General
1037 results found
-
Allow characters to @ each other in the scene description.
Like an issue on GitHub, where I can reference another user on the repo, by @ing a character, I can poke them more directly into action.
4 votes -
Add "jump to" buttons
Pretty simple. I see 4 buttons total...
Jump to: the most recent move
Jump to: my last move
Jump to: end of commentary
Jump to: my last comment
These are the places you need to quickly go, a lot. Your most recent move/comment so you can read past it, and to the end, so you can post.
14 votes -
Cards text should go inline with the text for better reading and gameplay flow
The cards are interesting UI elements but make for a disjointed story experience.
1 vote -
Place Cards: Don't truncate or introduce a character limit
Currently place cards truncate after a certain length. Either allow all of the text we enter to be displayed, without truncating it, or create a character limit so that we don't have truncated text.
4 votes -
Categorise or allow filtering of games with keywords in their description
Because I don't want to play one of the eleventy vampire based games that show up in EVERY damn role play type place.
7 votes -
Add more space above the images
Just some buffer between the tag at the top and the image so that images that don't have a great deal of head room as still visible. maybe move the image placeholder down below the tag so the whole image is visible?
1 vote -
This medium seems perfect for online "Powered by the Apocalypse" games.
Just a few tweaks, like player bond cards and "move" cards and it could work.
2 votes -
Allow world creators to give out passes to their worlds
If I create a premium story world, I'd like to be able to give out passes that people can use instead of paying for the content. This would be useful for Patreon perks, contest prizes, etc.
3 votes -
Challenges Met Meta
Ability to see all the challenges met by a character when their name is clicked on and brought to the full-screen page. If someone completed something in CH. 1 and it is brought back in CH. 3 it would be easier to reference instead of having to click back.
6 votes -
Notification Noise
I love the idea of making a move, then surfing around in other tabs or applications on my computer until it's my turn again, without having to refresh or check back manually. A little notification chime like in fb chat would be perfect.
11 votes -
Personal Image LIbrary / Reuse Images
I know there's a global image library planned but it would be nice to be able to upload images to a personal library for reuse. I've just uploaded an image 6 times in a row to apply it to some asset cards. Being able to shortcut that would be great :)
15 votes -
Allow a narrator to call a vote
Just a simple poll would do. I could see this being particularly useful during early game formation for things like polling opinions on whether a game should be private or public.
Currently external tools can be used but it would be nice have in-game.
A nice additional feature would be to be able to set a poll as anonymous, anonymous-to-players or public.
37 votes -
Global Card Archive
Allow all cards you - as a narrator or player - edited (i.e. by adding an image and description) to be moved into your personal "card archive" that you can use when creating/editing a world or character. Same with characters you have created - much like the "choose" character screen in a video game.
1 vote -
Recent Activity Feed
Add a recent activity feed on the story page.
You already send emails when someone edits a response or character, why not just add an activity feed right below the commentary? I'm not always on my email and sometimes it can be hard to tell when someone has made an edit to their move. It would be really nice to see a live updating feed of recent activities so I know if someone made a move or an edit.
6 votes -
add more filtering options to Browse Games page
I'd really like to be able to filter the Browse Games page on multiple axes. For instance, I'd like to see 'Recent Activity' + 'More Than X Scenes', to identify long-running active games that I might want to follow.
Other filters I can imagine: number of players, name of narrator, name of participant, starting deck, time of last update.
30 votes -
Link public commentary to the time of moves
Reading the excellent The Lady Vanishes is enhanced by the backchannel-like discussion/commentary, but it isn't clear when moves are being commented on, or 'spoiled' in the commentary. An optional or unobtrusive indicator of the link in time between the two sets of text would be great.
6 votes -
Allow attaching "rule systems" to a game
Imagine having slightly different mechanics available. For example, maybe to play a strength card a player must spend a Fate point. But if they play a weakness card they get a Fate point. And they start a story out with X fate points. When you start a game you could "attach" this alternate rule card to the game, or another one that someone comes up with to adjust how games are played.
7 votes -
Poke filtering
Just to let you know, the poke message suggests that only those who hadn't moved would be emailed the 'poke' but it was received by those who had moved.
1 vote -
Scroll down the cast list
Because of my tiny scene, I can't access the full cast list. It would be great if we could scroll down.
2 votes -
Easier commentary scolling
I am finding it really hard to read through the commentary as my scene is small enough that I'm only seeing a couple of comments, and the scrolling bar tends to jump pass comments when there is a lot of them.
4 votes
- Don't see your idea?