listed in the Looking for Players forum. Based on the fact that we have underage players on Storium, I was thinking maybe it would be best to have a separate "adults only" Looking for Players forum for these and perhaps for other games that would end up with the 18+ marking?
9 votes -
Adjust the Give Card for multiple characters
It would make game play much easier and faster for the host if you could make it possible to Give the same card or stack of cards to a selection or all of your players instead of having to do it one player at a time.
5 votes -
Facebook Integration
Currently you cannot login with Facebook if you've already made an account. The site says you can link it after you log in normally, but that option isn't present. It would be nice to use Facebook as a single sign-on by linking a normal account to a Facebook account (as is stated should be available).
1 vote -
See who stars stories
An additional feature to starred stories that allow us to see the profiles who starred.
7 votes -
Shared move
Sometimes you want to make a dynamic move, for example, an action or conversation scene but it is too hard when you need to write sentence by sentence while waiting for the other player to react to your action or question.
you need to add the possibility to make a shared move, that when it is published to people played in it.
You can differ who is who by different colors on the "move bubble".
Each player could play a different card and when they publish both cards are simultaneously played.Imagine a fight between two players in one move…
43 votes -
develop a quick game (mobile app)
I think that storium could benefit from faster mobile first stories(turbo fate), that work with apps...
I am not sure, but I think they might be different in their gameplay, adding to the options. Being primarily mobile, I think reaction times will be shorter in these games, texts shorter and in general faster. Stories could be cached, offline writing and pushing enabled and so on. This might also make it easier to offer more open games.
Wanted to put it out there to get some ideas on that. Would it be useful or what do you all think?!
3 votes -
Allow minor revision requests
Sometimes as a narrator you want to make a revision request for something that doesn't really change the content of the move, such as a typo or rewording an NPC's dialogue. In these cases it would be nice to mark the revision request as minor so other players can continue to post.
6 votes -
Unable to edit open lobby post with no replies from mobile
While attempting to edit a typo in an open lobby post from my android phone, I was unable to save due to the message depicted in the screenshot. However, there are no replies to said post, so I should be able to edit it.
5 votes
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