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  1. OOC comments on individual posts.

    For example, character A makes a really sweet move (funny, dramatic, etc) and everyone wants to laud that player, so they post their praise to the OOC comments on the right. Player B has been at work and unable to get on all day and first sees the comments, which ruin the awesome move for them before they can read it. Allowing players to put comments on specific posts (praise for a cool post or exploring a topic raised by that post) would allow for a more general, less cluttered main comment section where players can get a more general…

    4 votes
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    1 comment  ·  Admin →
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  2. Narrator pre-preparation

    I realise you have plans for this based around the "Narrator Intel" box in the "Edit Game" settings, but it would be really useful now if you could open up a big freeform text box (presumably under that tab, or perhaps just under a new "Notes" tab. As per other feedback I've given, I think it's really important for the narrator to try to predict ahead where the story is going and create content in advance to keep it flowing. We can do that for characters and objects but it'd be really useful to have somewhere on this system (rather…

    4 votes
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  3. Make favorited moves/characters/stories even more useful

    So we know that you're planning to add a more robust favorite system, being able to star more than just stories. I have some thoughts about expanding the mechanic.

    First, I think a clever but rewarding UI addition would be a minimalist star-score in a writer's header (see attached), as well as on their profile page. Perhaps consider separating the categories, so that players can have their personal work 'galleries' that displays their public contributions on their own profiles.

    Starring posts can also be a tool for quality regulation, while introducing another way to involve cards with storytelling. Not only…

    4 votes
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  4. Pause Scene Posting When Challenge Reaches a Certain Point Number

    This one might be a bit hard to get across, but when the Narrator sets up a challenge, allow them to specify that player posting should be "on hold" when a certain number of challenge points have been played. This is to allow the Narrator to interject and continue the scene with new information.

    For example, on a 8 point challenge the Narrator may put a hold on posting once 3 points have been played then again at 6. This will let them add more information at set times.

    4 votes
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  5. Allow players to edit moves and have narrators approve them

    Sometimes, players make small typos that don’t really hinder the game, but they are bothersome upon rereading. Instead of the narrator requesting revisions, it would be cool if players could edit their move and the revised version went to the narrator for approval (preferably with highlights of the edits). Then, the narrator could approve or deny the changes and they either go public or return to the player with an explanation.

    4 votes
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  6. Additional info

    You need to put up what size format the different pictures are to be at the moment it is much guessing how big a picture can be and then start to add to if (mainly on the sides) until it get the height you wish.

    4 votes
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  7. Allow characters to set their pronouns

    It's not always clear to the narrator what gender or pronouns a user-created character would use.

    It would be good for users to be allowed to specify the subjective/objective pronouns for their characters so the narrator doesn't make a faux-pas using "him" when "them" or "her" is more appropriate.

    4 votes
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  8. Add an option for narrators to turn off the option for players creating characters to create their own cards

    It's a HUGE pet peeve of mine when I spend hours finding the right images all following the same theme for specific strengths/weaknesses/etc... only to have every single character submitted to me made up of brand new cards.

    I'm glad they can make their own in situations in which it doesn't bother anybody but it would be nice to have the ability to turn that off.

    Thank you.

    4 votes
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  9. The narrator advice pages should talk about not writing in motivations or intentions for PCs.

    A game I've been in has had a problem where the narrator opens a scene and describes (inaccurately) the motivations and intentions of the players. Even if the narrator is willing for these intentions to be subverted, that sort of thing should never make it into narration, because it's inaccurate, confusing, and stifling to players. New narrators should be advised to leave PC thoughts, feelings, motivations, and intentions out of their narration as much as possible, and let the players actually play and make their own choices.

    4 votes
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  10. Friends list and pm

    I think that being able to add writers and narrators that you love working with would be amazing. This way you can keep track of those that you like to work with.

    4 votes
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  11. Retired characters on the profile.

    A profile should have a listing for retired games in which the person played, from which the person retired.

    4 votes
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  12. allow narrators to place scene photos in the middle or end of their moves as well.

    Sometimes it's great to place a photo at the very end of the move, as a punctuation to illustrate what has just taken place. Right now, the only way to do that is for the narrator to make a second move right afterward in order to place the photo by itself.

    Just a quality of life change.

    4 votes
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  13. Links to profiles, games and characters in forum posts

    It would be nice if the @JapaG links in forum posts would link to profiles. This same functionality could also be extended to games, characters, worlds, etc.

    4 votes
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  14. Move te button for adding of Story Cards on Game edit screen

    I am working on starting a new game as a narrator and it already has a large number of cards. And for example, having 90 possible obstacles makes you scroll down for a couple of seconds to add another one.

    Please move the add button from the bottom of the list to somewhere where it will be on the game edit screen all the time you work with cards (for example on the right side of the screen, with absolute positioning)

    4 votes
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  15. Fonts

    I really think there should be some more fonts available for Narrators to pick when they edit their games... the default one is fine... but say... for sci-fi you might want something more futuristic.. or for horror you might want something a bit more gothic looking... or sharp looking... just anything to help build atmosphere.

    But I think we should be able to change the font whenever we want, so that we can change things up... and make it easier to do things like putting fictional news articles and emails into the game. Some of that you can do with…

    4 votes
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  16. Allow GM's to Create Containers for Cards

    Just even in the core fantasy game there are places and obstacles and I have no idea where they belong. I am trying to figure out and organize them and there is just this jumble of cards.

    Allowing us to create containers that we can label and drag-and-drop to add or remove cards from will be awesome. The base container can be labeled something like General Card Pool. This option should be available for all cards types for the GM - even natures, strengths, etc

    4 votes
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  17. Add a Switch Character Button Near Make a Move

    If you have more than one character in a game, scrolling all the way back to the top in order to switch characters before making a move can be inconveniencing. Being able to switch characters right at the "make a move" section would be useful.

    Alternatively, make the character list on the left more "floaty" so it follows you down the screen could work.

    This is mostly useful for really long scenes.

    4 votes
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  18. Messaging Feature Suggestions

    The current player to player messaging system is great, but some additional development would be useful:

    1) Let players know that if they do not want to have a conversation with someone who's messaged them, don't reply as replying opens the dialog. They can't send you a message after the first unless you reply.

    2) Once you have started a dialog all new messages are sent to the END of the list. If it is a long conversation that could mean a long thread that you have to scroll through to get to the new messages.

    3) There does not…

    4 votes
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  19. Remove picked up player cards from character creation

    So, in an ideal world, either incoming players to a game will have a look at the current cast to make sure what they make doesn't step on anyone's thematic toes, or if that doesn't happen the narrator will review the character and compare it to what's already on the table to make sure everything gels. Or better yet, both!

    But, since we're human, that doesn't always happen, and what does happen sometimes is that a new character comes in who ends up covering the same sort of thematic ground as an existing character–which, to me, feels like stealing someone…

    4 votes
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  20. treat games like "objects": allow splitting and merging

    I think games should be treated like "objects" in object-oriented programming. You should be able to split them apart and merge them together.

    Say that a game has run to the point where it's evolved multiple characters for each player. You should be able to select some of those characters and export them into a new game, either in the same setting or using a new setting, and let players pick up from there. That way the already-developed characters don't have to lie fallow while the players concentrate on others.

    By the same token, you should be able to import…

    4 votes
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