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  1. Weaknesses as Strengths and vice versa

    We have all witnessed, lived, or read of situations where weakness blooms into triumph and strengths have become liabilities. I'm suggesting adding a "Tag" to the strength/weakness cards. A player can then "tag" a weakness, indicating its use that turn as a strength, or they can tag a strength, indicating its use that turn as a weakness.Tags are of course limited (maybe 3 uses per story?). I realize wildcards can serve the same general purpose but they lack dramatic flair.

    19 votes
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  2. Showing favorited games

    If a favorited game has been completed or hasn't had and activity for some time, it can be difficult to find it, and the favorited games list only goes back so far. Could you please list it, like your own games on your homepage, or something similar that makes it easier to find these games?

    9 votes
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    1 comment  ·  Admin →
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  3. Fix you email notification

    1. Provide a valid reply address.
    2. Stop emailing a new user until a beginner story is available.
    1 vote
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    0 comments  ·  Admin →
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  4. Change Character edit notifications

    When a player edits their character page a notification is generated for every little change. This can mean that in the course of loading and cropping a couple of pictures upwards of ten notifications can be generated.

    I propose that the character page have a single notification published when the player pushes the 'Done Editing' button.

    0 votes
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  5. Provide Hosts with a "Please Hand Off Your Character" button

    A lot of Hosts have run into the problem of players that disappear on them and the only choice you have is to force retire the character. When the character is one you genuinely need, it's highly annoying! So what if there was a way for the Storium system to provide the player with a polite way to complete the hand-off without having to suffer the embarrassment of interacting with the Host whom they have let down, or having to do anything more than send a hurried "Yes" in response to an email? Or click a button within that email?…

    50 votes
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  6. Offer Email Alerts for Open Games for Beginners

    On the Games for Beginners page, if no games are currently available, there should be an option for an email alert to notify when a game is available.

    I am a new member, and currently no games are available. I will continue to check, but after several attempts, I may stop out of frustration or forgetting. Having this option will likely retain new members who may otherwise find it difficult to join a beginner game.

    6 votes
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  7. Linking Stories into a Series

    As Storium continues, it is possible people will want to link multiple stories into a continuity (or a "saga", perhaps?). We should give them the option to list links to the previous stories for people to be able to reference.

    84 votes
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    1 comment  ·  Admin →
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  8. Green Room link, bottom of the screen as well

    Please include a Green Room link at the bottom of the screen as well as the top, so that while following the new posts in a story, near the bottom of the screen, we can also see new Green Room posts.

    3 votes
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  9. New Player Engagement

    In my experience, new player engagement has been awfully difficult, My relatively short Storium career has gone. Join site. Browse for game. Look for beginner game. No beginner games accepting new players. Look for regular game. No regular games accepting new players. Check Looking for Group forum. New game starting that needs players. Create character. Character Rejected. ...Are we having fun yet??

    There has to be an easier way to get a game going, am I missing something?

    6 votes
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    Sorry for the trouble you’ve had getting into a game! We’re going to recruit more Mentors soon to run more beginner games. But truly, the best way to get playing is to bring your friends to Storium. You can start a game and invite friends via Facebook or via email. Once they’ve joined-up you can use the Green Room to decide what you want to play, and you can hand-off the host and narrator roles to someone else, if you want!

  10. narrator created description tabs

    I am mostly interested in fantasy. That being said, I am in the process of creating my Ideal World. The problem is, short of a gigantic wall of text, there is really no way for me to post a description of my world or general Geographic layout, religion and God structure, or even better detailed description of different species and races inhabiting areas.

    I would like to be able to create different tabs and sub-tabs to describe different aspects of my world. Preferably user-created tabs. For example God's, Elves, Humans, Description of kingdom x, y, z... And so on.

    So…

    17 votes
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  11. Indents.

    I would like to be able to indent. Currently, I don't believe it's possible to as a player. Though I suppose it works just as well, or possibly better, to just have it on a new paragraph, indentation still feels like a rather important option for a site based around writing.

    11 votes
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  12. How about personal word-count statistics?

    I'd be interested in knowing my personal word count in games, over time, etc.

    For example, if I could learn that I have written 12,500 words in a particular game over a span of 20 scenes, or something like that.

    A total word count for all games? Just some sort of personal writing stats I could review. It would be helpful for people who have writing goals.

    3 votes
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  13. Historical Fiction?

    I teach world history and would love a way for students to "play through" historical settings. Could we look for authors to add historical fiction modules?

    26 votes
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  14. add more photo storage.

    Our characters are from an MMO that allows an almost infinite number of character costumes and appearances. It'd be great fun to be able to add multiple "looks" for our characters: work, play, and so on. AND to be able to see more than the tiny avatars.

    4 votes
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  15. Normalize "blockquote" to HTML standards

    In HTML, "blockquote" is used to pre-format text without using more advanced formatting and styles. It preserves and passes on everything you type within the container, including blank lines, which your blockquote does not, it deletes them, even if you put ">" at the beginning of a blank line. Also, it preserves extra spaces within the line, so that you can move text to the right using spaces. Your current blockquote does little more than apply a vertical line to the left of what you type, and remove blank lines that ordinary text would preserve.

    6 votes
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  16. Fullblown HTML for posts please?

    Can we please have access to the full range of HTML coding for writing in games? The handicapped markup is just not enough!

    25 votes
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  17. Can we please add the "minor edits" button to characters?

    Like it says on the tin. Sometimes it'd be nice to have people be able to keep tinkering during the intro stages of a game or while it's in play and their character develops without having a notifiaction every single time.

    48 votes
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  18. Consequences: Negative Assets

    While positive assets serve as strengths that may be received through the story, there should also be an option to reflect injuries and the results of bad decisions that may come back to haunt the character.

    These "consequences", as the Fate system would call them, could be given just the same way as normal assets, and also offered for pick-up.

    One example for a situation where this would be useful:

    Character A, whose side story is to "get all the gold!", enters a trapped vault. If the player just plays the neutral side story card, they can advance the story,…

    94 votes
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  19. Friendlist

    Hey,
    I would apreciate it, if you could add people to a friendlist to stay in touch with people you like to play with and to make it more comfortable to invite your friends to a story you re hosting.
    ~Stein

    5 votes
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  20. allow "cardless games" & scenes

    Allow hosts to make a game or single scene cardless.

    In a cardless game, narrators still have place, character and obstacle cards to use in a scene, but players do not have to choose any cards for a challenge when playing.

    In a cardless scene, same deal, just no challenges will occur.

    Why cardless? Allows more flexibility in creating games, and makes the opposite end of the spectrum possible concerning Game Style (An absolute on Focus on Writing, except hosts don't need to make a minimum of cards to start a game, and players don't need to pick cards at…

    3 votes
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