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  1. Shortcut to bottom

    It would be very nice to have a shortcut to the bottom of the page for long scenes.

    6 votes
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  2. Comment screen

    I like that you can make comments. I would like the option though to edit what has been typed just like in the game. I misspelled a word and I couldn't change it.

    1 vote
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  3. Add challenge difficulty modifier

    Certain challenges can be compounded by a player's actions. A revealing confession or in-game 'time delays' are just some examples of when a seemingly simple one-card challenge can escalate into a larger crisis. I hope you can allow the narrator to modify a challenge difficulty in the middle of the chapter and increase the level based on how the players are reacting without having to close the chapter and break the action.

    6 votes
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  4. Embedded widgets or HTML

    It would be nice if urls entered into comments, or even txts. Embedding YouTube urls to playable video might also be cool. I am thinking about references and background music/video. Possibly not for everyone, but some of It would be useful.

    7 votes
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  5. Have a submit button for the commentary box

    I am using a different browser than previously and I cannot submit commentary, it will not submit. This would be easier if there was a button like submit or save to enter our commentary a bit more manually. (the browser I am having trouble on is Firefox)

    12 votes
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    Storium’s commentary box works like an IM client or chat window. You should be able to press “enter” to submit your comment. Is that not working?

  6. allow narrators to write additional cues that are revealed upon objective completion.

    In addition to the general public information given for strong and weak outcomes, I suggest that it should be possible to give additional specifics that are unlocked upon completion of an obstacle, to allow for greater intrigue.

    For example, playing a hard-boiled detective story (or other mystery), a character surveying the scene of the crime could have a "look for clues" obstacle with the strong outcome of "find a good clue" and a weak outcome of "it feels like we're missing something." The narrator knows who the killer is, and therefore what clue there is to be found. However putting…

    5 votes
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  7. Create a world setting for Zombie Apocalypse style stories

    The idea is fairly simple. The zombie survival genre has taken our culture by storm. Creating a world setting for zombie survival type stories would provide a pre made setting for those wanting to scratch that itch. Basing it off an already existing zombie mythos or just creating your own would be great. Ideas would include:

    Origin of the outbreak (technological, supernatural, biological, etc.)

    Types of zombies that might exist (Reference Left4Dead)

    Different timelines and the state of the world (Early outbreak, mid level society collapse, last of the living, etc.)

    Other living obstacles that the players might face (Organized…

    1 vote
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  8. Make all pictures optional.

    As narrator, I'd like an option to disable all pictures all together. That includes the default picture that appears if no other pictures are uploaded.

    While some might be inspired by pictures, I see Storium as cooperative writing platform and would like to take the picture-book feel away. Besides, I find it annoying having to search the web for a fitting picture, before I can finish a scene, card, or whatever. I'd rather keep it all text-based, and have note even the default picture. Just a card with text.

    4 votes
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  9. Dual Strength/Weakness Cards

    Certain traits could be detrimental in some cases, but helpful in others. For example, say you want your character to have "Brutal Honesty" where they always tell the truth no matter how harsh it is. In some challenges, that will be hurtful as you insult characters, but other times, the person may appreciate your honesty.

    Not exactly sure how that would work mechanically. Maybe it is a "neutral" card that the narrator decides whether its a Strength or Weakness when played. Or, maybe it flip-flops (is a Strength when first played and then a weakness the next time).

    Either way,…

    9 votes
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  10. Implement a voting system for things that don't need a "challenge" setup

    While the card system is great and works for most things, there's sometimes a need for the group to come to a resolution on something in a way that could use some technical support but doesn't need to be a challenge. For instance, "Where does the group head next?"

    It'd be nice to be able to set up a simple poll with a few answer options, and just let the group vote without having to do moves or play cards. The Narrator could set a time limit on the survey or manually close it, and have his answer.

    12 votes
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  11. Allow assets to be set as Strong by the Narrator

    I like the idea of Assets, but they tend to be things that will help the heroes' chances. It seems a little off for them to be considered neutral cards. It might be better to either make them special Strength cards that always move things towards a Strong outcome, or to let the Narrator set that as an option when creating an Asset.

    (Actually, you could maybe let the Narrator set an Asset as Strong, Neutral, or Weak. The latter, especially when handed directly to a player instead of set on the field, could let them represent things like injuries,…

    96 votes
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  12. Change the "character" symbol on the NPC challenges.

    When choosing a character as a challenge, the symbol that says "character" is on top of the picture which obstructs the picture. The symbol should be above the picture, not on it.

    3 votes
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  13. Narrator should be able to change post order

    If people are posting at the same time, posts can seem out of sequence. Narrator should be able to swap post order if a move no longer makes sense with the sequence of events.

    1 vote
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  14. Pop out comments?

    It might be helpful to do something to make the comments sidebar a bit more readable... it's very narrow atm. Perhaps it could pop out in a separate frame?

    1 vote
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  15. Allow us to choose which laggards we poke

    Your criteria for who gets poked is not always appropriate. Sometimes we want to poke someone specific because a question has been directed at them.

    9 votes
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    planned  ·  0 comments  ·  Admin →
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  16. Give the choice of three unique weaknesses and strengths. Also separate natures and skills.

    Three of the same Weakness or Strength limits player expression and creativity. Well written characters have more than one defining positive or negative trait. Players may only play the cards x amount of times as before.

    As a Narrator I don't feel it is my place to define the player's character for them by giving them additional weaknesses or strengths.

    For my players I would like for them to be able to pick from a list of skills that is independent from the nature list. As it is right now they can pick either their race or a skill and…

    31 votes
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  17. Show full comments in Notifications list on home page

    The Notifications list on the homepage is wonderful, but I still need to click through into each active game to read the comments.

    While long passage like new moves, chapters etc. are best experienced within a game, it would be nice to be able to read all comments in one place. If crazy-long comments would break things, showing the first x characters of a comment would be suitable for most comments, and would keep me from needing to click among active games.

    1 vote
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  18. Seeing the last move in a new scene

    It would be very welcomed to have the previous last action of a scene available to read through when beginning a new scene/chapter.

    1 vote
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  19. Nested Challenges

    Having challenges that are nested or ordered so that the challenges must be completed in a sequence.

    1 vote
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  20. Provide a bit more info on the cards

    One of my Strength cards is 'Resources' and it says I have the contacts, equipment and funds the character needs. But I'm not clear whether I have all of them at the same time, or if I have to choose which one I'm using. I am assuming I can only choose one of the three, yes?

    1 vote
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