General
1030 results found
-
Handle newlines in "Commentary" better
When IMing, I will sometimes edit a word in the middle of the line, and then hit enter from where I am. This habit carries over to the Commentary box on Storium, but it inserts a newline where I hit enter, posts the message, and doesn't let me correct it.
10 votes -
Add player damage
Right now there is nothing aside from story to represent a player getting hurt. Maybe add in damage cards that randomly replace cards in the player's pool. So if a player gets shot, the narrator gives them a "Gunshot Wound" card (wound cards should be customizable too), that will replace, at random, one of their strength or weakness cards. They now have to use that card just as they would have to use a weakness card to get a refresh. When they refresh, if the wound card is still active, it again replaces one of their chosen strength/weakness cards at…
10 votes -
View Character Thumbnail info by clicking on Picture on the posts
On especially long threads (which is more likely to occur in games with more than 4 players) it is tricky to find the cast (all the way at the top of the page) when you are making a post (all the way at the bottom of the page). Is it possible to make the avatars on the posts clickable?
10 votes -
Character cards.
I think it would be useful if you were able to store and recover your custom character cards.
I've previously created a custom character for a story only to have it declined and lost. I would like the option to recover the character and apply it to another story.
10 votes -
Public and Private Asset Cards
It might sometimes be important that characters could hide things from the party. Maybe the narrator can slip an asset that only that player knows about. If the item could be switched between private and public by the player that might be interesting as well allowing a player to reveal the great mcguffin artifact passed down by his ancestor and such.
10 votes -
Pause capability while players are writing scenes
It would be nice if there was some sort of "pause" button players and narrators could click while they are writing scenes to alert other players that someone is currently posting. As of right now, there is nothing to stop two players from writing scenes simultaneously, only to find out their scene is rendered worthless by another player who posted just a minute before.
One of our players just spent half an hour writing their first move, only to find out when he hit "Submit" that another scene had been played while he was writing, thus causing him to have…
10 votes -
Allow players to refresh their cards by subtype (Strengths/Weaknesses)
Currently, you have to use up ALL of your Strengths AND Weaknesses before you can refresh your cards.
In the current game I am narrating, a few players have used all of one or the other, and now only have one type remaining.
I think it would be useful if once you used up all of one type, you get to refresh your cards of that type. So when I have played all of my weakness cards and have some strength cards left, but it makes sense to play a weakness at this point, I am not forced to play…
10 votes -
Have the option to disable comments email
Currently there is no method of only disabling comments while allowing other messages to be real time. There should be a yes/no option for disabling comment emails only.
10 votes -
Allow the narrator to remove a player from a game and assign the character to another player
I hope there's a mechanism to reassign characters to a new or different player if the narrator feels like a player is being a laggard or is disruptive to the spirit of the game.
10 votes -
Allow tagging characters in moves
Currently, I can only get a player's attention by posting in the Commentary.
But if I could tag a particular character in a move, I could get the character's attention without spamming the Commentary. (Also it could synergize with 'poke laggards', so we know who we're waiting on (tagged people, and people who haven't moved at all).
10 votes -
A simple combat/challenge system
Something besides the simple card system. Perhaps allowing the narrator to allow the outcome of an encounter to be determined randomly but the characters and/or narrator can modify the probability by the use of cards.
This might help some players from always writing the best outcomes.
10 votes -
Summarize the "Favorites" section
In the "My Favorites" section, perhaps show a list of the favorite-d stories with a notification icon/text to the right identifying how many new moves, activities (e.g., ending a scene) and/or the date of the latest activity. That way users could identify if they've seen something or not (instead of trying to remember if they logged on 6 or 7 hours ago).
10 votes -
Comments/Forum area for non-participant readers
People reading a game in which they are not necessarily players could have conversations and leave compliments etc.
10 votes -
End Game Button
I would love a button to just end a game, instead of having to create a final scene. Unfortunately I had a game abandoned by the majority of the players, and it was a hassle to end the game because I had to end the scene. Then start a new "final scene" and then end it too.
10 votes -
Notifications on the game-banner
Since we each game features a banner with game logo and character picture, why not use this to show whether there are new moves and/or comments?
It already shows the "favourite" counter, showing how many people like the game. Adding a speech bubble (or something) to show that there are new comments, and maybe the storium logo to indicate new moves would make it easier to know which current games one should check out next.
10 votes -
Give the narrator the ability to reorder moves
So that you can run meetings and the like with big groups of characters and everyone can ask questions at the appropriate time.
It'd also allow the narrators to consolidate related moves and decide where you switch POV when there are scenes where two groups of characters are in different places.
10 votes -
Unread and collapsable reader style view
A lengthy scene quickly becomes unwieldy when there are a lot of posts and comments. I would like to have a way to view a story in a manner such as email or an RSS reader where each post is collapsable, and Storium keeps track of unread posts.
Something similar with comments would be nice as well. At least, something which bookmarks where you're at.
10 votes -
Include a rough estimate of 'posts per day' in Speed levels.
Currently, the Speed of play is measured in number of Scenes per week. But I'd argue that this isn't a great indicator of how often players should post. The number of moves in a scene can vary widely, after all.
Maybe 'moves per week/day' would be a more helpful measurement, or could be included as an elaboration of 'X scenes per day', based on an average of moves per scene?
10 votes -
Ability to add countdown timer on unfinished challenges
So, it seems to me that most games I'm in fizzle when a challenge has too many points on it, and the players don't know what to do with their cards. Here's my suggestion:
If a challenge has gone unanswered for a certain period of time, email the narrator. The narrator can then flag the challenge, putting a countdown timer of a day or two on it. This then sends an email to all of the players to inform them of the countdown. If the challenge doesn't get finished before the countdown runs out, it automatically finishes with a weak…
10 votes -
Narrator should see characters that have been started
Add functionality so narrator can see if a character has been started by a player in their game. A few times I've made my character selection and disabled open invitations only to get PMs from players saying they had character half made, and asking for inclusion.
10 votes
- Don't see your idea?