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  1. Check bluetooth keyboard functionality in Commentary section

    Using Safari on iPad and a bluetooth keyboard, Commentary section does not submit when hitting "enter" key. Onscreen keyboard works.

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  2. Change 'Natures' to 'Backstory,' or something similar

    Using the word 'natures' is a bit confusing for cards that are actually supposed to describe the backstory of a character, rather than their personality type.

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  3. Format email notifications

    Email comes to me totally unformatted. Any way it could have some line breaks? The massive wall of text is a bit daunting and hard to read.

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  4. What are the Strength refresh options?

    They automatically reset at a scene change but can I offer other options? For example, if I give a vampire character a blood asset, could they spend it to renew their strengths within a scene?

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  5. enable mark-up text in the Commentary.

    Italics and bold don't work with Comments.

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  6. Ability to flag stories as "Not interested"

    Hi,
    While filtering through the stories it would be good to be able to click on a story and mark it as "Not interested", there are a lot of stories on there and I keep rereading the introductions while trying to find something to pique my interest. It would be useful to be able to just flip some off ( with a check box that allows me to also see these at any stage ).
    Best regards Steve

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  7. updateable summary/ table of contents/ important game history

    an updateable summary of the game where main points/events can be recorded preferably by both narrators and players, maybe organised by character + significant npc's and story events. this is for complicated games where alot has happened and an outline style reference log that can link to specific moves, can help the readers and group follow plots and subplots and game references. i suppose this can be done also with a wiki which i read might be in production at some time in the future. this will help with new character integration especially i think- a system that can bookmark…

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  8. For those who don't want Karma

    Karma could get out of hand, especially a thumb up / thumb down feature. It's vague, and a completely lazy form of player assessment.

    What if a narrator thumbs down a player because he: doesn't like the player's style of writing / doesn't like how long their posts are / doesn't like how short their posts are? A thumbs down (or up) could mean anything, and tells future narrators absolutely nothing about the player's quality of writing.

    The alternative?

    Be an invested narrator. Search through your potential players' histories... and decide for yourself if you like them as a player.…

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  9. show past games in a person's user page

    Right now it shows currently playing games, but it would be cool to see the past characters (if public) a person played. It might help a GM decide if they think the person is a right fit for their game, etc.

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  10. require narrator approval for character bio edits

    Add feature so that upon completing an edit the bio is sent to narrator with changes highlighted for approval or discussion. Saves having to try to co-ordinate off site.

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  11. 'unread' badges on front page game list

    A badge or some other sort of indication on the front page game list showing/highlighting which games have unread moves or comments since you last logged in (or posted in that game?) would be handy for people with a lot of concurrent games, especially if their notifications are going haywire due to a fast paced game.

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  12. Show asset cards as neutral-color (perhaps border)

    If there is a 5-card challenge and a negative card is played, the challenge is described as tending weak. If a neutral asset card is played, the challenge is still described as tending weak, with 2 orange icons in the grid. To a player this looks like 3 positive cards need to be played to end positive, but in fact, 2 would do the trick.

    With large challenges (e.g., 9 cards), where one has to balance strength, weakness, and asset cards just to achieve the number, the "challenge grid" is not very helpful, since it is a single color.

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  13. Have game adapt to changes you have made to cards.

    I've changed the name and sex of some of the basic character cards but the original names keep popping up and I have to waste time going back to figure what I changed the name to and then edit the new card.

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  14. Side bar with character

    The site bar with the characters in a game could be fixed (css) so you could see it no matter where you are in the page.

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  15. Google Hangout Storium webcasting-

    This is a promotional idea that your team could do yourselves, this this idea is aimed at short-story writing with one main goal and it will be a great way to show how they came is played out, it will also perhaps inspire those sitting on the fence thinking its too hard to play or not very fun. Also i think this could be turned into a monthly show format, where the community can suggest a scenario or even make one up in Storium for you guys to use. This might inspire the community to make their own webcasts which…

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  16. Dresden

    'Nough said. :)

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  17. allow a bit of timelime manipulation

    We had an event where a player won an obstacle and took control of the story before all players had gotten a move in, and in the narrative were left behind. It would be nice if a player could insert a move to just above where control was taken, so that they could complete a task they needed before the story moved on.

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  18. Example cards

    I think that when creating a game, there needs to be a set of example cards so that narrators, when building new locations/NPCs/etc. can at least figure out what is a good idea in terms of length and description. And this tool would work great if it were prominently displayed in the creation section for narrators.

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  19. make it easier to see what has been picked when creating characters

    For example, if I've picked a given subplot and then the next player picks a given subplot, I have to go into the characters to check out if there are duplicates. This is probably fine in most games, but likely won't be as much fun if everyone in a given game all picks the same subplots.

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  20. Notification top bar

    I would like the idea of a notification button or picture (ala facebook I suppose), that can light up when a new move is made in a game, your character is approved, or a new character needs to be reviewed in the game you have open. That way you know when something new is going on and have a quick way of getting to the source (without refreshing or constantly checking the homepage/emails).

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