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  1. 9 votes
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    1 comment  ·  General  ·  Admin →
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    Prester commented  · 

    Related to this, could we move away entirely from relative time stamps? No more 'Last Tuesday' or anything, just use the date and time.

    Prester supported this idea  · 
  2. 12 votes
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    3 comments  ·  General  ·  Admin →
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    Prester commented  · 

    I admit I don't really understand the problem. You don't want the narrator to be bothered to... do nothing with cards? Just ignore them.

  3. 309 votes
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    planned  ·  24 comments  ·  General  ·  Admin →
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    Prester supported this idea  · 
  4. 48 votes
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    Prester supported this idea  · 
  5. 175 votes
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    6 comments  ·  General  ·  Admin →
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  6. 78 votes
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  7. 53 votes
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    under review  ·  2 comments  ·  General  ·  Admin →
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  8. 71 votes
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  9. 63 votes
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  10. 96 votes
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    under review  ·  5 comments  ·  General  ·  Admin →
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  11. 90 votes
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  12. 133 votes
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  13. 111 votes
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    8 comments  ·  General  ·  Admin →
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    Prester supported this idea  · 
  14. 394 votes
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    under review  ·  8 comments  ·  General  ·  Admin →
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  15. 694 votes
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    planned  ·  33 comments  ·  General  ·  Admin →
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    Prester supported this idea  · 
  16. 318 votes
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    40 comments  ·  General  ·  Admin →
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    We will soon be adding the ability for the narrator to explicitly specify which characters are in a given scene. Would that help a bit?

    Meanwhile, you can visually segment the action in a scene by using a horizontal rule (“-” in our layout syntax). Note also that the system does not require that players make a move in every scene. So you can ask someone to “sit this one out” and the scene will be able to progress just fine. Hopefully these techniques can get you un-stuck for the time being?

    Regarding simultaneous scenes, we’ve received this suggestion from a couple of other users, too, and so we are thinking hard about how we could add it to Storium without making things difficult to use and understand. It’s high on our list so please stay tuned.

    Thanks for the feedback!

    Prester supported this idea  · 

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