General
1037 results found
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show characters as 100% when complete rather than 95%
After filling out all the cards, adding a description, adding an image (with attribution) and a note for the narrator, the character is still shown as 95% complete.
I spent a minute looking around for other things to fill out before I decided to just hit the submit for approval button anyway, which bumped it up to 100% complete.
1 voteThanks for the feedback. Ironically, what you describe is how it used to work — it used to read 100% at that point. But the problem was that a large number of people interpreted that to mean that they were “done” and didn’t realize they still needed to hit that final button to actually submit their character. So we seem to have confusion here either way! :)
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The Narrator should be able to remove cards from player's inventory.
In our game, a character broke his weapon, so I gave him a "Broken Bit of Blade".
Later on he managed to fix it... but there doesn't seem to be any way for either of us to get rid of the broken bit.
12 votes
AdminStephen Hood
(Co-founder, Storium)
responded
If the player clicks on “Browse your cards” they can actually “rewrite” their asset card to turn it into something else — anything that makes sense in the story! In this way, the player gets to keep their cards — and the narrative power that they provide — but can adjust them to what makes sense in the story right now. Rewriting an Asset costs one card, which prevents the feature from being abused. And as narrator, you can push back if a player rewrites an Asset in a way that seems inappropriate.
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Give a draft area for the next scene
Currently I believe you can only start narrating the next scene after ending the current one. But it would be good to be able to get a head start on it while the players are working. Of course, depending on that they do you might need to scrap it all, but it would be nice to have a draft area anyway.
11 votes -
Upload images straight from social media
I don't know if it's plausible, but it would be EPIC to be able to simply transfer images over from existing social media platforms. Actually, updates of ALL TYPES to social media would be pretty neat.
1 vote -
Custom Card Bank
Allow custom cards made by the narrator to be tied to the narrator and used for new games. Allow narrator to pick and choose from previous custom cards when creating a new game. Allow narrators a venue to trade cards or ideas for cards.
323 votes -
Add a character health option
Combat would be difficult in a game such as this (at least for the current build) but in some games, such as survival or a story with enemies, it might be useful to know if you have taken damage or are injured.
It wouldn't he a way to kill a character immediately but might provide a side challenge or optional objective.
7 votes -
Tag Categories
Ability to tag a story with categories users can search to find games they would be interested in.
30 votes -
1 vote
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2 votes
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export function
HI,
sorry, this may be redundant but is there a function for exporting finished games/stories as pdf for archival purposes? I'm hosting a side-campaign of an original rp here, and this would be killer for our group - so that other members can catch up and for my personal reference as a dm.
309 votes -
Allow Narrators to adjust the number of cards in a published obstacle
Seems there is no way to adjust the number of cards in an obstacle after the scene has been published. That can be a problem if you over or underestimated player participation, and are having a hard time meeting the challenge (and thus progressing the game).
1 vote
Adminehardee
(Admin, Storium)
responded
Narrators are now able to adjust the number of cards needed for an obstacle as long as it does not force-complete the challenge. Thanks!
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…have cast cards flow under page header.
Currently, in Google Chrome for Mac, the cast widget flows up OVER the Storium header, where the rest of the content flows UNDER the page header. Attached screenshot for your review.
Using Chrome Version 34.0.1847.116
1 vote -
Change notifications to display character name
In the notifications side bar (and the update emails, for that matter), I'd rather see the character name than the player's handle.
"The Captain" made a move in <GAME>
rather than
@willow made a move in <GAME>
1 vote -
View Character Thumbnail info by clicking on Picture on the posts
On especially long threads (which is more likely to occur in games with more than 4 players) it is tricky to find the cast (all the way at the top of the page) when you are making a post (all the way at the bottom of the page). Is it possible to make the avatars on the posts clickable?
10 votes -
Export characters to different stories
It would be super neat if characters could somehow be "exported" from a concluded story for inclusion in a different story.
So say I've got a character, Alice in a game, playing happily for ages, and you've got a character, Bob in another game, playing happily for ages. We decide we want our friend Eve to start a new game with our old characters- rather than starting a new "level 1" character, it would be cool to bring over the old character's deck into a new game.
Yes, I know this is not trivial. :)
244 votes -
Track number of cards spent in a scene
After spending my third card in a scene, I don't remember seeing a notification that I was "spent." Having this notification, and a counter of cards left to play per character (maybe near the Challenges summary at the top of a scene) would be helpful.
12 votes -
Add player damage
Right now there is nothing aside from story to represent a player getting hurt. Maybe add in damage cards that randomly replace cards in the player's pool. So if a player gets shot, the narrator gives them a "Gunshot Wound" card (wound cards should be customizable too), that will replace, at random, one of their strength or weakness cards. They now have to use that card just as they would have to use a weakness card to get a refresh. When they refresh, if the wound card is still active, it again replaces one of their chosen strength/weakness cards at…
10 votes -
A way to link to other users as "friends"
That way, a game can be set to "Private (friends only)" or "Private (players only)" so that friends who are not in the game cans till see it, if you want them to.
9 votes -
Allow players to have "secret" scenes with a storyteller/player or a handful of players.
A few scenes might be best handled without everyone seeing them until the end; if we could hide certain scenes from the group, play them through to develop character background, and then have them revealed at the end of the game for the group to see, that would be a great option.
9 votes -
Home Screen Shows Games with Recent Activity
The home screen's static list of Games You're Running and Games You're Playing is less than helpful.
It would much, much more useful if the games were listed in order of most recent activity. Bonus if you can highlight or otherwise indicate that there has been activity on this game since I last viewed its page. That way, when I come to storium.com I can see at a glance what games need my attention.
13 votes
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