General
1031 results found
-
Suggestion re: licensing
I'd like to suggest adding the ability to filter games by license.
15 votes -
Stay on and display challenge card you just saved & date cards
When I create and save a challenge card on the game page in a narrator move it goes into the deck and the card display is cleared. Then I have to go hunt the (large long!) deck of challenge cards and try to remember what I just named that card to find it, select it for re-display in order to edit further or play it. Please leave the current card displayed.
Perhaps some kind of indicator of the date a card was created and the ability to sort by date as well as alphabetically would be super useful. Then I…
4 votes -
Using Ideal to pay
So I recently joined storium and want to become a member. Unfortunately I can't become one since I do not own a credit card or PayPal account. I can imagine that more European players might have this problem. Which is why I wanted to ask to include Ideal in the paying options.
1 vote -
Implement counters/tokens for keeping track of numbers of things
Card mechanics are useful inside challenges but are not always useful for keeping track of certain details that are important to the story but don't directly drive the plot.
Cards can only be played as part of a challenge and there are only so many challenge points available for each scene.
My idea is to implement Counters (or Tokens) which are not played directly but are used to help Narrators and Players keep track of something, such as 'shots fired', items in an inventory, 'health points', 'mana points', or anything else there might be one or more of.
Each player…
9 votes -
Consider Branches, Sub-Areas, and Setting Decks
This mechanic would address situations normally approached by creating multiple games to contain private, individual, or side action. (If what I'm typing sounds convoluted, I've visualized the larger ideas with my extremely pedestrian MS Paint/GIMP abilities for clarification).
The feature would add a "Create Branch" option to the narrator's game interface that effectively splits a single scene into two or more smaller, contemporaneous scenes with individual settings.
The narrator would have UI controls allowing them to:
(A) Assign/move characters to sub-scenes and control whether or not the players can move themselves freely between scenes (e.g., the difference between moving between…58 votes -
Multiple Improvements to Favorites Implementation
There are a number of ways that we could improve our currently handling of Favorites (Stars) to make them more useful for the community. Right now, the problem is that Favoriting a story also means 'following' it for update purposes, which can make it problematic to have more than a couple if you pay attention to your Favorites feed. Part of the trouble there is also that you can't just see a list of your favorites to track one story, and then move to another that's been updating when you're ready. You're locked into chronological view-everything (and even see comments…
73 votes -
have an active players count on the homepage
The game banners on your homepage should have a small box in one corner indicating the number of players viewing that game at the moment, perhaps along with an icon indicating if anyone is working on a move.
3 votes -
make character creation non-sequential.
The thing I am finding I don't like about character creation is that it is hard-wired in to be sequential. I don't like that at all. Sometimes I think of a weakness before I can think of a good strength. Sometimes, I want to write the character description and name before I even think about creating or choosing cards. It's somewhat frustrating that I cannot see and be able to choose from all of the options available for all of the card types at one time, rather than having to choose the Nature first, and so on. I would rather…
5 votes -
language
When planning for language options, please do include an option for ESL at (example) three levels.
like simple/beginners, intermediate and advanced.
ESL= English as second language3 votes -
Visiting private games while not signed in should present the sign-in screen.
Today if you follow a link from your email while not signed in, you get a 404 which 1) is not very helpful and 2) should probably be a 401 or a 403 instead.
I think this would be less startling if it either redirected you to log in or presented a better error code. Seeing the 404 makes me assume the link is broken.
4 votes -
Allow users to swap between character pictures when multiples in one game
Allow users who have more than one character in a game to be able to switch pictures while on their main profile page. Right now it defaults to the last created character for that game. I'd like the option to switch it, like switching roles while in game.
24 votes -
Green Room character sorting
A simple one: sort Green Room characters so retired are last; perhaps even a simple separator line between. Thanks.
5 votes -
Not give completion credit for retired characters
It seems very peculiar that, when a story is completed, players whose characters retired from the story beforehand (often without ever making a single move) still have the story show as a completion in their profile.
27 votes -
Create a way to extract all of a user's gameplay to date
Right now if I'm coming up with backstory in scene 4, and I want to refer to it in scene 50, I have to comb through 49 scenes to figure out where I said the thing I want to reference. Ditto if I want to refer to an earlier conversation.
The new feature would allow you to:
a) For a particular game, create an extract of all the moves for a particular character, and/orb) Create an extract of all moves in which a particular character was mentioned by name.
6 votes -
include narrator's moves in email notifications
I'm actually amazed this isn't already a change request, but better late than never! :-)
Right now, player moves text (though not card play details but that's less important) are sent out in full in email notifications for those of us who receive them. Narrator moves however are not - we only receive a message saying "The Narrator has continued the scene". If I had to guess as to why this descrepancy exists I'd say it's to spur users to log into the site and actually look at the scene in full?
However, the effect is to not only hamper…
99 votes -
Add a comments section for non-players
I'm following a game that I'm not part of. I'd like to be able to tell them how much I'm enjoying it. Could we have a section for non-players to be able to add comments. Perhaps with narrator moderation?
18 votes -
Add functionality buttons to the mobile site
Hi! Because of my work schedule, I often find myself using my phone to play Storium rather than a computer. I've noticed that when using a mobile, long scenes can become quite frustrating to scroll through. It would be extremely convenient if there were two buttons at the top, middle, and bottom of the page. At the top of the page, one would take you to the most recent move while the other takes you to the most recent comment. Similar buttons for the middle and bottom of the page, except the appropriate button is swapped with one that takes…
4 votes -
Have a list of games/marker on games where you weren't the last to respond
Simply put, I'd love a location/mark where I can see all of my games where I wasn't the last to respond. I keep managing to forget whether I've responded to a game or not, and having a small note or list could help out tremendously
10 votes -
degree of separation between differently located characters
The narrator should be able to blank out any submitted text by any players to other players whose character are in no position to know said situation submitted, the blank out scenes become cleared after the scene ends and all players have submitted their text. having the option to do this would add some consistency in the story.
6 votes -
Enable player reference sections for custom worlds
With the public launch, there are new works with a "player reference" section. This appears as a separate tab in the Green Room and contains general information about the world which may be useful but not relevant enough to put in the introduction blurb or the "Info for players and invitees" section. This section should be made available to creators of custom worlds to edit, for exactly this purpose. Similarly, narrators using a pre-made worlds which includes one of these sections should be given the option to add to it, to explain where in the world their game is set…
11 votesThanks for the feedback! Features like what you describe are coming soon, we just couldn’t get them done in time for the initial launch.
- Don't see your idea?