General
1037 results found
-
Normalize "blockquote" to HTML standards
In HTML, "blockquote" is used to pre-format text without using more advanced formatting and styles. It preserves and passes on everything you type within the container, including blank lines, which your blockquote does not, it deletes them, even if you put ">" at the beginning of a blank line. Also, it preserves extra spaces within the line, so that you can move text to the right using spaces. Your current blockquote does little more than apply a vertical line to the left of what you type, and remove blank lines that ordinary text would preserve.
6 votes -
Fullblown HTML for posts please?
Can we please have access to the full range of HTML coding for writing in games? The handicapped markup is just not enough!
25 votes -
Can we please add the "minor edits" button to characters?
Like it says on the tin. Sometimes it'd be nice to have people be able to keep tinkering during the intro stages of a game or while it's in play and their character develops without having a notifiaction every single time.
48 votes -
Consequences: Negative Assets
While positive assets serve as strengths that may be received through the story, there should also be an option to reflect injuries and the results of bad decisions that may come back to haunt the character.
These "consequences", as the Fate system would call them, could be given just the same way as normal assets, and also offered for pick-up.
One example for a situation where this would be useful:
Character A, whose side story is to "get all the gold!", enters a trapped vault. If the player just plays the neutral side story card, they can advance the story,…
94 votes -
Friendlist
Hey,
I would apreciate it, if you could add people to a friendlist to stay in touch with people you like to play with and to make it more comfortable to invite your friends to a story you re hosting.
~Stein5 votes -
allow "cardless games" & scenes
Allow hosts to make a game or single scene cardless.
In a cardless game, narrators still have place, character and obstacle cards to use in a scene, but players do not have to choose any cards for a challenge when playing.
In a cardless scene, same deal, just no challenges will occur.
Why cardless? Allows more flexibility in creating games, and makes the opposite end of the spectrum possible concerning Game Style (An absolute on Focus on Writing, except hosts don't need to make a minimum of cards to start a game, and players don't need to pick cards at…
3 votes -
Suggestion re: licensing
I'd like to suggest adding the ability to filter games by license.
15 votes -
Stay on and display challenge card you just saved & date cards
When I create and save a challenge card on the game page in a narrator move it goes into the deck and the card display is cleared. Then I have to go hunt the (large long!) deck of challenge cards and try to remember what I just named that card to find it, select it for re-display in order to edit further or play it. Please leave the current card displayed.
Perhaps some kind of indicator of the date a card was created and the ability to sort by date as well as alphabetically would be super useful. Then I…
4 votes -
Using Ideal to pay
So I recently joined storium and want to become a member. Unfortunately I can't become one since I do not own a credit card or PayPal account. I can imagine that more European players might have this problem. Which is why I wanted to ask to include Ideal in the paying options.
1 vote -
Implement counters/tokens for keeping track of numbers of things
Card mechanics are useful inside challenges but are not always useful for keeping track of certain details that are important to the story but don't directly drive the plot.
Cards can only be played as part of a challenge and there are only so many challenge points available for each scene.
My idea is to implement Counters (or Tokens) which are not played directly but are used to help Narrators and Players keep track of something, such as 'shots fired', items in an inventory, 'health points', 'mana points', or anything else there might be one or more of.
Each player…
9 votes -
Consider Branches, Sub-Areas, and Setting Decks
This mechanic would address situations normally approached by creating multiple games to contain private, individual, or side action. (If what I'm typing sounds convoluted, I've visualized the larger ideas with my extremely pedestrian MS Paint/GIMP abilities for clarification).
The feature would add a "Create Branch" option to the narrator's game interface that effectively splits a single scene into two or more smaller, contemporaneous scenes with individual settings.
The narrator would have UI controls allowing them to:
(A) Assign/move characters to sub-scenes and control whether or not the players can move themselves freely between scenes (e.g., the difference between moving between…58 votes -
Multiple Improvements to Favorites Implementation
There are a number of ways that we could improve our currently handling of Favorites (Stars) to make them more useful for the community. Right now, the problem is that Favoriting a story also means 'following' it for update purposes, which can make it problematic to have more than a couple if you pay attention to your Favorites feed. Part of the trouble there is also that you can't just see a list of your favorites to track one story, and then move to another that's been updating when you're ready. You're locked into chronological view-everything (and even see comments…
73 votes -
have an active players count on the homepage
The game banners on your homepage should have a small box in one corner indicating the number of players viewing that game at the moment, perhaps along with an icon indicating if anyone is working on a move.
3 votes -
make character creation non-sequential.
The thing I am finding I don't like about character creation is that it is hard-wired in to be sequential. I don't like that at all. Sometimes I think of a weakness before I can think of a good strength. Sometimes, I want to write the character description and name before I even think about creating or choosing cards. It's somewhat frustrating that I cannot see and be able to choose from all of the options available for all of the card types at one time, rather than having to choose the Nature first, and so on. I would rather…
5 votes -
language
When planning for language options, please do include an option for ESL at (example) three levels.
like simple/beginners, intermediate and advanced.
ESL= English as second language3 votes -
Visiting private games while not signed in should present the sign-in screen.
Today if you follow a link from your email while not signed in, you get a 404 which 1) is not very helpful and 2) should probably be a 401 or a 403 instead.
I think this would be less startling if it either redirected you to log in or presented a better error code. Seeing the 404 makes me assume the link is broken.
4 votes -
Allow users to swap between character pictures when multiples in one game
Allow users who have more than one character in a game to be able to switch pictures while on their main profile page. Right now it defaults to the last created character for that game. I'd like the option to switch it, like switching roles while in game.
24 votes -
Green Room character sorting
A simple one: sort Green Room characters so retired are last; perhaps even a simple separator line between. Thanks.
5 votes -
Not give completion credit for retired characters
It seems very peculiar that, when a story is completed, players whose characters retired from the story beforehand (often without ever making a single move) still have the story show as a completion in their profile.
27 votes -
Create a way to extract all of a user's gameplay to date
Right now if I'm coming up with backstory in scene 4, and I want to refer to it in scene 50, I have to comb through 49 scenes to figure out where I said the thing I want to reference. Ditto if I want to refer to an earlier conversation.
The new feature would allow you to:
a) For a particular game, create an extract of all the moves for a particular character, and/orb) Create an extract of all moves in which a particular character was mentioned by name.
6 votes
- Don't see your idea?