General
1033 results found
-
Setting for move control
Each game should have a setting for how many moves a player is allowed until they have to wait for everyone else to make at least one move.
This might prevent the game from being "spammed" by those with way more time on their hand than others.
For example, I work a 12 hour shift, and by the time I come home, a lot has happened in the games I play in. Every twenty minutes, I get an email saying somebody has made another move. This might go on to a point where my character can't fit in anymore, is…
1 vote -
Continuity chart.
I have seen something similar mentioned before, but I think the idea of a chart that, like the card system, you can write a 'key event' tab and then slide in the names of all the players that are aware of this 'key event' or where present in a 'key location' would be good.
1 vote -
Character statistics
I think it would be a good idea to have a summary of how many words each player has written in each game.
I don't know if this could be included in the 'summary' beside the avatar or not.
It would just be interesting to see who are the most active players in any game or who is writing the most.
2 votes -
Trademark legalities
Consult an IP lawyer. George Lucas had a team that kept his trademarks viable—by suing everyone who attempted to use his IPs without permission and payment. Disney, who now owns the Star Wars’ IPs, are even better known for suing everyone and their brother to protect their IPs. Eventually someone will find the worlds built on Star Wars, and other trademarked properties, and Storium will disappear as all of the company’s money will be spent defending themselves in court. You have a brilliant company, and I would greatly miss it, if it went down the legal rabbit hole because Narrators…
1 vote -
Character Info hover
When you hover over an avatar of other player in the game, the character info automatically comes up. This would be helpful, especially for larger games, to get a quick overview of players character's without having to scroll to the top and click on the avatar.
4 votes -
Suggestions for Narrators
More suggestions should be given throughout the “Start a game” process. One that is affecting me currently is that a person joined Storium and became a Narrator on the same day, creating two worlds to occupy her time during a spring break, then, at least in the game that she is running that I enrolled in, she sporadically drops into the game when her return to school permitted over a few weeks, then followed that with an announcement that finals were approaching, so “do what you want” for two weeks. If events happen unplanned in one’s life, it is a…
1 vote -
Discount Coupons
When a game world is offered for sale, the creator should be able to provide discount coupons (including ones that would make the world no cost, i. e., free) to drive initial traffic, or be part of later marketing campaigns. Suggestions should be provided to creators on pricing and marketing, yet the final decisions should be totally in the creators’ hands.
1 vote -
Link story elements
Within a world, various groups of story elements should be able to be linked, and excluded from those not linked. In other words, a character, or a type of character, should have options available that are not available to any other. Consider an IP that was developed outside of Storium. A writer creates a book series, and wants to then create a Storium world built upon it. Certain characters could be played from the series, and to match their character development in the book series, would have the option of certain Strengths over the course of playing the story of…
1 vote -
Have a wiki or log for things the characters know
It becomes troublesome after awhile to keep track of all the things that have been said which causes risk of contradicting something written previously. A wiki where players could record what is known would be helpful. In our game we started several storylines about mysteries and it would have been helpful to establish what we agreed on as fact and what was only a characters perception.
4 votes -
make it possible to move cards between games
I decided to run the same gameworld for two different groups. it would be awesome to be able to put cards from one game into the other.
1 vote -
clarify what a move is that's not attached to an obstacle.
The directions tell the players to choose an obstacle when they make a move. However, it doesn't really do anything to stop them if they don't. I would either remove the option to act without an obstacle or, alternately, give some kind of direction if they don't. Perhaps, something along the lines of being sure not to address an existing obstacle without playing cards.
0 votes -
talking stick/speaker's staff
You have probably already gotten this suggestion, but just in case you haven't, or haven't had it presented in this manner...
Aboriginal tribes, especially the original natives of the northwest coast of North America, used an excellent early form of "Robert's Rules" to control the order of conversation. From Wikipedia:
"In a tribal council circle, a talking stick is passed around from member to member allowing only the person holding the stick to speak. This enables all those present at a council meeting to be heard, especially those who may be shy; consensus can force the stick to move along…
7 votes -
Create special challenges that can only be completed with a specific strength.
I want to make it so everyone feels needed and like a team without anyone like using their wit to impress a character that is only impressed by magic. Not all people are in it for the story, so are in it for the game.
1 vote -
Make scenes in advance
As a narrator I would like to be able to set up scenes in advance, so I can just make adjustments depending on previous scene outcomes and keep going right away. It would be great if I could set up 3-5 scenes in advance, perhaps just to set up the cards and leave the writing for later. Then I should be able to pick which pre-made scene I want to publish next, so I don't have to set them up in any particular order. I could prepare a couple of different scenes depending on where the previous scene is going,…
9 votes -
I want to crete characters that don't have to be part of a story.
And create various cards that I can keep in a folder and give to any character of my choosing. Basically I want to make characters that I can use to apply to any story and keep them in a folder.
1 vote -
Comments/Forum area for non-participant readers
People reading a game in which they are not necessarily players could have conversations and leave compliments etc.
10 votes -
Challenge outcomes
I would like to see a challenge outcome be able to effect other challenges. For example, as a narrator throw a larger puzzle at them such as an encounter with a mob boss or such who throws some kind of minion at them for a second encounter (think of the mob boss as need 6 cards and the minion needing 2 for this example) Depending upon the outcome of the minion challenge, the players get a strong or weak card toward the boss. IE, apply the outcome of one challenge as a card toward another
6 votes -
Allow challenges that every player can face individually
As an example - I am trying to create a bouncer NPC, and each character should have to find a way past her (using a card that represents being the type of person she would let in, or a physical strength card, or a fast-talking card, for example). But each character needs to take this challenge up separately, it shouldn't be solved for the entire group by one person (the group are meeting inside the venue, not arriving together).
2 votes -
Mail-in update
Instead of having to login, there should be an email api.
It would allow someone to reply to an update with a request for info, which would give character cards and the last couple updates along with the game id in the subject. A reply would allow someone to mark a card or two to be used and a text update.
1 vote -
Bug: Reloading text in card does not enable create button
Severity: Minor (Has workaround)
Test bed: Firefox with Form History Control (Addon)Add new card, type title, for description use mouse to recall text from Form History. Create button is not enabled until something is entered in the description as well, even though there already is text there.
1 vote
- Don't see your idea?