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  1. More prominently display games "Looking for players"

    I had a hard time finding the link to browse through games marked "Looking for players".

    On the home/root page, after I logged in, there is a prominantly displayed button that says, "Browse", but the link takes me to the default "Featured" Filter.

    I am embarrassed to admit that it was not immediately obvious to me that I needed to click another link (the one leading to the "Looking for players" filter) to get to the results I wanted.

    Perhaps a new styling of those filter links on the /games page?

    Perhaps a few more links on the home page…

    2 votes
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  2. Allow real names to be disabled in email updates.

    When viewing recent activity on Storium, the action is properly listed as belonging to the player's username. However, on all email updates, the email subject gives the player's real first name, unless they have chosen to keep it private. This destroys the sense of immersion and makes it harder to regard the players by their characters instead of their RL identitiess. I don't want to be distracted by the real-life name of another player while playing an obline game! Either make it possible to display the username instead as you do for the recent acti vity feed on storia,com, or…

    2 votes
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  3. Skip to latest comment/move button

    Right now just above the scene text there are arrow buttons to go to prior scene or go to beginning. Can you add two buttons at the top of the scene for "go down to latest move" and "go down to latest comment"? It takes a lot of swipes on my phone to do it manually.

    2 votes
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  4. Advertisment for free to play, and no ads for pay to play?

    I'm not sure why you decided to go along with pay to play, but this will limit some users that are very eager to join. I know you need the money to support the site and game but it's a bummer as well.
    Personally i don't mind ad's at this point.

    However i love the game and my friends really enjoy the concept. This also not only has exercised writing skills but my reading as well. I'm usually a lazy reader but this has gotten me very excited and has remotivated me to read. Keep up the good work.

    2 votes
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  5. Next To Move Suggestion

    Sometimes I've noticed games bog down because everybody is waiting for everybody else to move.

    It'd be good to have some sort of voting system whereby people can indicate who they think should be the next person to move (perhaps with the narrator's choice having additional weight). Whoever has the most votes is made aware that they are the one holding up the action.

    Obviously whenever someone actually makes a move the votes will then clear. It'll save a lot of very similar "so who's going to move next?" discussions.

    2 votes
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  6. Allow wild cards to go into the deck pile

    Like the title says, it would be nice that a wild card created by a player would be inserted into the already existing cards for that campaign so that another player or the narrator could reuse that card later.

    2 votes
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  7. Allow players a way to play PLACE (and CHARACTER) cards once they are discovered

    Today the PLACE cards especially are just static content holders... they aren't gamified in any way.

    It could be interesting to allow players (perhaps as a shared pool to avoid over use) the ability to play a PLACE card (or a character card for that matter) once they have encountered that PLACE or CHARACTER card.

    For example, if you visit "The Secret Weapons Lab", it would be nice later on when encountering "Mob Boss O'Dooley" to play down "The Secret Weapons Lab", narrating "I tell O'Dooley I know where the secret lab is... and the info is all his if…

    2 votes
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  8. Saving drafts of story summaries in real time

    The implementation for auto-saving drafts in real time works great, but the UX for story summaries is horrible. If you click off of the in-focus window without saving, you lose any work you've done. Twice now I've lost summaries due to this poor UX. Please add the functionality of auto-saving drafts in real time across everything a player/narrator can write in. Thanks.

    2 votes
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  9. Calling dibs on a scene…

    I have one player (player A) who posts very frequently. He also has the most free time. It would be nice one of my other players to flag the scene to call dibs.

    That way if Player B really wants to contribute, but doesn't have time to knock something out - he can pause things until he does have time.

    I've asked my players to do it in the side commentary.. but a button that forced the pause would be nice.

    2 votes
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  10. I would like for the Narrator to be able to insert scene continuation after any player move.

    We just concluded a scene which was largely informational with the players interviewing my NPC character for information. I told them that they could wait to ask their next question until they saw the answer to the previous one, but they didn't always choose to do that. I ended up writing answers to several different questions in a series of scene continuations. I wanted to insert my continutation answers right after each player's move, but couldn't do it. More flexibility for the narrator in writing into the chronology of the story would be great. The scene would read a lot…

    2 votes
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  11. 'Experience Point' system

    Much as I really like the system now, I feel there could be a kind of 'kudos points' system that buys bonuses later on, such as the right to regain a card, or play a fourth card in a scene, for instance. I'd model it on the fantastic 'best player' idea from Unknown Armies: At the end of a scene/chapter, the players and narrator get a quick vote on which player was the most interesting, valuable, or otherwise worthwhile player, with a reason attached. This becomes a really valuable way to permit players to compliment each other, reinforce each other,…

    2 votes
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  12. Set Maximum Cards Allowed to Play

    Let the Narrator set the maximum number of cards allowed to be played per move. This will alleviate players from using 2 or more cards in a single move.

    2 votes
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  13. Post as Player

    Allow the Narrator to post as a player if that player hasn't posted in game in a set number of days. This will allow the Narrator to keep things flowing when a player vanishes.

    2 votes
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  14. Allow specifics spectators to view private games

    So you want a private game where none but you and the players can view it. No problem. What about if you want certain people to be able to watch, but not everyone, like another narrator, or a friend of a player who is interested in Storium after that friend talking up the excellent game they're participating in. Being able to invite specific spectators much like specific players would allow this.

    2 votes
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  15. Allow Narrators to take "auto actions" under certain conditions.

    Like, for example, "Halt game when character X posts," if that player has been disruptive to the plot in the past and the narrator wants to make sure they don't go too crazy. Or "Close challenge A when challenge B is completed" and "Close challenge B when challenge A is completed" to allow for mutually exclusive challenges. This would be good for Narrators who's schedules don't align with their players or want to create more dynamic scenes.

    2 votes
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  16. Individual Challenges

    I've been in several stories where people either get split up, or they have have choices they are given to make, alone.

    If the Narrator could create a challenge, and have an option of who is allowed to answer it, I think that would help spice things up, rather than present a challenge and only asking certain people to take it (provided the players are honorable enough to).

    2 votes
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  17. Waiting on others

    Hey, I feel like it could be important to include some variable in the name of the characters whether or not they are interested in moving, but feel like they are waiting for someone else to move. You'd have to make the character icons follow you down the screen on the left hand side as a result, but I think that would be beneficial anyways (It is irritating to have to scroll back up, though I understand some games have far too many PCs to handle that option).

    A "Waiting/Ready" option would allow people to know if others are just…

    2 votes
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  18. Replacing Moves

    Trying to think outside the box to give narrator's more control over their game. Imagine a game where a player becomes intertwined in a story, and then does the dreaded 'disappearing trick', whether for valid reasons or not is irrelevant. Or revisions are requested, and that player leaves in a huff. It happens.

    Editing that players post is not allowed due to IP. But, what if the move was replaced? The post in question, assuming the player was not active in the game, could be 'archived, and replaced by the narrator in order to keep the flow of the game…

    2 votes
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  19. When narrators suggest an edit make it possible to reply directly

    I didn't see a way to do this and it seems useful

    2 votes
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  20. A "New Posts" option for the forums.

    Basically, a place to click "new posts" and see who's active and what's up with the forums without having to individually check each section.

    2 votes
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