General
1034 results found
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List of Features Ideas
Hello there,
I've kicked the tires and made a couple videos highlighting the great features.
There are a couple of features (mostly options) missing that I hope you'll add soon.
The ability to let Narrators allow Players to create scenes; or grant this on a Player-by-Player basis. Maybe I like the writing style/chops of a Player and want to make them my Lietenant and let them help me run things.
The ability to Create More than one Scene at a Time (running simultaneously) This would allow for side exposition, or even the exploration of flashbacks while not beholden to the…
15 votes -
Know when you've poked someone
SO I've poked a few of my current narrators, and now I can't remember which ones I've poked! It would be nice if there was some sort of notification saying, "You poked the narrator yesterday" or something. That way I don't annoy the narrator too much. Same with getting in touch with laggards.
1 vote -
make the story titles hyperlinks
It's annoying to click a submitted character profile, then scroll down to the bottom of the page, then remember which link takes you to the front page of the story. Some way to access it directly (ie by clicking on the banner or having the choice to click on a character name vs a story title to be directed to their respective pages) would be great
5 votes -
Note in the comments if someone has been poked
Give an automated note in the comments if someone has poked a player or the narrator. It can be overwhelming to have all the players send a reminder at once.
1 vote -
Chance cards!
Like Wild Cards, Chance cards allow for someone to do pretty much anything. The difference is that these cards is that the player submits an outcome for the card player if it is both a strength or weakness. It;s then determined randomly what effect happens.
It might be good if this was then given as an option with a Narrator, when something is submitted for approval but doesn't quite fit the card used. For example, someone says that they are smart enough to figure something out with a card that is "Tough as nails" the narrator says, "No, but if…
1 vote -
Use a pseudonym
It would be nice to start/join a game under a pseudonym.
1 vote -
add a real-time aspect to the author chatting
while on a screen, there was a conversation happening in the side commentary, but I wasn't able to see it even while submitting previews and the like to the main window. I even refreshed the screen to see the chat, but couldn't see anything new until after I had replied to a chat.
2 votes -
Make Notification Feed more robust
I had a game simply vanish, apparently without a trace. It would be nice if a character being narrator-retired or game being cancelled would appear within the feed.
Additionally, some games are very busy, while others are not. It would be nice if the Notification feed could simply inform me there have been a number of moves and comments in game A, so that game B isn't simply pushed off the feed forever.
Essentially, as it currently stands that little notification feed on the left is without value.
1 vote -
allow narrators to set their own "suggested" strengths/weaknesses for custom Nature cards
After creating all new Nature cards for my story, I found that I couldn't have suggested set-ups for players that chose that nature. It would be nice to be able to have a suggested set-up to prevent narrators from having to reject or ask for modifications to players that don't fit what they're wanting for the story.
1 vote -
allow multiple place scenes to be played, both at the beginning and during a scene
I would like to see the ability to play multiple place cards added.
The model of Storium in most ways seems to support the idea that scenes are run by story events. It seems odd that only one Place card can be played by scene. If the players move to a new room without fundamentally changing the scene, as a narrator don't want to break the flow of the scene by ending it, but it seems a little pointless to have Place cards without using them. Currently, people seem to be doing multiple locations through scene description and markup, and…
8 votes -
Summaries of created worlds
I started narrarating the Space Adventure world, and in the beginning I had trouble figuring out what to do with it. There were these people, places, objects and so forth, but I wasn't entirely sure how they went together. Granted, being open-ended is a great thing, it might be nice for a little brief overview of what's available or maybe a suggested course of action a person could go through for their first game. Maybe not as detailed as an RPG module, but some suggestions on where to go with it.
1 vote -
add more structure as an option
This game could be a lot more fun for people who aren't used to collaborating if there was an optional turn/pass type system, and/or tutorials on ways to be a good collaborator and/or a way to reward people for doing a good job building an interesting story.
4 votes -
Allow commentary full screen
We have some long commentary entries in our game. It would be really helpful if the Commentary label was a hyperlink to showing that commentary only, so that the whole post is visible at once. This would be similar to the way the show all link for the Notifications on the main page behaves.
3 votes -
Synopsis
I think it would be a really good idea to give each world a synopsis that's viewable from the main page, as it stands just now, if you select a world the next page to appear is the current scene in progress, you have to 'rewind' to see what the story is about.
1 vote -
Disable "looking for players" when game starts
I've seen a number of games listed under "looking for players" that have obviously started and played a number of scenes. It may be that these games are still looking for players, but I think it's more likely that the narrator forgot to change the setting. Maybe the default should be that once the first scene starts, "looking for players" gets disabled unless the narrator specifically wants to keep it enabled?
2 votes -
Create special challenges that can only be completed with a specific asset card
As other folks have mentioned, asset cards are not very useful/special in game play right now. What if the narrator could create special challenges that can only be completed with a specific asset card? This would give asset cards more value as well as force players to use up certain asset cards at important junctures. For example, if an NPC sends the players on a quest and gives them a special key to open a certain chest, it kind of defeats the purpose of the special key if they open the chest using a "Clever" strength card. Right now, it…
4 votes -
Make it possible to see when reading a game if the game is open to new players
If there game is open to new players, have a button below the cast list for join this game. It appears that games can start before they are fully cast, and for lots of games adding players mid game is viable.
1 vote -
Include the character's name on "what do you do" form.
For my first post, I was vague on how I'd spelled my PC's name! Instead of "what do you do?" as a prompt, perhaps "What does [character name] do?" would be better?
1 vote -
A simple combat/challenge system
Something besides the simple card system. Perhaps allowing the narrator to allow the outcome of an encounter to be determined randomly but the characters and/or narrator can modify the probability by the use of cards.
This might help some players from always writing the best outcomes.
10 votes -
Provide better examples of narrative flow for Narrators
I've seen a trend in all the games I've played lately. Narrator opens the scene, everyone gets one response, playing as many cards as possible to beat the challenge, narrator closes the scene. Players don't get to make followup actions or ping back and forth in dialogue with other players.
This might be a playstyle thing, but in the game with Stephen Hood, Sage LaTorra, and Ryan Macklin, "The Lady Vanishes," the narrator responds and moves action along seamlessly between each character's move. There is space for back-and-forth dialogue (all done without using cards to move towards completing a challenge)…
5 votes
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