General
1033 results found
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Maybe having a search boxes
We should have a search box, so we can find what we want to roleplay in. Some people (like me) want to find some anime roleplaying, or fandom roleplaying. And we have no idea on how to find it.
12 votes -
I'd like to be able to save my characters independently of the story they are in.
The idea would be that any character I create would be saved on my profile independently of if the story they were created for gets deleted or they get retired.
Sometimes you get into a game, it starts nice, but then it dies off and gets deleted. And then... you lose your character? It's pretty unenjoyable.
45 votes -
not show completed games in the 'games you are participating in' box.
IMO, if you are participating in games but don't want them on your home screen, they are likely to be slow, on hiatus, continuing but your involvement is complete (say it's in its last scene and you know your character is done). If a game is complete, you are no longer 'participating' in it and those games clutter up the list. It's easy enough to find your completed games from your profile, so please take them out.
2 votes -
0 votes
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Storium should have an app
Right now Storium isn't very phone friendly so when I check in on my phone I can barely read what's already on the page let alone what I'm typing. I think if you guys could develop a Storium app it would make being able to check in and make moves on the go much easier from all devices.
48 votes -
Translate to Spanish
Translate site to Spanish. ;)
1 vote -
Adding dices or random results.
Add option to throw dices. Or add random results to some actions.
2 votes -
Allow us to 'clean up' our own profiles.
I'd like us to be able to, individually, edit which of our games show up on our profile.
I was mostly concerned with the "Completed Games" list because there are games on that list which, for varied reasons, I do not think I've "earned", if that makes sense. As such, they don't reflect "me" as a writer.
I brought this up on the following thread: https://storium.com/forums#/category/general/thread/409pvw
On there, it was also suggested that there are games on the other lists that would be good to showcase, even if they were suspended, etc.
So not exactly "hiding" our histories, just adding…
48 votes -
Give Narrators the option to put moves in the right order
Naturally players respond on a challenge when they have time. Usually this results in moves that are out of order, interrupting conversations and the like. For the player this isn't much of an issue but I see it turning away readers. Maybe you could give narrators the option to move the moves around the page so that they can happen in the chronological order
13 votes -
Allow option to name Chapters and Scenes via actual word boxes.
Pretty much what it says, allow the option to name chapters and scenes outside of the main post. People currently do this, so implementing it officially would not be a terrible idea.
26 votes -
Link similar stories to the one a player is viewing
As the amount of finished Storium games grows and grows, it might be fun for readers of a Storium session to get suggested links attached to that story - stories that are similar in genre, fandom, type, etc. It could be a great way to feature stories that a reader might not discover otherwise, all depending on the type of content they're interested in reading.
5 votes -
Let narrators give an Asset stack to multiple players at the same time
There are often situations in which a narrator needs to hand an asset stack to multiple characters within the same move or put down multiple stacks of the same Asset/Goal for pick-up.
If I wanted to give 3 players 1 of the same asset, the current process for that is:
1. "Give"
2. Select quantity (mouse clicks)
3. Select the player
4. "Confirm"
5. (Repeat 3 times)It would be really helpful if we had checkboxes (or a Shift+Click) to select multiple players under "Choose a Player" in the "Give" pop-up so that things are more like:
- "Give"
- Select quanity…
5 votes -
Allow people to choose multiple different strength/weakness cards.
Like, I find it weird that you can only chose one card to start with, but you get duplicates. You SHOULD get to chose multiple different cards.
1 vote -
Implement Competitive Challenges
There are some parts of Storium that use fights between two player characters as a way to push the story a bit. However, it is clear that the narrator has to create some sort of system in order to implement this system.
So I suggest this: what if we assign cards "points"? Let's say that each strength and weakness card has 2 points. Weakness subtracts two points from the character who played the card, while strength does the opposite. The points of goal, subplot and asset cards are left up to the narrator. Whoever puts up the most points wins…
4 votes -
Show a narrotor guide when someone starts making a custom character.
Hi there!
As a user of Storium and a narrator I thought something was lacking whem I created a new character for a game. Or wanted people to adhere to a set of guidelines when they are creating one for a game I am narrating.
So I suggest that when someone clicks “custom character” that the narrator can include a small text (say 500 words to keep it concise) that once more informs players of some guidelines that one would like to see in a character. And during the process of making a character have this piece of text but…
13 votes -
Create a Section in User Profiles for Previously Created Cards
I think it would be fantastic if within our profiles (either private or public) was a tab for viewing our previously created cards and characters. This would give us a reference point for stories we will create in the future and enhance our personal experience as we could look back on our previous ideas.
8 votes -
Create a space for NPC character sheets
I realize that, in general, the idea is for player characters to move the action forward. However, some stories need NPC's with detailed histories and developed personalities, which a narrator doesn't necessarily want adopted out. In one of the games I created, the NPC's were characters I had developed and knew extensively. I needed them for the story, but I did not want other people playing them and changing them. But aside from their challenge cards, there was no real way to make them usable by anyone but me.
39 votes -
change card limits at any time and individually
I'm glad that we can change the card play limit when we start the game.
However, I think we should also be able to change it at any time, as some scenes should feel like there is more going on in them than others.
And I also think we should have the ability to set different card limits for each player at any time. This could be useful for introducing new players into it by giving them fewer options at first... and for things like representing crippling injuries that a character suffers during the game.
3 votesAdminehardee (Admin, Storium) responded
Narrators can change the card play limit from scene to scene through the Green Room. Changes will take hold when the new scene starts.
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Instead of choosing characters, choose players.
In a way that is really hurtful, Storium excels at making narrators cherry-pick characters rather than engaging players to get to know each other. Why not create characters collaboratively, discuss what would work best, as a group. As a regular player of both Storium, storytelling and character-driven roleplay, I feel the way to make the tightest group with characters that work well together is to make the players get to know each other and discuss things among each other.
Why not?3 votesAdminehardee (Admin, Storium) responded
With the Open Lobby narrators are now able to start a discussion with interested players and curate a group before going anywhere near the character-picking stage. Once they are happy with their group they can then send invitations to allow them to create characters and begin a game together.
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Produce a physical copy of Storium for tabletop game groups.
With fairly vague cards that we can interpret at the table, we could play Storium around the table. Social challenges like 'Betrayal by a trusted NPC' and physical challenges like 'Fight!' or 'Escape!' are generic enough to be used in any kind of story, but specific enough to inspire.
Likewise single adjectives for strengths and weakness like 'The Strongest in the Room' or 'Tragically short sighted planning' can be interpreted in a variety of ways, but still have flavor.
3 votes
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