General
1030 results found
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Review System for Worlds, Stories, Narrators, and Players
I'd like to see the ability to give 1-5 star ratings and have them listed along with the corresponding item. This would help greatly in choosing stories to participate in as a player or worlds to use and players to accept as a narrator.
4 votes -
change the order in which moves are displayed
... or, rather, offer an option to flip them, newest to oldest instead of oldest to newest. A long scene requires me to be constantly scrolling to the bottom of the page to read the newest addition. Wouldn't it be nice if that were right up top instead?
4 votes -
Have an ooc commentary panel for each Move.
First: How do we disable the email for the commentary, or at least make it so we don't get as many? It's a bit spammy. :/
Which: Is there a way to have commentary for specific moves? Or some sort of "like" button? Maybe a "woot" button + 128 characters?
4 votes -
Allow narrators define non-objective "goals" in a scene that reward players roleplaying
Midway through a scene, https://storium.com/game/the-tarland-mystery/chapter-1/scene-1, the players had successfully saved the train so I wanted to entice them to post entries that added to the story in colorful ways (e.g. Having a good time, getting tipsy, talking with a stranger). The stuff that really gives life to the adventure.
So I laid out goal cards for them to pick up. But really what I wanted to do was create an objective that did not require for them to play a card. Simply write add an entry that encompassed one of those objectives. When they post they would say that…
4 votes -
Allow nesting asset cards
If I assign a character something like a backpack as an asset, it would be cool to be able to tuck asset cards inside that, so they remain concealed from other players until the bag is used and one of the cards/items within is pulled out. It would save on the back and forth required in assigning a Sealed Item and then assigning its contents separately later on.
4 votes -
Detailed Game Description pane accessible from Browse Games
When I click a game to read it, there is a drop-down pane under the banner image with more detail on the game. It would be nice if this drop-down pane were accessible from the Browse Games screen, so I could get a summary of the game's details without having to navigate into the game.
4 votes -
Expand the range of e-mail preferences
The current settings seem to strongly imply that most games are going to run at what strikes me as a pretty fast clip, with a notification e-mail every day coming with a warning that you're likely to slow everyone up. Honestly, more than anything else, I just prefer to read things here, so getting every move e-mailed to me, also, was irritatingly redundant. Some people might like that, but some less frequent digest options for less fast-paced games would be nice.
(It might be even nicer if it were possible to set e-mail preferences per game, rather than…
4 votes -
Improve the UI of the All Notifications feed
It would be nice if all the notifications from one story were grouped (perhaps with a graphical element), or people somehow saw only the most recent notification from each game, or color-coding, or something to improve the wall-o-text.
Thanks!
4 votes -
Images
I'm playing with Storn Cook and as a player, he couldn't post images anywhere.
It'd be nice to have a folder for the game to use as a repository for player-generated art and inspiration imagery.
4 votes -
Make the interface arrows stand out a little better
One of my players who came in at the second scene didn't know there was any way to go back to the first scene, because his eyes passed right over the grey arrow that blended into the background. Maybe a brighter color or something? And/or a caption "Previous Scene"?
4 votes -
Viewing cards on the iPhone
I was reading a few of the games that are being played and I had some issues using my iphone.
I had a little trouble with viewing any of the cards in a particular scene. The first issue I had was figuring out how to close the overlay. I kept trying to tap outside the overlay to close it - it took me a bit to realize the link to open the card would also close it. Perhaps a standard 'X' in the overlay to close it would be beneficial to users?
Additionally, I noticed that when turning a card…
4 votes -
Allow syncing games, not just cloning
Say I'm playing a game, then I clone the game to start another game with other people. I might create more cards in the first game, and other different cards in the second game. I'd like to be able to copy all the new cards from each game over to the other in one transaction.
(Best not to worry about cards I deleted from one or the other campaign. I can always redelete any cards I need to if I have to.)
4 votes -
Allow for minor personal layout modifications
A few times I've caught myself thinking "I really wish this section were over here." In particular, I'd like to move around things on the home page, though I could also see this as useful for getting the layout just right for myself in a story.
4 votes -
character hover info in story
Allow you to hover over a character avatar in story and see their info without having to click on it.
4 votes -
Allow Narrators to change Card Types
There are some existing Nature Cards that I want to use as the basis for NPC Character Cards, but there's no way for me to change the Card Type, and I don't want to recreate the entire card from scratch. I'd like to have either a drop down when editing the card (for Narrators only) or be able to drag and drop the card into a different card section.
4 votes -
Refill cards when -all- players run out, not just at the end of a scene.
Bear with me ... This would be an optional game setting.
Card Refill:
1. Individual, at end of scene (default)
2. Collective, when everyone runs out.It serves 2 purposes.
1: It ensures absolutely every one gets to play their cards. If you have primarily only 1 or 2 challenges per scene, the same few players, if they're quicker off the mark, can complete those challenges and thus take control of the story more often than other players, players who may not have as regular access to the internet.
With this system, limelight-hogging players run out of cards quickly, and…
4 votes -
Link game play screen some how to Join screen. If you can see a game, and it's available, you can directly apply to join it
At the moment the sole way to join a game is through the looking for players columns, right? if you could navigate directly from looking at a game's main screen to applying for it, be so much simpler to find new available games. :)
4 votes -
Filter through game by base world
It would be good to be able to filter through the possibly gamed based their base story world type.
4 votesA tagging system is in development so that users can filter through games based on genre, etc.
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Change the phrasing of "...and tilted it towards an uncertain outcome."
The phrasing implies that the likely outcome has changed, but it appears to me from gameplay that the same phrasing is used if a neutral, status-quo maintaining card is played. Even just to "...which is tilting towards an uncertain uncome." would seem more accurate, if it cannot be the ideal, which would be to differentiate between "continuing" and "changed" statuses.
4 votes -
World Map
I have in photoshop created a map of the known world that my setting would be used. I have attached the map itself. It would be greatly helpful if (maybe using an asset) a player could bring up the map at anytime.
4 votesFor our public launch we will be adding a place where narrators (and world builders) can share helpful content, images, and links.
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