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  1. Add more cards to asset stacks later

    I'd like to be able to add cards to an already existing stack a player already has in his inventory. Let's say he has "Gems x5" right now, and he finds one more. I'd like to be able to add another card to his stack, so he now has "Gems x6". Only way I can do that now is to give him an entirely new stack.

    1 vote
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  2. Sort by languages

    Although I am quite fluent in english, writing comes way easier to me in my native language (german). Could you provide a search option for games in a different language?

    26 votes
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  3. Character cards.

    I think it would be useful if you were able to store and recover your custom character cards.

    I've previously created a custom character for a story only to have it declined and lost. I would like the option to recover the character and apply it to another story.

    10 votes
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  4. Ability to style a story (colors, graphics)

    It would be neat if I could pick the colors on my storypage, so I could do light text on a dark background, or pick an overall background image and so forth. Not a "must-have" but would be a nice tool - especially if I could do it from scene to scene.

    5 votes
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  5. searchable cards

    When you grow your story with your players, over time you can amass quite a number of cards. It can be bothersome to find the cards you need. A text search / filtering mechanism that limits the cards you see down as you enter a text you are searching for would be very helpful.

    3 votes
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  6. Completing a challenge is largely a matter of timing

    It seems like having the last player to play a card on a challenge win control of the scene's completion makes it largely a function of who is online and posting at the right time, not the person that made the best contribution to the challenge. I suggest an alternate completion scheme (that perhaps the narrator can choose (on game startup), the 'classic' finishing the challenge or the 'new' best completion. 'Best' would require more work for the narrator, however, as once a challenge was completed they would select the player that made the best contribution to the scene to…

    2 votes
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  7. Allow the Narrator to Upload a Photo Pool

    This would allow the Narrator to furnish a consistent pool of photos for the players to draw their cards from. For example, as it is, you could end up with a mix of black-and-white and color pictures, photo realistic portraits and manga-style characters, photos of actors and sketches the players did themselves. It's a visual nightmare.

    If the narrator could furnish a pool of consistent photos, it would allow for a very visually cohesive game. And it would speed up character creation too!

    6 votes
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  8. Tag Cards in the Narration

    It would be cool to give the narrator the option to tag words pertaining to available asset cards. For example, if there's a rusty knife available for pickup in this scene, then when the narrator writes "A rusty knife stick up from the body's chest," I think it would make sense for the narrator to be able to make the words "rusty knife" bold, or even have them link to the card itself.

    This could potentially work with any kind of card.

    18 votes
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  9. Allow putting images among text

    I'd like to be able to insert images in among the text I'm writing as narrator. I know I can put in an image for the actual scene, but what if I want to show off a detail or a certain npc seperate from that?

    5 votes
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  10. allow assets to be attach to natures

    In some worlds when players choose certain natures, the narrator may want to given certain assets to them. For example a player plays a knight I may want to give him sword, shield, armor, and horse automatically.

    0 votes
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  11. To-Do List

    Would the devs consider maintaining a list of in-the-works features so that we know if we're about to suggest something that's already being worked on? (And maybe a parallel list of things that will definitely not be implemented?)

    7 votes
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  12. Show all Challenges at the top of the scene.

    When the Narrator introduces additional Challenges as a scene continuation, when you want to see that status of all the Challenges you then have to scroll through the entire scene to find them all. A summary of all Challenges (those at the start of the scene plus those from continuations) would enable players and the Narrator to see at a glance exactly which Challenges are still incomplete.

    9 votes
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  13. Highlight custom cards

    Custom cards are such a fun wild card, but half the time I don't realize when other people are playing them because they look the same.

    Could they be another color or emphasized so players would know they aren't standard deck. They are often very clever and it would be nice to know, especially in larger, faster games

    11 votes
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  14. Allow characters to @ each other in the scene description.

    Like an issue on GitHub, where I can reference another user on the repo, by @ing a character, I can poke them more directly into action.

    4 votes
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  15. Add "jump to" buttons

    Pretty simple. I see 4 buttons total...

    Jump to: the most recent move

    Jump to: my last move

    Jump to: end of commentary

    Jump to: my last comment

    These are the places you need to quickly go, a lot. Your most recent move/comment so you can read past it, and to the end, so you can post.

    14 votes
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  16. Cards text should go inline with the text for better reading and gameplay flow

    The cards are interesting UI elements but make for a disjointed story experience.

    1 vote
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  17. Place Cards: Don't truncate or introduce a character limit

    Currently place cards truncate after a certain length. Either allow all of the text we enter to be displayed, without truncating it, or create a character limit so that we don't have truncated text.

    4 votes
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  18. Categorise or allow filtering of games with keywords in their description

    Because I don't want to play one of the eleventy vampire based games that show up in EVERY damn role play type place.

    7 votes
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  19. Add more space above the images

    Just some buffer between the tag at the top and the image so that images that don't have a great deal of head room as still visible. maybe move the image placeholder down below the tag so the whole image is visible?

    1 vote
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  20. This medium seems perfect for online "Powered by the Apocalypse" games.

    Just a few tweaks, like player bond cards and "move" cards and it could work.

    2 votes
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