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  1. Allow me to move the character description modal

    When I'm creating a character, and it's time for me to enter a description, the modal window obscures some of the cards I've chosen, making it tough for me to refer back to them whilst describing.

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  2. URL detection

    There was just a URL pasted in a commentary window, which I had to copy and paste to see it. Would it be possible for URL detection in that and in the main flow? Perhaps automatically popping to another window?

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    Quite right. It’s not linked at the moment simply because we’re aggressively filtering out content that could be troublemaking (hacks, etc). We need to dial it back in this case.

  3. Stock card images

    The cards associated with the stock worlds are all "missing image" icons - it'd tres keen if there were images associated with them.

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    Heh, we’ll they’re not really intended to be “missing images” (more like default art) but the fact that you interpret them as such is perhaps telling! :)

    We are definitely planning to provide more art choices. One of the goals of our upcoming Kickstarter campaign is to finance this!

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  5. 1 vote
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  6. Make buttons clickable on mobile safari

    I was using my phone to make a move but when I went to the dialog to pick an item I could not hit the "send" or "ok" button (forget the button label) after picking something for my character to pick up.

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  7. Error message with renaming an asset with just one card

    As a reminder to those who forget or are learning the system, when seeing the "rename card" button and it's grayed out, it's not immediately intuitive why. You have to remember that rule. Could you add an indicator to remind the user why the asset is grayed out? At first, I thought it might have been a bug because I used the card, then removed it, and maybe some flag was set that prevented renaming. Or maybe it was an option that the narrator has to keep a card from being renamed.

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  8. Change "move" to "act"

    It's strange to see "This character moved" when there's no movement either literal or metaphorical (except "moved the story forward" but that's a stretch). I get that you're playing up storium's nature as a game, but you can use the word 'act,' still feel like a game, but not remove players from the flow of the story.

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  9. Use a Flickr CC-Licensed search to suggest usable artwork

    Flickr offers a search API that allows you to constrain searches to Creative Commons License images. Given the right license, these should be okay to use in a game like Storium with derivative & original content uses.

    For what it's worth, I used to write some flash fiction on a site called ficly.com that did the same thing for story inspirations

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  10. Notifications for My Moves

    I'd love to see my own moves in the notifications log; it would help me quickly see if I had responded to the moves already listed. Otherwise I have to check the timestamp and think back, "Did I respond in that story within the last three hours?"

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  11. Add a new type of story card called "Tone".

    The Narrator can specify that the tone be "spooky" or "upbeat" or something and then players could award karma to players who hit that tone perfectly.

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  12. Options for various cards to be dropped

    So, you have two out comes. Weak or strong. Instead of having just one pool of cards that the players can draw from, why not tie them to the outcome. You get X,Y,Z for a strong outcome, but just X,Y for the weak one (or even A,B).

    Gives the players something to shoot for, when they decide what cards they want to play

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  13. Display outcome of cards on the Manage your game page

    It would be handy to see what the challenge and character card's outcomes were so we could have an overview of how these will play out in the game.

    really enjoying Storium so far though - thanks!

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  14. Allow splitting of a deck in case the item is a gun or magic wand etc

    I gave a pistol (card x5) to a player. I stated that it has 5 bullets. I would like for him to be able when he shoots the 5 bullets to still have the pistol card as an item

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  15. Highlight Location Descriptions

    It's very easy to miss the description of a new location. Since these cards aren't challenges, there's no incentive to click on and read them. I think the text for locations should be visible under the image without clicking.

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  16. 1 vote
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  17. add a "direct to narrator" action.

    Not all players are going to be cooperative and it might make for an interesting story if players could do actions the other players can't see. ie. Sneaky stuff.

    If there is a way to do this already and I haven't seen it, I would love to know.

    btw...I love this site. Great idea!

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  18. Change notifications to display character name

    In the notifications side bar (and the update emails, for that matter), I'd rather see the character name than the player's handle.

    "The Captain" made a move in <GAME>

    rather than

    @willow made a move in <GAME>

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  19. …have cast cards flow under page header.

    Currently, in Google Chrome for Mac, the cast widget flows up OVER the Storium header, where the rest of the content flows UNDER the page header. Attached screenshot for your review.

    Using Chrome Version 34.0.1847.116

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  20. Allow Narrators to adjust the number of cards in a published obstacle

    Seems there is no way to adjust the number of cards in an obstacle after the scene has been published. That can be a problem if you over or underestimated player participation, and are having a hard time meeting the challenge (and thus progressing the game).

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    Narrators are now able to adjust the number of cards needed for an obstacle as long as it does not force-complete the challenge. Thanks!

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