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  1. Adding Conditions or Ability to Delete Cards

    We encountered a problem during in one of our RPs that I accidentally took all the items , published, but I was asked to redo it. But during our play, I wasn't able to remove the acquired item or the narrator couldn't either. Is there a way to add a conditional or remove an acquired item once it's asked for revision?

    1 vote
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  2. Provide a means of tracking established facts

    During the course of the narrative, facts are often implicitly (or explicitly!) established about the world. These facts do not always map cleanly to either characters or locations, and characters and locations are not always visible to the players at all times.

    I would suggest allowing the Narrator (and possibly the players) to create Fact cards- cards which do not map directly to challenges, but capture established facts about either the world or relationships between characters.

    2 votes
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  3. Referral bonus for signup

    Add a referral system that rewards user that get other people to sign up.

    4 votes
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  4. Story level

    When i am looking for a story to join, i'd like to see a couple things:

    1) Involvement: What level of involvement is the story creator asking? Light, normal, or serious Light meaning not much thought is required or even wanted for the move. Normal meaning give it thought but don't try too hard. Serious meaning some good thought and serious role playing.

    2) Purpose: What is the story for? Is it a test whether testing the system, a world, or even players? Is it for beginners or for advanced players?

    While these can be mentioned in the description, a…

    8 votes
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  5. Change the Format of the "Manage Your Email Preferences" Page

    Instead of four all-encompassing options (Real-time, Daily Digest + Important Updates, Digest Only, None), I would suggest rehashing the "Manage your Email Preferences" page to present a check box for each category of message: character approval/denial; beginning of new scenes; character edits; new comments; new moves; etc. Un-checking the box beside any one of these options would cause the game to cease sending emails for that specific type of event. It would also be useful to have a box that could toggle on/off the digest option; if the "digest" box were checked, all of the day's notifications would arrive in…

    6 votes
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  6. More than 1 Nature Card?

    Is there chance to have more than one nature card? I have instances with my world that the "Race" and "Classes" are separate and can't be placed together. Putting the classes in strength/weaknesses doesn't seem right.

    11 votes
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  7. show a short description of stories in the browse games

    Nothing too complicated, but just allow a player browsing the games to know what the game is about, more than just the name and the genera. Perhaps a modal popup or an on hover, or something.

    4 votes
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  8. Strengths and Weaknesses

    Hello Storium,
    I was reading the way strengths and weaknesses worked but there's some stuff that I am confused about. Is there a way to set that if a character has certain strength(s), they can't posses certain weakness(es) as well?

    And if through the course of the story they posses a weakness/strength, the narrator could do an automated or set manually that a character's strengths and weaknesses will be changed?

    1 vote
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  9. extra pages for backstory

    I have a really detailed backstory in mind for my character. I'd like to have a place to put it where my narrator and I can both see it. se

    5 votes
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  10. Add a built in dictionary/thesaurus

    While writing a scene & trying to avoid repeating the same words, I often want to look up synonyms. Having a thesaurus embedded right in the editor would be slick.

    4 votes
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  11. include librarians in your Storium for Schools efforts.

    In particular, school librarians and public librarians, since each specialty will have different insights that may be useful to that project. (I'm a different kind of librarian.)

    7 votes
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  12. Support Robin Law's DramaSystem (Hillfolk)

    Storium is already half way to being a DramaSystem game manager. With some additional systems to tie characters together and manage tokens between players most of the functionality would be available.

    http://www.pelgranepress.com/?cat=222

    3 votes
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  13. Add a notification when a favorite game is looking for players

    I've noticed that if a game was started a while back but re-opens for new players, it ends up far down on the list because it's an older game. I think it would be great that if you have a game favorited and it re-opens for new players, you received some sort of notification or email letting you know that a favorite game of yours is accepting new players.

    6 votes
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  14. Let player cards be set to One Player Only

    For niche protection, I'd like to be able to set certain cards so that only one player can choose them. (I almost ended up with multiple pilots for my steampunk game.) That way there can be some clear role distinction between characters.

    0 votes
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  15. Allow an edit button for comments

    Sometimes mistakes are made and it can clutter the comments when we need to clarify

    1 vote
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  16. Notify Narrator of unfinished characters

    I was finishing up my description for a character and the narrator turned off invites. That is a lot of wasted time creating a character only to not even get it reviewed by a narrator. It leaves me feeling very frustrated and not wanting to continue to try to get into games.

    There should be some way to let narrators know a player is currently filling out an application so they can let them finish.

    1 vote
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  17. Character creation rules

    There should be more flexibility in the character creation if the narrator wants to allow someone to have 3 different strengths at 1, or more/less cards overall.

    4 votes
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  18. Allow Narrators to allow or force card plays to be hidden

    Currently, card plays are visible to all players. Given that the player to last play a card gets narrative control (within the confines of the strong/weak ending), this creates a discentive towards playing a card first.

    I believe a solution could be to provide a function for players to play cards without revealing to the group (apart from the narrator) that cards have been played. Although you can see the other players moves, and know their general Strengths and Weaknesses, you won't know if the challenge has been met until the Narrator reveals such.

    This approach would obviously not always…

    4 votes
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  19. Limit the amount of pending applications

    Most of the time I am applying for a game, spending time in designing a character, and then ending up getting my character rejected due to "too many applications".

    Is is possible for the narrator to limit the amount of "open spots"? For example, if the narrator looks for 6 people in his/her story, then the maximum amount of open spots should not be more than 6. I have seen cases where there were over 18 pending applications.

    6 votes
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  20. Character Place Cards

    I think it would be valuable for characters to have the ability to create their own Place cards. These wouldn't be playable cards for them, so would act like the Nature cards currently available, but would instead be available for the Narrator to use when setting new scenes. They could be used to describe a character's home or shop, or maybe just a favorite hangout, and give them yet another tool to help expand the world around them and the flow of the narrative.

    4 votes
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