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  1. End Game Button

    I would love a button to just end a game, instead of having to create a final scene. Unfortunately I had a game abandoned by the majority of the players, and it was a hassle to end the game because I had to end the scene. Then start a new "final scene" and then end it too.

    10 votes
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    under review  ·  1 comment  ·  Admin →
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  2. Make looking for players a little more complex

    Hey, I was wondering if it would be possible to organise 'looking for players' by genre, or put games in a random order? That way games won't sit languishing on page 6.

    Thanks,

    A.

    2 votes
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  3. Editing Characters after submitted (but before playing)

    I noticed that after you submitted a character, and pending approval, you cannot edit it -- only before you submit it or after you've been approved to play.

    This makes it really annoying when you just caught mistakes or you realize someone submitted already a character too similar to yours, etc. Allowing this change could make people actually avoid being refused.

    8 votes
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    1 comment  ·  Admin →
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  4. stop closed games from emailing the narrator

    After finalizing a game, I would expect that Storium wouldn't occasionally send me emails reminding me to start a new scene

    1 vote
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  5. respect carriage returns in the comments thread

    Storium lets me put blank lines in my comments, to break up paragraph, but then deletes them when in posts the comment. This is counterintuitive and limiting.

    12 votes
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  6. Allow narrator to review all character profiles on one screen

    It's difficult to compare the characters against each other with the current setup. Maybe enable something where you can view three-four character profiles horizontally across one page? The one at a time review system is good to keep narrators from accidentally declining a profile they wanted to keep, but it's hard to manage when you have an excess of profiles.

    1 vote
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  7. A separate section for cloned story setups

    I think it would be nice that after cloning a story, the clone goes into its own section so its not confused with the original story. It can be removed from the 'Clone' room after the name is changed or the game starts.

    3 votes
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  8. Custom Number of Cards and Types

    I'd like the ability to be able to determine what cards players can start with.

    For instance, I'm narrating a game of Jadepunk, that heavily focuses on unique items owned by the players. Having them design these as strengths detracts from the characters. I'd like the ability to give my plays an Asset card that takes up on of their Strength slots, to allow them to have signature gear along with a signature character trait.

    3 votes
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  9. 1 vote
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  10. Character Class/Profession cards

    Sometimes a character's class or profession can define their very nature... but other times, it is simply one facet of that character. I feel there should be an optional set of cards that the Narrator can choose whether or not to use for their story that would serve this purpose.

    This would make it IMMENSELY easier for people to translate the character creation systems of some of their favorite TableTop RPGs into this setting... some like Numenera really can't function without this additional kind of card as on top of character class, that game has "focuses", which isn't simply something…

    2 votes
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  11. In the Commentary, prompt for @names of players & Narrator

    When writing a comment, if I press the @ key, it would be helpful if I would be presented with small pop-up list of fellow players and narrator names. That'd make it much easier to name-check.

    6 votes
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  12. Demo game

    Allow narrators to demo a game for themselves. Go through the steps with no (real) players, and start adding items. Perhaps even splitting off from a current game, to see for themselves how it might go.

    If they like it, they could then make it real.

    2 votes
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  13. Tell players when they've hit the three cards per scene limit

    I just got confused because I could "make a move" but not play any cards or attempt any challenges. Turns out it's because I've already played three cards this scene (a limit I vaguely remembered), but I only realised that when the narrator told me.

    Would be good for the UI to show "you're at the card limit for this scene" prominently on the "make a move" screen.

    2 votes
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  14. Put "next page" and "previous page" BOTH at top and bottom of browsing screens

    Just for ease of use--if someone is, say, looking only for games based on the Cyberpunk game board, they might want to CTRL+F for "cyberpunk," and if they don't find it, it'd be smoother to just be able to click "next page" without scrolling all the way to the bottom.

    1 vote
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  15. Updates be sent via twitter, gchat, or some form of instant messenger

    Updates come in email and are quite useful. However, they are also intrusive. To me, an email is a "big thing" where twitter or a message is a "small thing".

    Allow updates via other methods.

    1 vote
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  16. Notifications

    Delete/save notifications.

    1 vote
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  17. Favorite Games/Players

    It would be nice to have the favorites listed by games and then by player rather than listing all the moves that everyone has played. It will be easier to find.

    Thanks!

    7 votes
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  18. Setting for move control

    Each game should have a setting for how many moves a player is allowed until they have to wait for everyone else to make at least one move.

    This might prevent the game from being "spammed" by those with way more time on their hand than others.

    For example, I work a 12 hour shift, and by the time I come home, a lot has happened in the games I play in. Every twenty minutes, I get an email saying somebody has made another move. This might go on to a point where my character can't fit in anymore, is…

    1 vote
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  19. Continuity chart.

    I have seen something similar mentioned before, but I think the idea of a chart that, like the card system, you can write a 'key event' tab and then slide in the names of all the players that are aware of this 'key event' or where present in a 'key location' would be good.

    1 vote
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  20. Character statistics

    I think it would be a good idea to have a summary of how many words each player has written in each game.

    I don't know if this could be included in the 'summary' beside the avatar or not.

    It would just be interesting to see who are the most active players in any game or who is writing the most.

    2 votes
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