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  1. 6 votes
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    planned  ·  0 comments  ·  Admin →
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  2. Sort games into categories

    When browsing for games, be abel to browse by category. Fanfiction, Literary fiction, mystery, etc...

    3 votes
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  3. Provide a way to bookmark games

    There's a lot of games to scroll through in here. I would have liked to be able to mark some for closer perusal later, but I don't see the option.

    4 votes
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  4. Allow the narrator to make cards given to players private

    I just had a scene where I wanted to give a player an asset card, but would rather not have had the other player in the scene know about it. Can we get an option to make the cards that narrators give to players private?

    11 votes
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  5. Allow for private narratives to individual characters

    I really want an option to provide some private narratives to one or more characters. For example, I just started a game but I felt the need to write intros for each of my characters which provided them with additional background on where they came from and why they were at the opening scene. As neither of the characters in my story have met yet, I felt it appropriate to send these intros via email to each individual. It would be nice to have a mechanism in-game to do that.

    I can also foresee other instances where different players may…

    11 votes
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  6. Strong/Weak outcome at the bottom of a move.

    Having the 'this player came out strong' at the top of a 'move' gives away what's going to happen in that move. Putting whether they came out with a strong/weak outcome at the bottom would make reading other stories more enjoyable.

    Having a more book-like form of the story for people casually reading would be nice as well. (Where the chapters flow together instead of disconnected by 'moves'). Seeing the separate 'moves' is only helpful for the narrator and possibly the players.

    6 votes
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  7. Who favorites my game?

    I noticed my game has been favorited by people. I can see why making favorites public may be a bit intrusive, but it would be cool if I could know whether these are actual people outside my game interested in what's going on, if it's the players within my game, or what. Basically, I'd like it if favorites worked more like followers on Twitter.

    19 votes
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    under review  ·  1 comment  ·  Admin →
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  8. Provide link to next scene/chapter

    When one scene has ended, and another begun, it would be nice if there was an obvious link at the end of the first scene to the second one. A place-holder could be placed there before the next scene has started, just to signal where the link will be in the future.

    1 vote
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  9. create a review/ratings system for players

    I've noticed in a few games that some people will show up for one or two comments and then just bail. This makes me worry when I think about making a game of my own because I want good, dedicated players who aren't just going to drop group.

    I suggest some sort of feedback that can be visable on a character's profile, separated by player and narrator. Maybe something similar to the 1 - 5 star rankings on eBay. Players when exiting a game can give feedback on how the narrator did, and if a player abruptly bails or is…

    31 votes
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  10. Allow the Narrator to Determine Which Characters Can Play in a Specific Scene

    For when you have one group of characters going to do Obstacle A and another group going towards Obstacle B. This would allow a better flow to the narration and make gameplay more novel-like. It may also be helpful to have each scene written concurrently so as not to hold up gameplay more than necessary.

    6 votes
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    planned  ·  0 comments  ·  Admin →
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  11. Next To Move Suggestion

    Sometimes I've noticed games bog down because everybody is waiting for everybody else to move.

    It'd be good to have some sort of voting system whereby people can indicate who they think should be the next person to move (perhaps with the narrator's choice having additional weight). Whoever has the most votes is made aware that they are the one holding up the action.

    Obviously whenever someone actually makes a move the votes will then clear. It'll save a lot of very similar "so who's going to move next?" discussions.

    2 votes
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  12. Add a field to the Player move interface for 'location' or 'context'

    When playing in a game where there is a larger number of players (> 5), it can be necessary to split the group in the story, or the players organically group themselves into sub-groups.

    Following the action of these sub-groups can be difficult. A tactic emerged in our game to mark the location of the action with bracketed text, to mark one's location or the context of one's move.

    One means of providing this is to create an optional field that would automatically format to italicized, bracketed text, if location or context information was included there.

    1 vote
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  13. Mark notifications as "read".

    Right now, there's no way to tell at a glance if any of the notifications are new to me. I can look at the notification area, and see that Bob made a move 30 minutes ago, and Sally made a comment an hour ago. But I look and go "... Crap, did I read that one already?" And then I have to open up each of the games in question and check.

    4 votes
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  14. Allow users to set what time of day they'd like to recieve their daily digest e-mail

    Just a little setting in the user options, for e-mail updates, so you can get your daily digest e-mail whenever's convenient to you. Since we all live in different timezones, setting it up so we all get our digest e-mail after breakfast or whatever would be quite tough.

    6 votes
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  15. Allow writers to replace their characters

    Not just kill them off, but replace the name, cards, goals with narrator consent. This can be used for transforming characters, killing them off or writing them out.

    1 vote
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  16. A few ideas going forward re Natures and Strengths/Weaknesses

    1) It would be interesting if Natures could also be set to act as strengths/weaknesses in themselves- for example, a Pit Fiend in a demon story might by its Nature have the Strength "Unholy Strength" AND the weakness "Inhumanly Ugly"

    2) In addition to, or instead of the above: Allow Natures to be used as hidden gates versus certain Obstacles or Characters. The above fiend could, through some sort of scripting, find its Nature a weakness against an Exalted Battle Nun for example. Such a gate would be bidden in the NPC card in a format something like

    <weak> Nature==Pit…

    1 vote
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  17. Shortcut to bottom

    It would be very nice to have a shortcut to the bottom of the page for long scenes.

    6 votes
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  18. Comment screen

    I like that you can make comments. I would like the option though to edit what has been typed just like in the game. I misspelled a word and I couldn't change it.

    1 vote
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  19. Add challenge difficulty modifier

    Certain challenges can be compounded by a player's actions. A revealing confession or in-game 'time delays' are just some examples of when a seemingly simple one-card challenge can escalate into a larger crisis. I hope you can allow the narrator to modify a challenge difficulty in the middle of the chapter and increase the level based on how the players are reacting without having to close the chapter and break the action.

    6 votes
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  20. Embedded widgets or HTML

    It would be nice if urls entered into comments, or even txts. Embedding YouTube urls to playable video might also be cool. I am thinking about references and background music/video. Possibly not for everyone, but some of It would be useful.

    7 votes
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