Anonymous
My feedback
14 results found
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318 votes
We will soon be adding the ability for the narrator to explicitly specify which characters are in a given scene. Would that help a bit?
Meanwhile, you can visually segment the action in a scene by using a horizontal rule (“
-” in our layout syntax). Note also that the system does not require that players make a move in every scene. So you can ask someone to “sit this one out” and the scene will be able to progress just fine. Hopefully these techniques can get you un-stuck for the time being?Regarding simultaneous scenes, we’ve received this suggestion from a couple of other users, too, and so we are thinking hard about how we could add it to Storium without making things difficult to use and understand. It’s high on our list so please stay tuned.
Thanks for the feedback!
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309 votesAnonymous supported this idea ·
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621 votes
We are going to try out something related to these suggestions, probably in the timeframe of Gamma. Thanks for the feedback, everyone!
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71 votes
An error occurred while saving the comment Anonymous commentedIsn't the detailing of how the character is an obstacle part of the scene text? I agree that the outcomes need to change for every time you use a character, which still makes sense of attaching them to an obstacle card, but I don't think the rest of the system around that is needed.
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15 votes
An error occurred while saving the comment Anonymous commentedAll good ideas, but I like #2 more than any of them. Upvoted :)
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202 votesAnonymous supported this idea ·
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41 votes
An error occurred while saving the comment Anonymous commentedI like the idea - we'll be stuck in the wilderness until there's enough successes on the "find your way home" challenge!
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14 votesAnonymous supported this idea ·
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369 votesAnonymous supported this idea ·
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24 votesAnonymous supported this idea ·
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31 votes
An error occurred while saving the comment Anonymous commentedHow about allowing the Narrator to decide when cards refresh?
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950 votesAnonymous supported this idea ·
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2 votesAnonymous shared this idea ·
This would work well with the ability to have multiple scenes running at once - perhaps as long as there's no players in both scenes.