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  1. Allow world creators to give out passes to their worlds

    If I create a premium story world, I'd like to be able to give out passes that people can use instead of paying for the content. This would be useful for Patreon perks, contest prizes, etc.

    3 votes
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    planned  ·  1 comment  ·  Admin →
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  2. Challenges Met Meta

    Ability to see all the challenges met by a character when their name is clicked on and brought to the full-screen page. If someone completed something in CH. 1 and it is brought back in CH. 3 it would be easier to reference instead of having to click back.

    6 votes
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  3. Notification Noise

    I love the idea of making a move, then surfing around in other tabs or applications on my computer until it's my turn again, without having to refresh or check back manually. A little notification chime like in fb chat would be perfect.

    11 votes
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  4. Personal Image LIbrary / Reuse Images

    I know there's a global image library planned but it would be nice to be able to upload images to a personal library for reuse. I've just uploaded an image 6 times in a row to apply it to some asset cards. Being able to shortcut that would be great :)

    15 votes
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  5. Allow a narrator to call a vote

    Just a simple poll would do. I could see this being particularly useful during early game formation for things like polling opinions on whether a game should be private or public.

    Currently external tools can be used but it would be nice have in-game.

    A nice additional feature would be to be able to set a poll as anonymous, anonymous-to-players or public.

    37 votes
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  6. Global Card Archive

    Allow all cards you - as a narrator or player - edited (i.e. by adding an image and description) to be moved into your personal "card archive" that you can use when creating/editing a world or character. Same with characters you have created - much like the "choose" character screen in a video game.

    1 vote
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    0 comments  ·  Admin →
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  7. Recent Activity Feed

    Add a recent activity feed on the story page.

    You already send emails when someone edits a response or character, why not just add an activity feed right below the commentary? I'm not always on my email and sometimes it can be hard to tell when someone has made an edit to their move. It would be really nice to see a live updating feed of recent activities so I know if someone made a move or an edit.

    6 votes
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  8. add more filtering options to Browse Games page

    I'd really like to be able to filter the Browse Games page on multiple axes. For instance, I'd like to see 'Recent Activity' + 'More Than X Scenes', to identify long-running active games that I might want to follow.

    Other filters I can imagine: number of players, name of narrator, name of participant, starting deck, time of last update.

    30 votes
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  9. Link public commentary to the time of moves

    Reading the excellent The Lady Vanishes is enhanced by the backchannel-like discussion/commentary, but it isn't clear when moves are being commented on, or 'spoiled' in the commentary. An optional or unobtrusive indicator of the link in time between the two sets of text would be great.

    6 votes
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    under review  ·  1 comment  ·  Admin →
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  10. Allow attaching "rule systems" to a game

    Imagine having slightly different mechanics available. For example, maybe to play a strength card a player must spend a Fate point. But if they play a weakness card they get a Fate point. And they start a story out with X fate points. When you start a game you could "attach" this alternate rule card to the game, or another one that someone comes up with to adjust how games are played.

    7 votes
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  11. Poke filtering

    Just to let you know, the poke message suggests that only those who hadn't moved would be emailed the 'poke' but it was received by those who had moved.

    1 vote
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  12. Scroll down the cast list

    Because of my tiny scene, I can't access the full cast list. It would be great if we could scroll down.

    2 votes
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  13. Easier commentary scolling

    I am finding it really hard to read through the commentary as my scene is small enough that I'm only seeing a couple of comments, and the scrolling bar tends to jump pass comments when there is a lot of them.

    4 votes
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  14. show characters as 100% when complete rather than 95%

    After filling out all the cards, adding a description, adding an image (with attribution) and a note for the narrator, the character is still shown as 95% complete.

    I spent a minute looking around for other things to fill out before I decided to just hit the submit for approval button anyway, which bumped it up to 100% complete.

    1 vote
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    Thanks for the feedback. Ironically, what you describe is how it used to work — it used to read 100% at that point. But the problem was that a large number of people interpreted that to mean that they were “done” and didn’t realize they still needed to hit that final button to actually submit their character. So we seem to have confusion here either way! :)

  15. The Narrator should be able to remove cards from player's inventory.

    In our game, a character broke his weapon, so I gave him a "Broken Bit of Blade".

    Later on he managed to fix it... but there doesn't seem to be any way for either of us to get rid of the broken bit.

    12 votes
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    If the player clicks on “Browse your cards” they can actually “rewrite” their asset card to turn it into something else — anything that makes sense in the story! In this way, the player gets to keep their cards — and the narrative power that they provide — but can adjust them to what makes sense in the story right now. Rewriting an Asset costs one card, which prevents the feature from being abused. And as narrator, you can push back if a player rewrites an Asset in a way that seems inappropriate.

  16. Give a draft area for the next scene

    Currently I believe you can only start narrating the next scene after ending the current one. But it would be good to be able to get a head start on it while the players are working. Of course, depending on that they do you might need to scrap it all, but it would be nice to have a draft area anyway.

    11 votes
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  17. Upload images straight from social media

    I don't know if it's plausible, but it would be EPIC to be able to simply transfer images over from existing social media platforms. Actually, updates of ALL TYPES to social media would be pretty neat.

    1 vote
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  18. Custom Card Bank

    Allow custom cards made by the narrator to be tied to the narrator and used for new games. Allow narrator to pick and choose from previous custom cards when creating a new game. Allow narrators a venue to trade cards or ideas for cards.

    323 votes
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  19. Add a character health option

    Combat would be difficult in a game such as this (at least for the current build) but in some games, such as survival or a story with enemies, it might be useful to know if you have taken damage or are injured.

    It wouldn't he a way to kill a character immediately but might provide a side challenge or optional objective.

    7 votes
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  20. Tag Categories

    Ability to tag a story with categories users can search to find games they would be interested in.

    30 votes
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