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Robert Mohr

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  1. 30 votes
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    Robert Mohr shared this idea  · 
  2. 318 votes
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    40 comments  ·  General  ·  Admin →
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    We will soon be adding the ability for the narrator to explicitly specify which characters are in a given scene. Would that help a bit?

    Meanwhile, you can visually segment the action in a scene by using a horizontal rule (“-” in our layout syntax). Note also that the system does not require that players make a move in every scene. So you can ask someone to “sit this one out” and the scene will be able to progress just fine. Hopefully these techniques can get you un-stuck for the time being?

    Regarding simultaneous scenes, we’ve received this suggestion from a couple of other users, too, and so we are thinking hard about how we could add it to Storium without making things difficult to use and understand. It’s high on our list so please stay tuned.

    Thanks for the feedback!

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    Robert Mohr commented  · 

    Obviously this is already quite supported--just adding my own thoughts here too. I've actually seen the lack of this ability seriously hurt one game when doing separate scenes ended up taking quite a long time--a player or two got bored and left. Partially a problem with *how* it happened in this case (people slow-posted so it quite literally took months, for which I can't blame Storium itself!), but the fact remains that if we had been able to do simultaneous scenes the game might not have lost near as much momentum. This is absolutely something I'm hugely in favor of, for that reason and just for the expansion of storytelling ability.

  3. 8 votes
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    Robert Mohr commented  · 

    Just as a suggestion as a workaround--if a character has to be retired, the narrator can re-add those assets in whatever amounts are proper (e.g. if a character has 3 "Strange Crystal" cards left when he retires, just place 3 new "Strange Crystal" cards for pickup).

  4. 106 votes
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  5. 51 votes
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    5 comments  ·  General  ·  Admin →
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    Users can now set ‘vacation mode’ through their profiles with an optional return date. When set, this displays an icon on all instances of their avatars (Narrator or player) and when clicked will display the return date so that absences can be more easily communicated. Thanks!

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    Robert Mohr commented  · 

    This is a really good idea, especially the option of a vacation flag. It'd be neat if it actually maybe would also show a vacation mark on the player's character images in each game that player was in when the player set a vacation note, so that narrators/other players didn't have to go into the player's profile to check if the player was on vacation.

  6. 7 votes
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    Robert Mohr commented  · 

    I agree with Ada on this...while I definitely get your point, there's no hard limit of games a person can handle that universally applies. Additionally, games play at varying speeds. Maybe a person has 20 games running, but a good chunk of those are intentionally set to Slow or Casual so they only have to make a few moves a week and keep up fine.

    Likewise, people have varying amounts of time to write, and pacing on games can also be determined by *other* players...and some games fizzle but never actually get suspended by narrators, so they remain on the player's page as active unless the player retires (which I for one am somewhat loathe to do unless absolutely necessary, since a lot of retirements can look bad too).

    I guess overall I'm saying what Ada said...if the number of games players are playing in is a concern to you, you can check a player's profile to see what they're in and if it looks high, either just don't bring them in / apply to their game, or preferably ask them about it to see if you feel it will still work. I wouldn't want Storium to *stop* me from making/playing in other games at some arbitrary number.

    That said, it could maybe be handy to stick some note regarding a player's active games, narrated and played, right on the character app screen for narrators to read? Then you don't have to click through to everyone's profiles.

  7. 6 votes
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    Robert Mohr commented  · 

    I'm kind of concerned with an actual downvoting mechanic, as I could see that being abusable potentially for folks to knock others to low ratings without justification. A purely positive version, though, might be decent.

    Could maybe do some sort of percentage thing where it tracks the percentage of players you've played with who ended up voting you positively or something, to avoid problems with player ratings being sky-high just naturally after lots of games, and being really low initially.

    At the same time, it might be better to just show the ratings--I'd hate for people to end up with low percents just because other people forget to give them a check, for instance.

    Definitely don't think suspensions are something I'd want included. Any voting system (especially one with downvotes) could be abused to lower someone's rating, and suspensions would give that abuse some real teeth. (Plus, if someone's playing in a few games, suspending them might knock them off of multiple games, which potentially punishes *other* players by holding up *their* gameplay.)

    Considering the number of players on Storium already I'm not sure if it would be practical to have people able to evaluate the surveys for honesty...so overall I think a purely positive rating system would work more cleanly.

  8. 4 votes
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    Robert Mohr commented  · 

    If this is implemented I'd definitely want it to be optional. I do see what you're saying, but I've found that two characters with the same type can be perfectly fine and in most games I'd rather have my players able to play the concept they want. (Besides, in many games you're picking from more people than you intend to keep, so it can be good narrator-wise to have more than one character of a given type to choose from in apps, even if you intend to keep only one of each type.)

    It's maybe more of a problem when two characters exactly match on every card, I suppose. Even then, though, I often find that two players write characters very differently even if they have all their cards the same, so it can be fine.

    I don't mind this as an optional switch and could even see using it at some point...but I definitely wouldn't want it as a hardcoded thing.

  9. 10 votes
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    Robert Mohr commented  · 

    I really like this idea--was just about to post something similar when I found this. When you end up playing in a lot of games it's hard to catch new moves/comments just from the activity list. I just click through the games regularly now to be sure I haven't missed anything, but it'd be great to have a simple count of new moves and a count of new comments on the game banners. Just a nice convenience feature.

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  10. 33 votes
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  11. 96 votes
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    under review  ·  5 comments  ·  General  ·  Admin →
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    Robert Mohr commented  · 

    As an addendum thought...a seriously delayed addendum thought..."injuries" and the like should probably use the model of Goals instead. The advantage of that is that it gives players a concrete reason to play them--getting another wild card after they are complete.

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  12. 35 votes
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    under review  ·  0 comments  ·  General  ·  Admin →
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  13. 67 votes
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  14. 17 votes
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    Robert Mohr commented  · 

    Just as an idea, actually, while this doesn't sound like a bad concept, you could actually simulate this a little bit by using Goals to represent things like injuries or bad conditions. Do short ones, like 2 or 3 cards tops, and when players play through them, they get rewarded with a new wild strength.

    For instance, if a character suffered an injury from a previous challenge, hand them a 2 or 3 card goal labeled "Bruised and Battered" or some such. They can use it in the story to show the effects of their injuries, and then when it's done, their character gets a wild strength for that.

  15. 1 vote
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  16. 29 votes
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  17. 130 votes
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  18. 12 votes
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  19. 4 votes
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    Robert Mohr commented  · 

    Definitely agree that we could use some expanded preferences, though I'd like to see them expanded to some sort of digest for periods shorter than a day, as well. I could see an hourly digest being useful for games that run really fast, and it wouldn't clog up the inbox with constant e-mails like the "every single move/comment" variety.

    One idea that might be nice: open it up with dropdown boxes for pretty open selections. Something like:

    Send me a digest every [Number] [Time Period Types], with additional e-mails for critical updates (comments mentioning me, revision requests, etc.)

    So one person might set that to every 2 hours, while another person might set it to every 3 days, and another might set it to every 30 minutes.

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  20. 694 votes
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    planned  ·  33 comments  ·  General  ·  Admin →
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    Robert Mohr commented  · 

    Definitely necessary. It'd be very helpful to be able to search by keyword, by pregenerated world, by the name of the narrator, or maybe even by the name of players involved. I do see we have a favorites feature, but in case we forget to mark someone or something like that (or if we know a friend's ID but haven't actually found them yet to mark them) it'd be good to be able to search for them.

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